stumpster

Honoured Member
 Posts: 2197
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« Reply #60 on: January 10, 2009, 06:01:58 pm » |
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That pre-game artillery is possibly the best thing to happen to mapping since MOAR BLOOM was introduced.
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 Step out of the way. He'll keep going until he hits a wall, that being Akranadas. Let him go unmolested, his journey will take less time.
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Unkn0wn

No longer retired
 Posts: 18379
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« Reply #61 on: January 10, 2009, 06:13:41 pm » |
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*must add random artillery to abbeville*
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stumpster

Honoured Member
 Posts: 2197
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« Reply #62 on: January 10, 2009, 10:21:19 pm » |
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Just played a game of EIRR on there, and the 'intro' custom music is great.
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Skaevola2
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« Reply #63 on: January 10, 2009, 10:32:17 pm » |
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the 'intro' custom music is great.
I concur.
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DerangedGerman
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« Reply #64 on: January 10, 2009, 10:43:41 pm » |
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That pre-game artillery is possibly the best thing to happen to mapping since MOAR BLOOM was introduced.
Your welcome This map has pre-game artillery? Epic! I must obtain this scar code!
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Proud mapper for both OMG and EIR.
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MistenTHA
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« Reply #65 on: January 11, 2009, 08:43:04 am » |
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That pre-game artillery is possibly the best thing to happen to mapping since MOAR BLOOM was introduced.
Your welcome This map has pre-game artillery? Epic! I must obtain this scar code! Oh gawd no if every map starts with a pre-game artillery barrage -.- Try to mix it up a bit...crashing planes...cut scenes...artistic flash backs ... live interviews with old veterans etc. Anyway off-topic...gonna play it soon. Played the older version extensively, really loved it. --- Just played it, didn't find it majorly different from the older version, but I like the old version so it's all cool~ The new intro music isn't as epic, more funny-like. The artillery was cool.
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« Last Edit: January 11, 2009, 09:54:37 am by MistenTHA »
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Unkn0wn

No longer retired
 Posts: 18379
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« Reply #66 on: January 11, 2009, 10:19:23 am » |
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live interviews with old veterans lolz
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Sach
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« Reply #67 on: January 11, 2009, 11:15:54 am » |
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*must add random artillery to abbeville*
Make it so it obliterates the entire map and anyone who attempts to bring units on 
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Sach Wins!  Would people please stop killing my AVREs. Not cool.
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Baine

Steven Spielberg
 Posts: 3713
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« Reply #68 on: January 11, 2009, 11:34:34 am » |
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*must add random artillery to abbeville*
Make it so it obliterates the entire map and anyone who attempts to bring units on  *Focus fire on Chateau*
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martin_the_monkey1
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« Reply #69 on: January 11, 2009, 12:08:12 pm » |
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just playet you new map with the arty it was not good the arty takes out the health of most the twon letting a sthu (axis tank howiser tank) one shot them all killing any men in them and cuz they can fire over them can give the axis a big advantage
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BigDick
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« Reply #70 on: January 11, 2009, 01:04:30 pm » |
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and i don't like radar station because your calliope can fire from spawn over hedges all over the map
that give the allies a huge advantage calliope abuser
damn allies fanboyz
ps: great unique map
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« Last Edit: January 11, 2009, 01:07:52 pm by BigDick »
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salan

Synergies TL2 mod!
 Posts: 6290
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« Reply #71 on: January 11, 2009, 01:06:21 pm » |
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I loved the arty change. We played a few games of Reinforcements on it last night. The non static building damage is awesome. It adds to the game and re-playability of the map in so many ways.
definitely going to become a fan favorite.
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Hartkeks
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« Reply #72 on: January 11, 2009, 01:22:05 pm » |
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Thanks for the feedback.
Anyone with performance issues?
Yesterday I tried to play a game and one guy dropped as soon as the arty barrages started. We rehosted, but second attempt failed too. I think it was just too much for his comp. I didn't know the guy, so maybe it's just him.
Hopefully it's not a general problem...
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« Last Edit: January 11, 2009, 01:45:57 pm by Hartkeks »
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stumpster

Honoured Member
 Posts: 2197
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« Reply #73 on: January 11, 2009, 01:26:12 pm » |
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We didn't have any issues, although we also didn't have anyone with weak computers. The one problem that I discovered was that even with all the sound channels open (128? 120? Something like that) the defenders seemed to have the intro music cut out.
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salan

Synergies TL2 mod!
 Posts: 6290
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« Reply #74 on: January 11, 2009, 01:27:09 pm » |
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people need to not look at the city if they have weak computers, it could be a problem for those who do not understand that.
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AmPM

Community Mapper
 Posts: 7978
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« Reply #75 on: January 11, 2009, 05:49:57 pm » |
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I think it does a bit too much damage in town, reducing it from an interesting urban fight to dead buildings and infantry running in circles.
Maybe reduce the number in the town, and spread it out through the middle a bit?
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salan

Synergies TL2 mod!
 Posts: 6290
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« Reply #76 on: January 11, 2009, 06:10:21 pm » |
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that would be the only thing I would say as well.. spreading it out some, so its not only centered in town.
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stumpster

Honoured Member
 Posts: 2197
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« Reply #77 on: January 11, 2009, 06:13:10 pm » |
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I'd just say reduce it by maybe 2-3 strikes overall, seems to be a really heavy barrage.
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AmPM

Community Mapper
 Posts: 7978
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« Reply #78 on: January 11, 2009, 06:14:22 pm » |
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I think it would benefit if some of them were moved to the middle of the map, and spread out to create random cover (Craters). I need to get this SCAR though for maps like Industrial Heartland.
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|-|Cozmo|-|

Lieutenant General of all Ninja's.
EIR Veteran Posts: 4950
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« Reply #79 on: January 12, 2009, 06:14:54 pm » |
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Did you play with 6 human players?
As stated above ALL slots must be filled up.
Fill the empty slots with computer players if you don't have enough human players.
They won't show up ingame anyway as far as I know.
Should work fine then.
why don't you just loop, then you wont need to define all the players at the begging, also you could cut your script down by 5/6ths.
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