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Author Topic: game breaking bug, defence team keep 1 sniper hiding = defense team auto win  (Read 4932 times)
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Avalanche Offline
EIR Veteran
Posts: 389


« on: March 25, 2008, 08:11:00 pm »

we held the map, the timer goes 0:00 so attacking team cant cap, but a lone sniper is all defense team got and he even capped a territory behind our line.

eventually the game pop up and says you have being defeated.

wtf, i need an explaination on this

battle id 342





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« Last Edit: March 25, 2008, 08:12:48 pm by Avalanche » Logged
fldash Offline
Founder
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Posts: 9755


« Reply #1 on: March 25, 2008, 08:14:26 pm »

Defense wins win the timer reaches 0.  If you had started the 3 minute timer prior to the game timer reaching 0, you would have won.
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Avalanche Offline
EIR Veteran
Posts: 389


« Reply #2 on: March 25, 2008, 08:36:41 pm »

the point is, as the defense team, i just keep a sniper in corner, they cant kill me, so the timer will run out and eventually win.
at the 0:00 time, i had more territory than him, and popcap is ticking down on him.

also at the 0:00 time, i cannot cap anymore territory, but the defense team can still cap
« Last Edit: March 25, 2008, 08:39:38 pm by Avalanche » Logged
DerangedGerman Offline
EIR Veteran
Posts: 448


« Reply #3 on: March 25, 2008, 08:39:16 pm »

If he only has 1 sniper, then you should be able to force the 3:00 countdown.
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Avalanche Offline
EIR Veteran
Posts: 389


« Reply #4 on: March 25, 2008, 08:40:08 pm »

just god damn watch the replay
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fldash Offline
Founder
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Posts: 9755


« Reply #5 on: March 25, 2008, 08:41:27 pm »

Believe me, I know how the system works.  If you had even started the capture timer at 0:01 on the timer (one second left), you would have won the game...
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Avalanche Offline
EIR Veteran
Posts: 389


« Reply #6 on: March 25, 2008, 08:43:06 pm »

i am captureing at 0:01, and i had more territory than him at 0:01, the middle cp is blue.

sure i dont have enough territory to initiate "if you dont cap more territory you lose" message for the defense team or the 3min count down, but i held more territory, and a lone sniper is all they got.

lone sniper should not stop 2 platoons and win the game
« Last Edit: March 25, 2008, 08:45:24 pm by Avalanche » Logged
CommanderNewbie Offline
EIR Veteran
Posts: 1240


« Reply #7 on: March 25, 2008, 08:49:01 pm »

No 3 minute timer, doesn't matter how much you've got Smiley
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stumpster Offline
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Posts: 2197


« Reply #8 on: March 25, 2008, 08:58:32 pm »

lone sniper should not stop 2 platoons and win the game

You're right, it shouldn't have stopped you.  Capture territory.
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Avalanche Offline
EIR Veteran
Posts: 389


« Reply #9 on: March 25, 2008, 09:01:33 pm »

why do defense team gets a 3 minute timer to save their ass, while attack team does not get a 3 minute timer says "if you dont cap more territory, you lose?"

you could start the warning message at 57minute, for attacking team.


also we had a mortar, 2 at guns which is not cloaked sitting in 1 territory and it got capped by 1 rifleman squad, why?
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Avalanche Offline
EIR Veteran
Posts: 389


« Reply #10 on: March 25, 2008, 09:02:33 pm »

lone sniper should not stop 2 platoons and win the game

You're right, it shouldn't have stopped you.  Capture territory.

i was capturing territory, i had more territory, and the 0:00 timer kicks in, i lost ability to cap, but defense team can still cap
« Last Edit: March 25, 2008, 09:04:21 pm by Avalanche » Logged
fldash Offline
Founder
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Posts: 9755


« Reply #11 on: March 25, 2008, 09:03:54 pm »

It's okay to be frustrated about the dynamic.  I understand.  You can still capture territory up until the 0:00 mark OR you capture enough territory to start the 3:00 minute timer for them (because they don't hold enough territory).  If they only had out a sniper, how did you not capture enough territory to make the 3:00 minute timer start?
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AmPM Offline
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Posts: 7978



« Reply #12 on: March 25, 2008, 09:06:03 pm »

They won. I beat a team earlier who was defending by forcing the 3 minute timer at 2 minutes. We won. Game timer ticks down to 0, 3 minute timer keeps going, we win.

You failed to take territory fast enough to force a timer, by your own admission. Hence you failed to win the game. The game is not about killing the enemy army, its about forcing the win condition any way you can.
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Avalanche Offline
EIR Veteran
Posts: 389


« Reply #13 on: March 25, 2008, 09:07:13 pm »

ok, they have 2 mg in both side of rtc, so i cant cap, so i have to wait till my popcap grow back to call in flamenwerfer. as soon as my flamenwerfer hit the field and killed the mg, i was capping. with 2 pio squad and a kch.
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Avalanche Offline
EIR Veteran
Posts: 389


« Reply #14 on: March 25, 2008, 09:08:48 pm »

ok, but how can a rifle cap a territory with a mortar team sitting on it, while we got 2 grens and 1 kch on 1 territory with 1 man mg and not capping?
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