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Author Topic: What unit/ability do you anticipate most with 2.0?  (Read 28970 times)
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CommanderHoltz Offline
EIR Veteran
Posts: 55


« Reply #40 on: April 27, 2008, 07:04:35 pm »

There will be a Jagdpanther on top of the leaderboard.

I think a Priest more like :p

Wrong. A Hummel, because it looks alot more cooler and can fire 150mm shells at the pesky Rifles/Tommies or that annoying 105mm.
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demoner Offline
EIR Veteran
Posts: 212


« Reply #41 on: April 27, 2008, 07:11:09 pm »

I'd definetly say priest instead of hummel.

Hummel can be stickied, chased by RR, M10, Rangers...

Priest can only really be hit by german tanks or shrek squads, both slower (and infantry don't have fireup)

Hummel just looks damn cool, however. Priest, even alive, can't touch this.
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salan
Guest
« Reply #42 on: April 27, 2008, 07:35:40 pm »

i just want to see 2.0 Smiley
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Migi Offline
See airborne should get SMG's too!
EIR Veteran
Posts: 292


« Reply #43 on: April 27, 2008, 08:00:13 pm »

Treadbreaker would make it almost impossible for allied tanks to gain vet...

Imagine, treadbreak the vet 3 Persh that just crawled up. If your schrecks dont kill it, It will basically sit there for the rest of the game, using pop because they arent going to sacrifice a vet 3 unit.

Saw a player emplode his own vet 3 tiger yesterday.
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Warbirds Offline
EIR Veteran
Posts: 673


« Reply #44 on: April 27, 2008, 08:07:28 pm »

Treadbreaker would make it almost impossible for allied tanks to gain vet...

Imagine, treadbreak the vet 3 Persh that just crawled up. If your schrecks dont kill it, It will basically sit there for the rest of the game, using pop because they arent going to sacrifice a vet 3 unit.

Tell that to Sticky bomb immobilization before you say OP.
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CommanderHoltb Offline
EIR Regular
Posts: 31


« Reply #45 on: April 27, 2008, 08:10:00 pm »

But the Treadbreaker will most likely have a much longer range then a sticky bomb.
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BoDyBaG2224TLS Offline
EIR Veteran
Posts: 798


« Reply #46 on: April 29, 2008, 04:31:05 pm »

I will love Overwatch in 2.0, I don't care if it is useless (in some pplz opinions) it looks cool. I'm going to go RCA with them once Doctrines are out and just set up foward batter positon A1 and pound the crap out of everything. Calliope made ppl cry wait till mobile Preist.........Prayers will be answered MWAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA HHAHAHAHAHAHAHHAHAHAHHAHAHAHAHHAAHAHAHH AHAHA.....HA!
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Warbirds Offline
EIR Veteran
Posts: 673


« Reply #47 on: April 29, 2008, 05:04:24 pm »

But the Treadbreaker will most likely have a much longer range then a sticky bomb.
You realize you're comparing a cannon to some yokel's throwing arm.
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salan
Guest
« Reply #48 on: April 29, 2008, 05:19:36 pm »

I want to do a cromwell tank company Wink
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UnLimiTeD Offline
EIR Veteran
Posts: 554


« Reply #49 on: April 29, 2008, 05:37:16 pm »

I would really like the paratroopers to come out of buildings when defending and out of the sky while attacking Cheesy  .
But the Treadbreaker will be awesome, just think of it, a sticky vs. a P4?
Or an Ostwind?
But that gun will take out the enemy pretty fast.
Well, for that I would really like a selfrepairability for experienced tank crews, to set engine to damaged and remobilize the tank over time, or ATLEAST  abbandon the tank and run.

But as I think there are overpopular units, I'm awaiting the Churchill Crocodile, it's got a flamethrower, an MG, and a 6pounder gun.
Even if you destroy the maingun, it will still fight, if you immobilize it, it can dig in to serve as mobile guntower, and while by far not as good as a crocodile against AT (frontmounted flamethrower, slower) it will do better in almost every other aspect, especially in city maps).
My fav. first call in unit!
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Hey, it's not going to happen
Ciwawa Offline
EIR Veteran
Posts: 371


« Reply #50 on: April 29, 2008, 05:40:41 pm »

Quote
Well, for that I would really like a selfrepairability for experienced tank crews, to set engine to damaged and remobilize the tank over time, or ATLEAST  abbandon the tank and run.

Passive healt gen like having 99999999 rep. bunker on the filed? no way!
In a far future maybe we will see tank crew able to leave the tank and running away or keeping combat as a light infantry unit... future will tell
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BoDyBaG2224TLS Offline
EIR Veteran
Posts: 798


« Reply #51 on: April 29, 2008, 05:42:45 pm »

Would be a cool vet 3 ability for allied tanks, passive regen, maybe less then On Board Mechanics but still a little something to counteract repair bunkers.
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UnLimiTeD Offline
EIR Veteran
Posts: 554


« Reply #52 on: April 29, 2008, 05:49:11 pm »

What I meant was more of a purchaseable repairskill for vetted tankers to repair their tanks engine and treads in the self-destruct-time, while not being able to shoot or move in that time.
Just to save the unit, and no healthregen applied.
But btt, we are derailing.
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demoner Offline
EIR Veteran
Posts: 212


« Reply #53 on: April 29, 2008, 05:55:52 pm »

British tanks will be putting the pain on axis. Likewise, america will finnaly have (somewhat) superior tanks than somebody.

With america being able to use M10s and snipers to great effectiveness I expect their popularity to ruse, meanwhile I expect PE to be grossly overpopular for the first month or so, at least until people find they are annoyingly difficult to play and finding snipers is OH MY GOD DAMNIT.
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salan
Guest
« Reply #54 on: April 29, 2008, 06:09:30 pm »

British tanks will be putting the pain on axis. Likewise, america will finnaly have (somewhat) superior tanks than somebody.

With america being able to use M10s and snipers to great effectiveness I expect their popularity to ruse, meanwhile I expect PE to be grossly overpopular for the first month or so, at least until people find they are annoyingly difficult to play and finding snipers is OH MY GOD DAMNIT.


as much as they say 2.0 will imballance things, it will actually put the units back into balance with each other.  Each faction currently is balanced in Vcoh with all 3 other factions as part of the picture... ie stickies and tread breaker and teller mines..  they all kinda go together ya follow?

will be nice to see it all work in EiR as it builds in.
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RikiRude3 Offline
EIR Regular
Posts: 17


« Reply #55 on: April 29, 2008, 06:38:33 pm »

I wonder what purpose kettens will serve? Will it be the same as vCoH where depending on the dorctine you choose depends on what they are good for, and what of PE repairing? Their normal repair rate is already incredibly slow so only having 1 being able to repair would not work i dont think.
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BoDyBaG2224TLS Offline
EIR Veteran
Posts: 798


« Reply #56 on: April 29, 2008, 06:39:47 pm »

Maybe more health, and larger sightrange. Or they will just be cloakable for all sides.
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demoner Offline
EIR Veteran
Posts: 212


« Reply #57 on: April 29, 2008, 06:42:29 pm »

Kittens are the cheap capping units that get special abilities

Tank hunter kittens repair, Luftwaffe kittens repair (ninja cap and stay alive.) Scorched earth kittens booby try.

I'm gonna make a thread on my suggestions for PE in general and the kitten.
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CommanderHoltz Offline
EIR Veteran
Posts: 55


« Reply #58 on: April 29, 2008, 07:07:24 pm »

But the Treadbreaker will most likely have a much longer range then a sticky bomb.
You realize you're comparing a cannon to some yokel's throwing arm.

Just saying that Treadbreaker is much better then sticky bombs since they can be used at a much longer distance. (although most likely limited to 1 use instead of the stickys 4 in order to compenate.)
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Nevyen Offline
Honoured Member
*
Posts: 2365


« Reply #59 on: April 29, 2008, 07:16:21 pm »

British armour and infantry, stuff emplacements im rolling churchills fireflys and infantry, ill deal with support weapons well enough Tongue
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