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Author Topic: Gradient pricing on assault..  (Read 3118 times)
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Tkaudi
Guest
« on: April 03, 2008, 12:58:01 am »

Assault pricing does not make sense atm..

KCH assault is weak compared to Volks grenadiers, and volkgrens are considerably under priced for the damage they deal.

Grenades on allies are cheaper on riflemen vrs airborn and rangers and have a gradient pricing to reflect this due to the way it is usable.

My suggestion.. Lower KCH assault price 15 pnts, to 35.
Raise Volksgrenadier assault price by 10 or 15, whichever, 50 is to cheap when they throw as many nades as they do and the unit themselves cost so cheap.

Grenadiers, i'm not sure, the unit is more costly and doesn't throw a LOT of nades, 50 is reasonable for its strength.
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #1 on: April 03, 2008, 01:00:08 am »

Only use volks then.

No use spending muni on a squad that barely throws nades.
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Let's talk about PIATs in a car.
GammaCommander Offline
EIR Veteran
Posts: 651


« Reply #2 on: April 03, 2008, 01:00:18 am »

Sounds reasonable. I haven't used the new Assault yet so I can't really say anything about it. It does make sense though.
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Avalanche Offline
EIR Veteran
Posts: 389


« Reply #3 on: April 03, 2008, 01:11:41 am »

i say make it unified price

volks have more men, but nade number is always 3 at a time same to grenadiers, unless u get down below 3 men in squad

kch in theory should throw 2 at a time
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salan
Guest
« Reply #4 on: April 03, 2008, 01:14:26 pm »

i say make it unified price

volks have more men, but nade number is always 3 at a time same to grenadiers, unless u get down below 3 men in squad

kch in theory should throw 2 at a time

thats not balanced on the rest of the game though avalanch.

grenades are currently priced directly by what is throwing them, so should assault nades.
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Warbirds Offline
EIR Veteran
Posts: 673


« Reply #5 on: April 03, 2008, 02:17:19 pm »

I play defensive; Assault costs 70 MUN each for both of my KCH.  And to top it off; they usually only throw one grenade per use, so I have to reserve it for entrenched areas or when people blob 5-6 rifles together.

It really helps, that one grenade, but I think they should throw more than one, and at least 2.
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