*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
December 01, 2024, 01:05:05 am

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1]   Go Down
  Print  
Author Topic: Howizters cool down time  (Read 3147 times)
0 Members and 1 Guest are viewing this topic.
PPLA Offline
EIR Veteran
Posts: 85


« on: April 04, 2008, 02:31:45 pm »

yesterday i was playing a game i had a howitzer deployed and it a liablity simply because of the 2 minute cool down time.  2 minutes is way to long epecially considering that the howi is immoble and a easy target unless heavly defened.  I think that the howi's cool down time should be lowered to 75 or 90 seconds
Logged
salan
Guest
« Reply #1 on: April 04, 2008, 02:34:44 pm »

yesterday i was playing a game i had a howitzer deployed and it a liablity simply because of the 2 minute cool down time.  2 minutes is way to long epecially considering that the howi is immoble and a easy target unless heavly defened.  I think that the howi's cool down time should be lowered to 75 or 90 seconds

actually i have been playing the howitzer extensively since the change and I have to say its smack on where it should be at this point.   It is much much more balanced that if they change anything on it, it will considerably go out of whack one way or another.
Logged
Niichts Offline
EIR Veteran
Posts: 57


« Reply #2 on: April 04, 2008, 02:36:17 pm »

I'm a howitzer user...And i completely disagree.
I think its other artillery that should have increased cooldown.  Artillery non-stop spamming is never that much fun.  If you want howitzers that can fire more often, get Artillery Fortification.  And if thats not enough, build 2 howitzers.
It's fine where it is.


A howitzer not moving is no problem.  Defend it, and your howitzer also becomes a killzone for enemy infantry. Huzza

Logged
salan
Guest
« Reply #3 on: April 04, 2008, 02:46:24 pm »


A howitzer not moving is no problem.  Defend it, and your howitzer also becomes a killzone for enemy infantry. Huzza



and they are cheap enough to replace if they do get v1'd ...
Logged
PPLA Offline
EIR Veteran
Posts: 85


« Reply #4 on: April 04, 2008, 02:47:34 pm »

I'm a howitzer user...And i completely disagree.
I think its other artillery that should have increased cooldown.  Artillery non-stop spamming is never that much fun.  If you want howitzers that can fire more often, get Artillery Fortification.  And if thats not enough, build 2 howitzers.
It's fine where it is.


A howitzer not moving is no problem.  Defend it, and your howitzer also becomes a killzone for enemy infantry. Huzza



I as i said before i think Howi cool down time is to long especiallycompared with other types of artillery but increasing the cooldown time of other arty would also slove the problem
Logged
[AB]RikiRude Offline
EIR Veteran
Posts: 494


« Reply #5 on: April 04, 2008, 03:19:56 pm »

I use a howie a game usually and I think they are fine, my only complaint is there is no way to pull it off map, so you are stuck with that 8 pop cap, and if you are losing you can't pull it off to get more riflemen or something.
Logged

My available companies:
Allies:
*AB company going for raid assault
  Infantry going for tank reapers
Axis:
*Defensive going for rocket artillery
  Blitz going for lightning war
  And an experimental Terror company going for subversion consisting of all volks and two King Tigers
iamwhatyousee Offline
EIR Regular
Posts: 19


« Reply #6 on: April 04, 2008, 03:23:08 pm »

Add a self destruct to it?
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.084 seconds with 36 queries.