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Author Topic: Special abilities, what they do.  (Read 3072 times)
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puddin Offline
EIR Veteran
Posts: 1701



« on: April 19, 2008, 07:57:36 am »

I got tired of not actually looking them up.... Seems they give massive bonuses.....

Available Special Abilities:

    * Assault - The unit receives a 30% damage bonus if on the attacking side.
    * Resistance - The unit receives a 30% armor protection bonus if on the defending side.
    * Battering Ram - The unit can damage the town walls, if existent.
    * Healer - The unit can avoid casualties on their side per battle round.
    * Refresh - Each battle round the unit can give exhausted units their stamina back.

Units with Assault
Swordsman
Bombardier

Units with Resistance
Phalanx
Steam Giant

Units with Ram
Ram
Catapult
Mortar

i didn't realize it was 30% buffs to the attack and defense...
Also the town walls used to give a 1% buff to troops, it now gives 10% did that change recently or have i gone insane?
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Puddin' spamtm
i cant really blame smokaz i mean playing against puddin is like trying to fight off breast cancer. You might win and do it and be a bad ass but you'll feel sick and mutilated forever.

Puddin' spamtm is soulcrushing... what's hard to understand about that?
Phil Offline
ARRRRRRRRRRRRRRRRR
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Posts: 2886

Phil's fkin batman!
Phil also owns the moon.

« Reply #1 on: April 19, 2008, 08:38:48 am »

The wall buff is relative to the town hall level.

If your wall if of equal or higher level than your town hall, then its 10% per level of wall.
The larger the difference in levels, the smaller the boost. There's the exact equation used somewhere on the forums, but for example
47% for 9 in 17 level town.
I have 102% boost for a level 12 wall in a level 16 town for example.
32% for 7 wall in 15 town.

The level 9 wall total cost was probably half of the lvl 17 town hall upgrade alone, so it's not a huge cost. And I might need it =)
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