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Conviction, why no cooldown timer?
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Topic: Conviction, why no cooldown timer? (Read 3443 times)
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salan
Guest
Conviction, why no cooldown timer?
«
on:
April 04, 2008, 02:25:39 am »
For the fatherland and ferocity both have a cooldown time where it can't be used, I am curious as to why conviction was never set to the same.
It is an extremely powerful ability especially when used shortly after each other.
Yes it is a tier 4, as is ferocity..
I'm not asking less uses of conviction, I am asking why there was no cooldown attributed to it at any point.
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Apex
Honoured Member
Posts: 2971
Re: Conviction, why no cooldown timer?
«
Reply #1 on:
April 04, 2008, 02:33:17 am »
It has a use limit. For the Fatherland and Ferocity dont and just have the cooldown and can be used much more. I guess a no-use time would be against the fast blitzkrieg theme.
«
Last Edit: April 04, 2008, 02:35:07 am by Apex
»
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TodlichPanther
EIR Veteran
Posts: 442
Re: Conviction, why no cooldown timer?
«
Reply #2 on:
April 04, 2008, 03:00:08 am »
sounds about right to me.
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Quote from: Ucross on April 11, 2008, 09:15:48 am
Also, I lost a game due to not enough anti-infantry units, so airborne get double damage at each vet level.
More changes to come.
AmPM
Community Mapper
Posts: 7978
Re: Conviction, why no cooldown timer?
«
Reply #3 on:
April 04, 2008, 07:31:13 am »
Salan has a point, remove its uses and put it on a 5 minute timer like the rest
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Unkn0wn
No longer retired
Posts: 18379
Re: Conviction, why no cooldown timer?
«
Reply #4 on:
April 04, 2008, 07:32:46 am »
I think it's much more efficient to keep it on uses.
You might only have your important tank on the field during a 10 - 20 minute period and some players may want to use it extensively in that period rather than spread out throuhout the game.
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DeadlyShoe
EIR Veteran
Posts: 470
Re: Conviction, why no cooldown timer?
«
Reply #5 on:
April 04, 2008, 07:36:09 am »
Other abilities with uses have timers. Like artillery.
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This may be the most offensive thing I've read. At least, today.
Prydefalcn
EIR Veteran
Posts: 164
Re: Conviction, why no cooldown timer?
«
Reply #6 on:
April 04, 2008, 07:38:40 am »
Quote from: AmPM on April 04, 2008, 07:31:13 am
Salan has a point, remove its uses and put it on a 5 minute timer like the rest
Only thing is, none of them have 5 minute timers.
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Prydefalcn - Axis
CommanderNewbie - Allied
AmPM
Community Mapper
Posts: 7978
Re: Conviction, why no cooldown timer?
«
Reply #7 on:
April 04, 2008, 10:01:26 am »
22CP - Ferocity (Inspired Assault has increased potency, has half the negative effects, and cooldown is 5 minutes)
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Prydefalcn
EIR Veteran
Posts: 164
Re: Conviction, why no cooldown timer?
«
Reply #8 on:
April 04, 2008, 10:04:50 am »
Quote from: AmPM on April 04, 2008, 10:01:26 am
22CP - Ferocity (Inspired Assault has increased potency, has half the negative effects, and cooldown is 5 minutes)
v0.3.4 OF
* Tank reapers: 50% dmg/penetration --> 80% dmg/health/penetration
* Cohesion: 5x% extra hp where x the number of infantry squads --> 6x% (still 50% max)
* Ferocity 5min cooldown --> 8min cooldown
etc.
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AmPM
Community Mapper
Posts: 7978
Re: Conviction, why no cooldown timer?
«
Reply #9 on:
April 04, 2008, 10:05:30 am »
Sadness, set it to 8min then =) I could do that. RAAWR constant tank assaults!
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