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Author Topic: [BETA] 4p_St_Winn  (Read 23462 times)
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Lolto Offline
EIR Veteran
Posts: 950


« on: April 17, 2008, 08:30:06 pm »

06/21/08 St. Winn - Beta 2

New Version: Beta 2 Released!

Link:
http://files.filefront.com/4p+St+Winnsga/;10746678;/fileinfo.html

06/21/08 Change-log:

-Major height-map editing.
-Reworked atmosphere and lighting.
-Additional cover added throughout.
-Attackers from the bridge side should find it slightly easier to assault the town.
-Attackers from the field side should find it slightly easier to assault the town.
-Shot blockers added to ruined burned out structures, previously units could shoot through them, should be fixed entirely now.
-A building was removed and many were further damaged, keep in mind you should probably bring support when assaulting on this map, the map is not supposed to be too easy.
-Various details were added throughout the town.
-New loading screen.
-New preview images.


Please post any bugs or exploits you may find in the map, I probably will not be getting back to this for a few months as I will be very busy but please keep in mind that any feedback is greatly appreciated and rest assured I will attend to polishing the map when I have more time.

I am also thinking if the map is very well received that a loading screen contest could be held at some stage, much in the same manner the the Abbeville winter screenshot one was held.

Enjoy!
_______________________________________ _____________________________

04/17/08 Change-log:

-Beta 1 Release!

Beta 1 Link:
http://files.filefront.com/4p+St+Winnsga/;10028256;/fileinfo.html

Please test out the map and post any feedback, bugs or concerns that you may have in order to help the map reach its fullest potential to kick ass.







[attachment deleted by admin]
« Last Edit: June 21, 2008, 11:26:47 pm by Lolto » Logged

Life or Lack There Of
Whitedong0 Offline
EIR Veteran
Posts: 74


« Reply #1 on: April 17, 2008, 08:37:50 pm »

do fences really break in nice, even lines?
**also, cant see territories, white lines blend in
« Last Edit: April 17, 2008, 08:43:58 pm by Whitedong0 » Logged
Lolto Offline
EIR Veteran
Posts: 950


« Reply #2 on: April 17, 2008, 08:46:49 pm »

They're not even lines, the fence is scattered in a zig-zag formation.  As for not being able to see territories, there is nothing I can do about that unless I draw an image, sorry.  Tongue
Logged
Whitedong0 Offline
EIR Veteran
Posts: 74


« Reply #3 on: April 17, 2008, 08:55:21 pm »

yes, they zig zag, but thats not what i mean, they just go along in a straight line   
would a fence really keep its shape after being blown up? imo, no they wouldnt. if possible, try to make them look more "blown up" ,add some scatter to them
« Last Edit: April 17, 2008, 08:57:58 pm by Whitedong0 » Logged
TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #4 on: April 18, 2008, 04:16:21 am »

Bad fence destruction is really a CoH issue; you can see it on most maps. Smiley
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #5 on: April 18, 2008, 05:53:18 am »

Not too bad.
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Lolto Offline
EIR Veteran
Posts: 950


« Reply #6 on: April 18, 2008, 07:13:31 am »

Not too bad.

You bastard... Cheesy
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Apex Offline
Honoured Member
*
Posts: 2971


« Reply #7 on: April 18, 2008, 11:33:22 am »

Map looks good. Map entry/exit points are not on the same positions as the roads are. And just call it Foy.
Logged
salan2
Guest
« Reply #8 on: April 18, 2008, 11:34:53 am »

anthony already had that one map called foy, only reason he didn't.

it should be called foy though!
Logged
Lancerblood Offline
EIR Regular
Posts: 16


« Reply #9 on: April 18, 2008, 11:42:09 am »

He can use the name Foy if he wants to.  I dont care, my Foy will probably never be finished anyway.

<<< anthony forgot to change accounts.
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BradAnderson Offline
EIR Veteran
Posts: 1233



« Reply #10 on: April 18, 2008, 12:11:17 pm »

might be a little difficult to attack from south, open fields and a row of houses damn difficult
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Apex Offline
Honoured Member
*
Posts: 2971


« Reply #11 on: April 18, 2008, 02:33:43 pm »

Dont like that its so flat where the real foy was hill terrain.
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Lolto Offline
EIR Veteran
Posts: 950


« Reply #12 on: April 18, 2008, 05:41:31 pm »

Thanks for the feedback, keep posting it everyone, I will be doing massive elevation mapping over it at some stage, it takes hours upon hours to do.

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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #13 on: April 19, 2008, 04:48:08 am »

Call it Foy.
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Lolto Offline
EIR Veteran
Posts: 950


« Reply #14 on: April 19, 2008, 05:33:09 am »

Name stays, will be releasing beta 2 within the next week.
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Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #15 on: April 19, 2008, 06:44:03 am »

Fix the soldier lightning by the way, looks pretty stupid to have dark green/black uniforms in a winter environment Wink.
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Lolto Offline
EIR Veteran
Posts: 950


« Reply #16 on: April 19, 2008, 06:49:08 am »

Fix the soldier lightning by the way, looks pretty stupid to have dark green/black uniforms in a winter environment Wink.

Yeah, I noticed that earlier when I was fixing the atmosphere, how ugly. Tongue
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jjwa Offline
EIR Veteran
Posts: 84


« Reply #17 on: April 19, 2008, 03:52:01 pm »

Played this map today, was pretty fun, very open but urban as well. Looks like a welcome addition to the EiR maps.

The lightning is indeed a bit off, I can't remember seeing any soldiers with a skin as dark as the MG gunner here Tongue.

[attachment deleted by admin]
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iggi Offline
Community Mapper
*
Posts: 184


« Reply #18 on: April 20, 2008, 05:54:35 pm »

I love the layout of this map.

Looks very promising.

-ig
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-iG-E
TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #19 on: April 20, 2008, 11:54:29 pm »

call it foie!
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