jjwa
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« Reply #20 on: April 20, 2008, 07:32:42 am » |
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This looks real good  . Graphically it looks real cool, I think the sectors are nice in the last screenshot, more sectors in the town for more fighting there, not making the back area a tedious job to capture before you move on after calling in your first stuff. One thing you could look at, is buildings, maybe it will be a bit more interesting if not every single building is a perfect garrison (high health, windows to many sides).
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iggi

Community Mapper
 Posts: 184
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« Reply #21 on: April 20, 2008, 05:52:16 pm » |
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Your map looks like it's shaping up very nicely M8. I enjoy making real-world map locale's that offer real world strategic challenges. You may find a need to bend some of the "authenticity" in order to balance or stimulate gameplay but you get over it quickly.
Keep up the good work. Should be a good map.
-iggi
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-iG-E
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Hartkeks
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« Reply #22 on: April 23, 2008, 10:16:59 am » |
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Hi there, I had a skirmish on the map and it was fun (see screenshots), so I think I could release an early beta to give you the opportunity to test the map an give me some input about what needs to be changed. http://files.filefront.com/6p+St+Come+Du+Montsga/;10064624;/fileinfo.htmlThe houses in the town probably need to be a bit pre-damage, but then I have to "damage" the surroundings as well to match the destruction. That means a lot of work. I think there could be a smart way to come around that, but I have to check a couple of things first to make it work. [attachment deleted by admin]
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Hartkeks
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« Reply #23 on: April 27, 2008, 11:09:36 am » |
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So has anyone taken a closer look at the map?
It's not added to the module file yet, but there is a workaround to play and test it. Please give it a try, I need more input about how it plays before I can continue...
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BoDyBaG2224TLS
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« Reply #24 on: April 28, 2008, 04:40:48 pm » |
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Downloaded it and I'm going to try to get a game on it tonight.
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TheDeadlyShoe

Weapon of Math Destruction
EIR Veteran Posts: 1399
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« Reply #25 on: April 28, 2008, 04:51:10 pm » |
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It really needs to get moduled, it's near impossible otherwise, someone always fucks it up and it takes 25 minutes to get the game going.
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BoDyBaG2224TLS
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« Reply #26 on: April 28, 2008, 04:53:04 pm » |
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You can't just put it into the archives?
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TheDeadlyShoe

Weapon of Math Destruction
EIR Veteran Posts: 1399
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« Reply #27 on: April 28, 2008, 04:55:04 pm » |
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no you have to do the module file edit dance
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BoDyBaG2224TLS
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« Reply #28 on: April 28, 2008, 04:59:37 pm » |
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Left my dancing shoes in Tibet unfortuently.
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stumpster

Honoured Member
 Posts: 2197
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« Reply #29 on: April 30, 2008, 09:10:33 pm » |
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Can we get this in the module?
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 Step out of the way. He'll keep going until he hits a wall, that being Akranadas. Let him go unmolested, his journey will take less time.
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DerangedGerman
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« Reply #30 on: April 30, 2008, 09:23:44 pm » |
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watch him say no because the name has too many underscores. 
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Proud mapper for both OMG and EIR.
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Nevyen

Honoured Member
 Posts: 2365
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« Reply #31 on: April 30, 2008, 10:34:59 pm » |
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The map is great reconmend it for mod file inclusion.
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Saint
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« Reply #32 on: April 30, 2008, 10:35:07 pm » |
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excellant map man well done
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Aggamemnon

Donator
 Posts: 418
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« Reply #33 on: April 30, 2008, 10:37:59 pm » |
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Agreed. See I told you it wasn't my map, I was just browsing the mapping bit..... great work on the map, I'm sure some thing will come to light with more playtime on it as well as more people looking at it, right now though, it's a lot of fun.
No offence to the mappers for RTC and Crossroads, but I am sick of playing the same 2-3 maps.
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"Success on D-Day, depended entirely on these men"
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Osprey

Maj. Osprey, Royal Lincolnshire Regiment
 Posts: 375
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« Reply #34 on: May 01, 2008, 04:14:53 am » |
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It's just that some players are too goddamn lazy to get all of the maps in the database. They insist on using 3-week-old mappacks (These maps are updated? No way!).  Wouldn't be so bad if the updates were say once every week and a half. I remember a stage were dawn was updated nearly every 2 days. When you've got a 1 1/2 hr window to get a game in, downloading a map for 3 mins can ause delays in getting games started, especially when they turn out to be too laggy or NAT issues.
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Unkn0wn

No longer retired
 Posts: 18379
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« Reply #35 on: May 01, 2008, 07:49:37 am » |
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Map is in the .module now btw. (Thanks to Kolath & FL-  )
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BradAnderson1
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« Reply #36 on: May 01, 2008, 08:09:15 am » |
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this map is awesome
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Aggamemnon

Donator
 Posts: 418
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« Reply #37 on: May 01, 2008, 07:58:53 pm » |
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Now we need some constructive critics and whatever suggestions improvements can be made to the map and get it in a map pack.
Good map, I'm no expert for layouts but parts of it need checking over like LOS between buildings and ranges and firing lines checked.
I'll leave it to the mappers.
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Kolath

Commander, 2nd Infantry Division
 Posts: 2382
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« Reply #38 on: May 04, 2008, 10:01:54 am » |
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*Mod Action* Removed some of the off-topic posts. Lets keep this on discussion of the map so the mapper can improve it.
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Kolath's Quote Commandments: 1. Thou shalt not quote the entirety of a post 3 or less posts above you 2. Thou shalt not quote more than 2 nested levels 3. Thou shalt not quote large blocks of text when one sentence would do 4. Thou shalt not quote images!
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Unkn0wn

No longer retired
 Posts: 18379
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« Reply #39 on: June 19, 2008, 09:53:02 am » |
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Excellent map, hopefully you will consider updating & finalising. It has a lot of potential and could very well become the next Abbeville  .
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« Last Edit: June 19, 2008, 09:57:57 am by Unkn0wn »
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