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2.0 dynamic pricing + unified resource concern
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Avalanche
EIR Veteran
Posts: 389
2.0 dynamic pricing + unified resource concern
«
on:
March 29, 2008, 10:16:53 pm »
what stop the player gets nothing in his company but 3 jagdpanther?
i unnderstand you need to find the balance between elite unit, and cheap units.
but a newb who never played a game is bount to buy 3 jagdpanther or 3 king tigers.
isnt this further increases the learning curve? ie, people need to learn how to achieve balance between elite unit and cheap unit.
another example is before you could buy 27 airborne squad, and have 8 of them gets RR
with unified resource + dynamic price, you could only get 16 airborne squad, but all of them will have grenades and rr.
sure they will lose, and the other side will bleeds them out.
but it will turn EIR into another kind of game, in which, you main focus becomes constantly looking for the perfect balance between elite and cheap units, + dynamic pricing, this is even more harder
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stumpster
Honoured Member
Posts: 2197
Re: 2.0 dynamic pricing + unified resource concern
«
Reply #1 on:
March 29, 2008, 10:41:06 pm »
The theory is that anyone understands the idea BEHIND dynamic pricing, even if they haven't played the game before.
"Hey, I buy more of these then they cost more!"
Really, not a difficult concept to understand. That said, it may take a game or two until they really find that level between having units that are powerful, and the 'standard' units.
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Quote
Step out of the way. He'll keep going until he hits a wall, that being Akranadas. Let him go unmolested, his journey will take less time.
asmithally
EIR Veteran
Posts: 165
Re: 2.0 dynamic pricing + unified resource concern
«
Reply #2 on:
March 29, 2008, 10:41:24 pm »
not really... First, you won't be able to have 3 jagdpantherss because of exactly that: dynamic price. Besides, no one is stupid enough to think a 3 jagdpanthers can fare well against an army.
On the ressources issue, I don't think it will be that bad. From experience, I know that my 3 shermans are plenty, or that I need this or that ammount of x and y unit, and so on. I think it's good that the system rewards expericen instead of telling you "you have this many tanks, this much AT weaponry, and this much infantry". Plus, it is going to make people to have more choices. For instance, if you don't want to use tanks, you are disadvantaged, as you lose resources the enemy uses (fuel).
«
Last Edit: March 29, 2008, 10:59:44 pm by asmithally
»
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Akranadas
Honoured Member
Posts: 6906
Re: 2.0 dynamic pricing + unified resource concern
«
Reply #3 on:
March 29, 2008, 10:56:33 pm »
Units would have different values towards the price increases. So comman units most likely wouldn't increase as much when compared to rarer units.
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Avalanche
EIR Veteran
Posts: 389
Re: 2.0 dynamic pricing + unified resource concern
«
Reply #4 on:
March 30, 2008, 06:01:21 am »
so ye, someone just finished single player is gonna go, omg king tiger is so powerful, i just get 3 of them, doesnt matter they cost so much, doesnt matter price went up after i buy 1.
so ye, from your experience, ofcourse you can have a generall idea of elite unit/common unit balance, but for newbs, they have no clue, which will just increase the steep of the learning curve
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Unkn0wn
No longer retired
Posts: 18379
Re: 2.0 dynamic pricing + unified resource concern
«
Reply #5 on:
March 30, 2008, 06:47:29 am »
Except, when the price is shared with everyone on your faction, one player would likely be able to purchase 3 Jadgpanzers without a significant price increase yet. Doing so however will screw his teammates who also intended on purchasing one as the price will rise pretty fast from there.
The main problem I think all of us can foresee with dynamic pricing is if it's going to be faction based or not.
Making it faction based will definately end up causing a lot of trouble... you don't need a whole lot of intelligence to see that.
So the question only remains, how are they going to handle dynamic pricing and what will the mechanism be preventing a single player from screwing pricing for his entire team.
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Falcon333
EIR Veteran
Posts: 1125
Re: 2.0 dynamic pricing + unified resource concern
«
Reply #6 on:
March 30, 2008, 06:49:38 am »
Quote from: Unkn0wn on March 30, 2008, 06:47:29 am
Except, when the price is shared with everyone on your faction, one player would likely be able to purchase 3 Jadgpanzers without a significant price increase yet. Doing so however will screw his teammates who also intended on purchasing one as the price will rise pretty fast from there.
The main problem I think all of us can foresee with dynamic pricing is if it's going to be faction based or not.
Making it faction based will definately end up causing a lot of trouble... you don't need a whole lot of intelligence to see that.
So the question only remains, how are they going to handle dynamic pricing and what will the mechanism be preventing a single player from screwing pricing for his entire team.
I remember Fl- or UCross saying that it would be company based in their interview with ModDB
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"Chance favors the prepared mind"
scrapking
EIR Veteran
Posts: 924
Re: 2.0 dynamic pricing + unified resource concern
«
Reply #7 on:
March 30, 2008, 06:51:05 am »
Quote from: Unkn0wn on March 30, 2008, 06:47:29 am
Except, when the price is shared with everyone on your faction, one player would likely be able to purchase 3 Jadgpanzers without a significant price increase yet. Doing so however will screw his teammates who also intended on purchasing one as the price will rise pretty fast from there.
The main problem I think all of us can foresee with dynamic pricing is if it's going to be faction based or not.
Making it faction based will definately end up causing a lot of trouble... you don't need a whole lot of intelligence to see that.
So the question only remains, how are they going to handle dynamic pricing and what will the mechanism be preventing a single player from screwing pricing for his entire team.
Have you seen anyone with the authority to say so, that Dynamic Pricing is based on faction purchases rather than individual purchases?
But I do agree with you Unknown on the downside to it, if it is. In other words, units would effectively be first come, first served. Make your company late and you might as well sit out the war.
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Avalanche
EIR Veteran
Posts: 389
Re: 2.0 dynamic pricing + unified resource concern
«
Reply #8 on:
March 30, 2008, 07:00:59 am »
but units no one purchase is gonna be cheap late war, so if you can comeup something around that strategy, then it will be good
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Thtb-Ally
The German Guy on the Ally side?
EIR Veteran
Posts: 1812
Re: 2.0 dynamic pricing + unified resource concern
«
Reply #9 on:
March 30, 2008, 07:02:30 am »
http://www.moddb.com/mods/8627/europe-in-ruins/features/27131/modcast-episode-3
I am pretty sure its on idividual base.
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http://files.filefront.com/Film+0007wmv/;9869244;/fileinfo.html
http://www.moddb.com/mods/8627/europe-in-ruins/features/27131/modcast-ep
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