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Author Topic: [BETA]6p_Argentan  (Read 35833 times)
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HaroquenX Offline
EIR Veteran
Posts: 58


« Reply #80 on: May 28, 2008, 08:44:01 am »

For some reason, squads, multiple and singular have alot of issues with not splitting up whenever they are near any of the walls. Last time I played, I had a real problem getting my men to micro onto one side of walls and debris.
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We have a fire in the cockpit!

-Tank Commander
doctorsamuri Offline
EIR Veteran
Posts: 160


« Reply #81 on: May 28, 2008, 10:20:18 am »

try right click + hold + direction Tongue then they'll hide on the side of the wall u want Tongue (I take it that u never played the tutorial? Tongue Tongue Tongue)

edit: o were u specifically referring to an area of the map?
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Haroquen Offline
EIR Veteran
Posts: 98



« Reply #82 on: May 28, 2008, 11:51:21 am »

try right click + hold + direction Tongue then they'll hide on the side of the wall u want Tongue (I take it that u never played the tutorial? Tongue Tongue Tongue)

edit: o were u specifically referring to an area of the map?

I mean any of the town walls and several of the debris blockades in some of the main roads. Even with Right Click+Direction they still scramble around trying to figure out which side of the wall/blockage wont riddle them with bullets.
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Warbirds2 Offline
EIR Veteran
Posts: 422


« Reply #83 on: May 28, 2008, 01:21:04 pm »

Thanks for the comments guys.  I don't quite know how to fix your issue, Haroquen.  Could you get a small Fraps recording of it next time it happens?
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HaroquenX Offline
EIR Veteran
Posts: 58


« Reply #84 on: May 28, 2008, 03:07:21 pm »

I suppose I could, but where it most generally happens is in the lower right corner, where the woods taper off into the city, the main gates, most of the alleys in the middle of the city (those also have congestion problems when many infantry try to move through), afew of the road blocks in the streets and the walls around the chateu.
I suppose there is nothing that can be done about it, neccesary evil as it where, but that's the only thing besides missing shot blockers I have to nit pick about the map. However, I do think it might be an interesting idea to include some Ruins Walls that you have to shoot through to create short cuts.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #85 on: May 30, 2008, 04:32:06 pm »

It happens because they are just looking for cover. So they go "Oh hey guys, we get the same type of cover over here as you guys get over there!", then the shooting starts and they realize their asses are to the enemy HMG and die....because bullets do not care about the little green shield icon.
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Warbirds2 Offline
EIR Veteran
Posts: 422


« Reply #86 on: June 02, 2008, 02:03:44 pm »

Alright, I'm due for a new release soon.  Please tell me the things that need fixing.

Things done:

-Cover added to middle attacking spawn road
-Bushes added in lots of places
-Shot blockers on ruins
-Minor splat/spline changes
-Map is now fitted for 6p/8p action

Anything that you think needs to be fixed... please add here.  Hopefully you guys tell me before I pack it up and release.  Otherwise you'll have to wait for the next version after 0.0.6 (which is 0.0.7).
« Last Edit: June 02, 2008, 02:21:31 pm by Warbirds2 » Logged
HaroquenX Offline
EIR Veteran
Posts: 58


« Reply #87 on: June 02, 2008, 08:56:33 pm »

That all sounds about right. But way to go and release AFTER the new map pack is released.
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doink9731 Offline
EIR Regular
Posts: 39


« Reply #88 on: June 02, 2008, 09:00:39 pm »

Yeah just in time... O WAIT.
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Warbirds2 Offline
EIR Veteran
Posts: 422


« Reply #89 on: June 02, 2008, 09:17:46 pm »

=\
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Warbirds Offline
EIR Veteran
Posts: 673


« Reply #90 on: June 03, 2008, 07:44:48 am »

Version 0.0.6 is out now.

It supports 8 player action, but for the sake of not having to bother module editing, I've kept the file named as 6p.

First post updated with new link as well.

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Warbirds2 Offline
EIR Veteran
Posts: 422


« Reply #91 on: June 05, 2008, 06:55:59 am »

Opinions on the new version, anyone?
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #92 on: June 05, 2008, 09:44:37 am »

what did you change?
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Warbirds Offline
EIR Veteran
Posts: 673


« Reply #93 on: June 06, 2008, 10:00:47 am »

Look at my second to last post on the page before this.
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #94 on: June 06, 2008, 01:07:14 pm »

cool, you may have changed this but: if a tank (mainly StuH) sits behind a little mound of earth in the top left entrance to the middle courtyard thing (next to the buildings) it can fire over the dirt but At guns and other AT cannot fire back, they have to move around it which results in death 9/10.
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GamerAndy Offline
EIR Veteran
Posts: 477


« Reply #95 on: June 06, 2008, 01:18:42 pm »

I think this map is pretty spectacular - lots of detail and complexity to it
In its new 8p iteration, I think its a great alternative to Abbeville Winter which is really the only other 4v4 we play
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For you, Rocksitter!
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GamerAndy Offline
EIR Veteran
Posts: 477


« Reply #96 on: June 06, 2008, 01:27:58 pm »

OH yeah, thats one thing though
I don't know what you did warbirds but literally every game i play those houses near the marketplace that are at half health take like 2 or 3 hits form anything - ostwind, sherman, at gun and collapse at like 45% health

Its super misleading, most people expect houses to last until they're at least like 20%
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Warbirds Offline
EIR Veteran
Posts: 673


« Reply #97 on: June 06, 2008, 01:39:41 pm »

It's probably where you're hitting the building.  Like a main support beam or the only standing section left?
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GamerAndy Offline
EIR Veteran
Posts: 477


« Reply #98 on: June 06, 2008, 01:43:28 pm »

I dunno man but it happens with those like 4 buildings on either side of the main road just inside the city every single game i play lol
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #99 on: June 06, 2008, 01:47:19 pm »

take a quick look, you can destroy a full hp house by taking out the walls on 3 sides (and a bit of the 4th) it is quite clever actually, instead of solely relying on the HP it also checks to see if the house still has support.   
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