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Author Topic: Field Repair Is Useless!  (Read 3433 times)
0 Members and 6 Guests are viewing this topic.
Stuart750 Offline
EIR Veteran
Posts: 438



« on: March 20, 2008, 09:33:35 pm »

Useless I say!!

On a more serious note, I don't think the price should be anything more than 1/2 of a soiled chicken. 2 uses, sure that's nice. What isn't nice is the way that we watch our tanks' health rocket up from 21% to 25% in the 20 seconds we have/use. Asking for 17 CP is about as promising as driving a Ford Pinto in a Demolition Derby.

Definitely worth a wee bit of consideration.

However, I must say, while we have many devs, I send my condolances, or grievances, or something of the sort... Sympathy! That's it! Or maybe empathy...

My something-sounding-and-meaning-slightly-like-pity to them, as they are very very very busy with bugs & whatnot. They are our confederatory leaders & organizers. The 'William the Conquerer' of the British Empire, the 'Hitler' of the Third Reich, without all the anti-semitism, poorly-insulated, leaky architechture & poor lighting.

To be short, & to the point, they're busy, and most people have given up on the ability already...
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GammaCommander Offline
EIR Veteran
Posts: 651


« Reply #1 on: March 20, 2008, 09:40:54 pm »

Not useless, just lackluster.
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AirborneCommander - Blank
DeltaCommander - Blank
ThetaCommander - Axis Defensive
GammaCommander - Allied Armor

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Stuart750 Offline
EIR Veteran
Posts: 438



« Reply #2 on: March 20, 2008, 10:16:12 pm »

What kind of lust is there for a Tier 3 that does almost nothing...?
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CommanderNewbie Offline
EIR Veteran
Posts: 1240


« Reply #3 on: March 20, 2008, 10:20:54 pm »

/sign
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CommanderNewbie - Allied
Prydefalcn - Axis
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #4 on: March 21, 2008, 05:36:15 am »

/agree, it got overnerfed and now it's pretty much crap.
At least make it last longer...
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Stuart750 Offline
EIR Veteran
Posts: 438



« Reply #5 on: March 21, 2008, 11:05:28 am »

/agree, it got overnerfed and now it's pretty much crap.
At least make it last longer...

About 10 minutes would be nice, at least we can get about 30% of health that way...
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Generalbaka Offline
EIR Veteran
Posts: 63


« Reply #6 on: March 21, 2008, 11:10:41 am »

/agree with the idea of giving it a little longer time. 2 uses heal about 1 shrek shoot..... a lite overnerf.
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fldash Offline
Founder
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Posts: 9755


« Reply #7 on: March 21, 2008, 11:16:25 am »

We are looking into the lackluster performance of Field Repair.
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