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Author Topic: OMG ALLIES OP!!!1!1  (Read 10238 times)
0 Members and 5 Guests are viewing this topic.
bromly
Guest
« Reply #20 on: March 17, 2008, 09:51:30 pm »

im new to this, only had couples of units at vet1, vs your guys vet3 forces, i had most kills, and most score, and im happy Smiley
only that sniper lose make me cry


ya man you did really good
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Thtb-Ally Offline
The German Guy on the Ally side?
EIR Veteran
Posts: 1812


« Reply #21 on: March 18, 2008, 03:27:05 am »

Indeed Avalanche ist the BEAST.
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Lai Offline
Propaganda Minister
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Posts: 3060


« Reply #22 on: March 18, 2008, 04:34:38 am »

What kind of player is Avalanche?
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #23 on: March 18, 2008, 04:53:15 am »

A good one, although he needs to learn not to rambo his KT... Tongue
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boobaka Offline
EIR Veteran
Posts: 151



« Reply #24 on: March 18, 2008, 05:42:56 am »

no, we had an 88 but it got bum rushed by 4 quads, and we lost it, then they brang up atg so we couldnt use armor, and stormies and shreks where worthless due to surpression

pak and shreks is a better combination than just stormies grens/shreks. and believe me when i say the allied armor has nothing on the Axis at the moment as i have played a lot on both sides.
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Avalanche Offline
EIR Veteran
Posts: 389


« Reply #25 on: March 18, 2008, 07:34:14 am »

A good one, although he needs to learn not to rambo his KT... Tongue

im was pretty sure there was not many AT guns left
its late in the battle, u guys have no RR or zookas, and there was 1 sherman.

so i moved my KT behind the town for a flank, it blow up 4 AT guns, 2were low HP

MY KT missed so many shot vs the last AT gun, together with 3 rifle stickies, my KT was down to like 10%

i wasnt really expecting a pershing, it came at the perfect time when my KT has low HP, and that first shot luckily blow up my KT's gun.

i was about to retreat that KT with 25 infantry kills, 5 light vehicle kill (4AT gun and a quad), after it kills the MG in that building, so my own MG behind the KT could move in, but the pershing showed up Sad
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Jazlizard Offline
EIR Veteran
Posts: 691


« Reply #26 on: March 18, 2008, 07:39:09 am »

Anyone have the replay?
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Quote from: Phil
The MOD is over. The war is over. We're too lazy to restart it. You can all go fuck pickles mom, I hear she's easy.
Ucross Offline
Honoured Member
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Posts: 5732


« Reply #27 on: March 18, 2008, 07:42:45 am »

The best counter to KTs is not RR or zookas or shermans.  It's m10s/stickies/atguns.  I use them as an armored player and don't have a problem with KTs.

Also, if you REALLY want to use shermans/RRs/Zookas vs KTs, you MUST get behind it.  Dont' even bother firing from the front.  DON"T EVEN BOTHER.  Get behind the KT or move away.  Just some advice from a player who has little trouble dealing with KTs and has used one with german steel in an axis company for over 20 games.
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Thtb-Ally Offline
The German Guy on the Ally side?
EIR Veteran
Posts: 1812


« Reply #28 on: March 18, 2008, 07:47:02 am »

Ucross can you kill a kt with 2x unupgunned sherman?
*Given your enemy woud not be a retard*
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Ucross Offline
Honoured Member
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Posts: 5732


« Reply #29 on: March 18, 2008, 08:00:59 am »

god no.  you can hardly dent a KT with 2x UP gunned shermans. =P   Going against a KT with a sherman is like going against medkitted KCH with engineers.
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Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #30 on: March 18, 2008, 08:03:05 am »

PFFT. I can kill a KT with 2 ATGs, why are you all complaining?  Cheesy
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Thtb-Ally Offline
The German Guy on the Ally side?
EIR Veteran
Posts: 1812


« Reply #31 on: March 18, 2008, 08:06:21 am »

YEAH, but the shermans COST AS MUCH AS THE KT. Thats the issue. They even have the sama pop!
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CommanderNewbie Offline
EIR Veteran
Posts: 1240


« Reply #32 on: March 18, 2008, 08:15:29 am »

M10s also don't do so well, unless the KT is unsupported (in which case a myriad of other things can kill it as well)

ATGs are the answer, really.
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CommanderNewbie - Allied
Prydefalcn - Axis
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #33 on: March 18, 2008, 08:18:35 am »

Actually, 2 upgunned shermans cost more than a KT atm...  (in both Fuel, MP & Pop) Roll Eyes
Just a few ATGs dont work either, KT takes them out in 2 - 4 hits on average. You'll need at least 3 of them on the field to make a significant impact. (18 pop, 1350MP, 315Mu)
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CommanderNewbie Offline
EIR Veteran
Posts: 1240


« Reply #34 on: March 18, 2008, 08:24:24 am »

By ATGs, I did mean all the ATGs you and your allies have Smiley
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #35 on: March 18, 2008, 08:26:23 am »

No doubt, you have to triple or at least double a single player's KT to be able to take it out :/.
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