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V1s and Vet 2 Calliopes
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Topic: V1s and Vet 2 Calliopes (Read 3915 times)
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GenericNameAxis
EIR Veteran
Posts: 176
V1s and Vet 2 Calliopes
«
on:
April 22, 2008, 09:21:03 pm »
3v3 on dawn both of Firewolfs calliopes met my v1s, thank you dual rocket racks!
[attachment deleted by admin]
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ke
Polluxo
EIR Regular
Posts: 35
Re: V1s and Vet 2 Calliopes
«
Reply #1 on:
April 22, 2008, 09:22:02 pm »
battle #?
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GenericNameAxis
EIR Veteran
Posts: 176
Re: V1s and Vet 2 Calliopes
«
Reply #2 on:
April 22, 2008, 09:23:21 pm »
9066
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Polluxo
EIR Regular
Posts: 35
Re: V1s and Vet 2 Calliopes
«
Reply #3 on:
April 22, 2008, 10:08:10 pm »
Nice drops on the V1s and the 2nd firestorm that killed like 3 squads on the first drop. I'm really tempted to get v1 and firestorm now...
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demoner
EIR Veteran
Posts: 212
Re: V1s and Vet 2 Calliopes
«
Reply #4 on:
April 22, 2008, 10:12:47 pm »
No mention of my vet 2 panther that demolished the entire allied army... then met its fate at the RR?
Anyone wonder why an M10 has a hard time penetrating, none the less damaging, a panther... yet RR (which are just really big bullets) can penetrate and do huge damage ?
But yeah, those V1s were clutch.
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GenericNameAxis
EIR Veteran
Posts: 176
Re: V1s and Vet 2 Calliopes
«
Reply #5 on:
April 22, 2008, 10:40:34 pm »
Because Airborne have their depleted uranium shells.
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demoner
EIR Veteran
Posts: 212
Re: V1s and Vet 2 Calliopes
«
Reply #6 on:
April 22, 2008, 10:50:22 pm »
Then meet my new invention.
The Armored car who has an automatic recoilless ASSAULT rifle instead of his normal gun !
BTW, what the hell is the blast radius of the V1? I thought for sure those calliopes were gonna get away.
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stumpster
Honoured Member
Posts: 2197
Re: V1s and Vet 2 Calliopes
«
Reply #7 on:
April 22, 2008, 10:56:09 pm »
AoE according to CoH-stats is 18. In comparison, the AoE of a 105mm Howwie shell is 7. With the 2x modifier against the Sherman, if it is inside the explosion radius, the Sherman is destroyed no matter what.
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Quote
Step out of the way. He'll keep going until he hits a wall, that being Akranadas. Let him go unmolested, his journey will take less time.
TheDeadlyShoe
Weapon of Math Destruction
EIR Veteran
Posts: 1399
Re: V1s and Vet 2 Calliopes
«
Reply #8 on:
April 23, 2008, 04:44:54 am »
It's possible for a regular sherman to lose its gun and survive the blast (20%) but since the Calliope doesn't have a gun I think it just gets killed.
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