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Author Topic: vCoH 2.301 Changelog  (Read 5342 times)
0 Members and 7 Guests are viewing this topic.
Akranadas Offline
Honoured Member
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Posts: 6906


« on: April 10, 2008, 07:54:23 am »

Patch 2.301 now in QA testing.

=================================
Company of Heroes Release Notes
=================================

v2.301

Online

- Resolved a game arbitration issue when the game resulted in a sync error.


Fixes

- Fixed World Builder to export correctly. All custom maps should now save correctly. Be sure to re-save your custom maps to carry over these properties.
- Updated save game version. Save games previous to 2.300 will not be compatible with the current version of Company of Heroes.
- Fixed a bug that allowed the player to teleport garrisoned troops.
- -dev mode has been re-enabled.


Gameplay

- British Bren carriers and Bren gunners will no longer be able to button Flakvierlings, 88s, AT guns, Howitzers.
- Strafing run has been tuned.
- US M8 Greyhound and Wehrmacht SdKfz 234 Armoured cars have had their target accuracy modifiers reduced from 0.73 and 0.82 respectively to .9.
- US M8 Greyhound and SdKfz 234 Armoured Cars moving accuracy modifiers changed from 0.6 to 0.8.
- Light vehicle received accuracy modifier on light engine damage critical changed from 1.25 to 1.35.
- Sniper detection radius reduced from 3m to 1m.
- Panzer Elite Defensive Veterancy Vehicle modifiers tuned at vet levels 2 and 3. Received accuracy and damage modifiers reduced, health maximum modifiers reduced.
- Panzer Elite 222 Armoured cars have their health bonus at Vet 1 reduced from 30 to 15.


Maps Changes

- Several map weather settings have been tuned.
- The Scheldt - Two bridges to centre island replaced with land bridges.
- Hochwald Gap - Tweaked territory near bridge crossings, widened bridge crossings from each base, removed a large number of fx markers.
- St. Mere Dumont - several buildings replaced so window facings are more equitable between north and south facing.
- St. Mere Dumont - moved some fuel points to prevent them from being captured on the wrong side of a wall.
- Wrecked Train - cleared some debris from the center of the map
- Wrecked Train - removed some tank traps blocking access to one of the fuel points
- Langres - Moved one of the strategic points slightly. Rebalanced VP locations slightly so that both have equal coverage from defensive buildings.
- Beaux Lowlands - Updated to 3 VPs
- Beaux Lowlands - replaced high munition point with strategic point.
- Sturzdorf - bottom player has one extra ramp up to the high fuel area.
- Minor pathing changes to Linden to enable Kettens to capture a point.
- Verriers Ridge - added version of map with no repairable bunkers (playable with Company of Heroes: Opposing Fronts).

Plus: Some console changes that we will provide more information about when the patch goes live.


Not much to worry about Wink
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Razor Offline
EIR Veteran
Posts: 172


« Reply #1 on: April 10, 2008, 08:02:35 am »

Pumas / M8's getting cheaper maby ? more spam...
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Profile's: Duvka, Razor, KleinInDerHosen, Akvud.
Ucross Offline
Honoured Member
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Posts: 5732


« Reply #2 on: April 10, 2008, 08:06:03 am »

WOW at the following changes:

Quote
- US M8 Greyhound and Wehrmacht SdKfz 234 Armoured cars have had their target accuracy modifiers reduced from 0.73 and 0.82 respectively to .9.
- US M8 Greyhound and SdKfz 234 Armoured Cars moving accuracy modifiers changed from 0.6 to 0.8.
- Sniper detection radius reduced from 3m to 1m.

Big changes.
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Libertine Offline
EIR Veteran
Posts: 267


« Reply #3 on: April 10, 2008, 08:08:06 am »

this

Quote
- Sniper detection radius reduced from 3m to 1m.
sucks
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #4 on: April 10, 2008, 08:08:55 am »

hello vet 3 snipers Smiley
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Forefall Offline
Honoured Member
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Posts: 1926


« Reply #5 on: April 10, 2008, 08:10:24 am »

I have trouble telling when it's refering to the units' accuracy or the accuracy that other units will have when attacking it.   Undecided
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fldash Offline
Founder
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Posts: 9755


« Reply #6 on: April 10, 2008, 08:12:45 am »

Units shooting at it...
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Ucross Offline
Honoured Member
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Posts: 5732


« Reply #7 on: April 10, 2008, 08:14:10 am »

The first one is the accuracy that other units will have.

The second I'm actually not sure but think it's the same.
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Smithy17 Offline
EIR Veteran
Posts: 756


« Reply #8 on: April 10, 2008, 08:16:00 am »

All the relevant gameplay changes look good. Snipers won't have to be so worried about wire and tts at least and tanks should actually be able to hit armoured cars too.
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fldash Offline
Founder
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Posts: 9755


« Reply #9 on: April 10, 2008, 08:17:16 am »

Actually, second one sounds like that units accuracy when moving (as in offensive capability).  First one is definitely units shooting at it.
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Days of War Offline
Official Axis Propoganda Minister
EIR Veteran
Posts: 1164


« Reply #10 on: April 10, 2008, 08:17:52 am »

So pretty much Greyhounds wont dodge everything and Pumas wont be ethereal to Sherman shells and RRs?
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Steinmarder Offline
EIR Veteran
Posts: 404


« Reply #11 on: April 10, 2008, 08:21:33 am »

snipers will be more of a pain.. maybe i have to start using those cowardly troops now to keep my chances, at least for sniping snipers the moment they fire..  Undecided

yepp, puma/m8 die like man now Wink

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Klagt nicht, kämpft!
TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #12 on: April 10, 2008, 08:24:53 am »

It doesn't say it fixes puma etherealness, just their accuracy mods :|
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Smithy17 Offline
EIR Veteran
Posts: 756


« Reply #13 on: April 10, 2008, 08:27:14 am »

But if I'm right if the dice roll a hit there's no chance of it going through the armoured car. I think it'll only go through if it misses but the scatter takes it to the other side of vehicle I think.
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TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #14 on: April 10, 2008, 08:31:14 am »

Yeah, but you still have a base 35% chance to hit at long range with RRs... its just that instead of *.8 itll be *.9 if its moving now.. :|
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #15 on: April 10, 2008, 10:21:26 am »

WOW at the following changes:

Quote
- US M8 Greyhound and Wehrmacht SdKfz 234 Armoured cars have had their target accuracy modifiers reduced from 0.73 and 0.82 respectively to .9.
- US M8 Greyhound and SdKfz 234 Armoured Cars moving accuracy modifiers changed from 0.6 to 0.8.
- Sniper detection radius reduced from 3m to 1m.

Big changes.

The sniper change is just reverting the last patch.
And since the sniper price never went down after those changes, it shouldn't be increased based on this either.

The m8 change is pretty impressive but since the m8 is pretty worthless right now (hello 90MU shreckspam), I doubt this will change much.
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