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Author Topic: axis mg > allies mg?  (Read 8302 times)
0 Members and 3 Guests are viewing this topic.
fldash Offline
Founder
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Posts: 9755


« Reply #20 on: April 02, 2008, 09:49:17 am »

Yes they do.  Pinned units don't shoot back.
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Steinmarder Offline
EIR Veteran
Posts: 404


« Reply #21 on: April 02, 2008, 09:50:04 am »

2 different armies, with 2 different mgs, with different strenghts and weaknesses

so what? i think noone here wants to play with the same armies wearing different clothes
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Klagt nicht, kämpft!
Unkn0wn Offline
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« Reply #22 on: April 02, 2008, 09:51:37 am »

Quote
Killing and suppression both force a unit off the map...
Except HMGs have a limited arc of fire and you can outrun the .30 with minimal casualties without getting suppressed in most cases. It's much more effective to suppress a squad instantly, killing it somewhat slower.
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Lionel-Richie
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« Reply #23 on: April 02, 2008, 10:13:47 am »

2 different armies, with 2 different mgs, with different strenghts and weaknesses

so what? i think noone here wants to play with the same armies wearing different clothes

No one is asking for the units to be changed to be the same. The concern is with the price comparison of the two.
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Bonte Offline
EIR Veteran
Posts: 1234


« Reply #24 on: April 02, 2008, 10:16:40 am »

part of the difference si the fact that mg damage and (supression?) go up with the more soldiers it is shooting at..so generally since allies ahve squads of 6 and axis squads of 4 the mg42 preforms better
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I'm too candid to hide something like that. Smiley
Candid - frank; outspoken; open and sincere: a candid critic

You must really think im an idoit.
TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #25 on: April 02, 2008, 11:59:03 am »

I think it's pretty apparent that the 42 vastly outperforms the 30 cal at the primary HMG job, anti-blob work - even if it didn't have longer range. 

Fireup and Supression Fire are both relevant because they keep the factions in balance in terms of anti blob capabilities - fireup keeps 42s from utterly dominating, SF means Axis have to fear fast supression. 

AP rounds keeps the 30 cal a viable unit compared to the mg42, in my opinion they are pretty much mandatory purchases.

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Demonic Spoon Offline
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Posts: 538


« Reply #26 on: April 02, 2008, 12:06:10 pm »

.30 cal has higher killing power at range, as well. Oh, and recrewing weapons isn't -nearly- as costly for Allies due to high squad sizes.
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Days of War Offline
Official Axis Propoganda Minister
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Posts: 1164


« Reply #27 on: April 02, 2008, 12:07:13 pm »

.30 cal has higher killing power at range, as well. Oh, and recrewing weapons isn't -nearly- as costly for Allies due to high squad sizes.

Not necessarily. Volks are cheaper than Rifles with 1 man less. I'd say it's about the same.
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Flack Offline
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Posts: 287


« Reply #28 on: April 02, 2008, 12:08:05 pm »

Not so normal with a shitload of Volks now is it? Rifles, well use your head!
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Days of War Offline
Official Axis Propoganda Minister
EIR Veteran
Posts: 1164


« Reply #29 on: April 02, 2008, 12:10:01 pm »

Not so normal with a shitload of Volks now is it? Rifles, well use your head!

Are you saying it's not normal for axis to have a bunch of volks? Who the hell have you been playing with?
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TheDeadlyShoe Offline
Weapon of Math Destruction
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Posts: 1399


« Reply #30 on: April 02, 2008, 12:11:26 pm »

I think weapon recrewing balances out. Volks have slightly more hitpoints and PaKs get their camo back.  
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