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Author Topic: 2.301 Hotfix  (Read 3090 times)
0 Members and 2 Guests are viewing this topic.
Dr.Nick1 Offline
EIR Veteran
Posts: 54


« on: April 11, 2008, 02:08:59 am »

Patch 2.301 now in QA testing.

=================================
Company of Heroes Release Notes
=================================

v2.301

Online

- Resolved a game arbitration issue when the game resulted in a sync error.


Fixes

- Fixed World Builder to export correctly. All custom maps should now save correctly. Be sure to re-save your custom maps to carry over these properties.
- Updated save game version. Save games previous to 2.300 will not be compatible with the current version of Company of Heroes.
- Fixed a bug that allowed the player to teleport garrisoned troops.
- -dev mode has been re-enabled.


Gameplay

- British Bren carriers and Bren gunners will no longer be able to button Flakvierlings, 88s, AT guns, Howitzers.
- Strafing run has been tuned.
- US M8 Greyhound and Wehrmacht SdKfz 234 Armoured cars have had their target accuracy modifiers reduced from 0.73 and 0.82 respectively to .9.
- US M8 Greyhound and SdKfz 234 Armoured Cars moving accuracy modifiers changed from 0.6 to 0.8.
- Light vehicle received accuracy modifier on light engine damage critical changed from 1.25 to 1.35.
- Sniper detection radius reduced from 3m to 1m.
- Panzer Elite Defensive Veterancy Vehicle modifiers tuned at vet levels 2 and 3. Received accuracy and damage modifiers reduced, health maximum modifiers reduced.
- Panzer Elite 222 Armoured cars have their health bonus at Vet 1 reduced from 30 to 15.


Maps Changes

- Several map weather settings have been tuned.
- The Scheldt - Two bridges to centre island replaced with land bridges.
- Hochwald Gap - Tweaked territory near bridge crossings, widened bridge crossings from each base, removed a large number of fx markers.
- St. Mere Dumont - several buildings replaced so window facings are more equitable between north and south facing.
- St. Mere Dumont - moved some fuel points to prevent them from being captured on the wrong side of a wall.
- Wrecked Train - cleared some debris from the center of the map
- Wrecked Train - removed some tank traps blocking access to one of the fuel points
- Langres - Moved one of the strategic points slightly. Rebalanced VP locations slightly so that both have equal coverage from defensive buildings.
- Beaux Lowlands - Updated to 3 VPs
- Beaux Lowlands - replaced high munition point with strategic point.
- Sturzdorf - bottom player has one extra ramp up to the high fuel area.
- Minor pathing changes to Linden to enable Kettens to capture a point.
- Verriers Ridge - added version of map with no repairable bunkers (playable with Company of Heroes: Opposing Fronts).

Plus: Some console changes that we will provide more information about when the patch goes live.
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #1 on: April 11, 2008, 02:17:47 am »

Cool cool.

Oh snaps @ 1m detection radius on sniper.

They did a good job on the map changes too. All those changes were suggested by Relic News forum members in a topic made by Buggo there. But hey who gives a crap about vCoH maps eh? Cheesy

I'm glad we can actually hit moving Pumas now. Heyo!
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Let's talk about PIATs in a car.
GuardsmanKRT Offline
EIR Veteran
Posts: 53


« Reply #2 on: April 11, 2008, 06:19:17 am »

I think some one already has a post about this.
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