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Author Topic: What unit/ability do you anticipate most with 2.0?  (Read 28932 times)
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DBSights Offline
EIR Veteran
Posts: 373


« Reply #80 on: April 30, 2008, 05:25:37 pm »

unless ur using the abilities, they are worthless.  Marders are ur real AT guns.
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BoDyBaG2224TLS Offline
EIR Veteran
Posts: 798


« Reply #81 on: April 30, 2008, 05:26:39 pm »

Marders are xp for my M8, or my lumbering churchill.
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Days of War Offline
Official Axis Propoganda Minister
EIR Veteran
Posts: 1164


« Reply #82 on: April 30, 2008, 05:42:09 pm »

Or my commandos.
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UnLimiTeD Offline
EIR Veteran
Posts: 554


« Reply #83 on: April 30, 2008, 06:06:05 pm »

but 2 marders will even kill 2 M10s, atleast vCoH!
Come on, btt.
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Hey, it's not going to happen
Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #84 on: May 01, 2008, 08:10:35 am »

Mmmm... churchill crocodile
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Kolath's Quote Commandments:
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Duvka Offline
EIR Veteran
Posts: 159


« Reply #85 on: May 01, 2008, 08:46:16 am »

Churchills suck, but tank shock is going to be amazing.
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Profile's: Duvka, Razor, KleinInDerHosen, Akvud.
Days of War Offline
Official Axis Propoganda Minister
EIR Veteran
Posts: 1164


« Reply #86 on: May 01, 2008, 09:05:05 am »

Churchills suck, but tank shock is going to be amazing.

Tank Shock + Mine Plows.
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[AB]RikiRude Offline
EIR Veteran
Posts: 494


« Reply #87 on: May 01, 2008, 02:43:11 pm »

Churchills are awesome! At least croc churchills are, I don't know how big of a fan I'll be of normal churchills in EiR. And the AVRE? It's sex!
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My available companies:
Allies:
*AB company going for raid assault
  Infantry going for tank reapers
Axis:
*Defensive going for rocket artillery
  Blitz going for lightning war
  And an experimental Terror company going for subversion consisting of all volks and two King Tigers
BoDyBaG2224TLS Offline
EIR Veteran
Posts: 798


« Reply #88 on: May 01, 2008, 02:48:03 pm »

Churchills are work horses, if you can get the enemy to shoot at a hull down one while your teamate flanks you will have great success.
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #89 on: May 01, 2008, 02:52:41 pm »

a churchhill can beat a PIV 1v1 due to its HUGE Armour... also i love circle strafing PIV's with tetrarchs (spelling?1) they are faster than its turret speed Tongue
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #90 on: May 01, 2008, 02:54:09 pm »

Quote
Churchills are work horses, if you can get the enemy to shoot at a hull down one while your teamate flanks you will have great success.

GREAT SUCCESS!!!




??
« Last Edit: May 01, 2008, 03:48:22 pm by Unkn0wn » Logged
BoDyBaG2224TLS Offline
EIR Veteran
Posts: 798


« Reply #91 on: May 01, 2008, 03:44:47 pm »

Damn I forgot about tetrachs, lol that is going to be the new spam unit.
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demoner Offline
EIR Veteran
Posts: 212


« Reply #92 on: May 01, 2008, 07:03:39 pm »

Regular churchills will probably (probably?) be significantly cheaper than the one with a flamethrower... which is just a beast.

It will be an upper medium tank (I don't think we classify it as a heavy tank do we ? just a big medium tank) that the allies will be able to deploy en masse.

The cromwell is also a purty nice medium tank for allied tanks.

I really hope they make the firefly cost enough to actually encourage other tank use for britains though... as british infantry supply enough AI (normally) and not enough AT.... well hell maybe they do need to spam firefly. I dunno.
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CommanderHolta Offline
EIR Regular
Posts: 14


« Reply #93 on: May 01, 2008, 07:14:59 pm »

Fallschrimjager.

I think people forget that they can camo while in cover. With that you can drop it behind lines and hide behind a wall looking over the road to ambush Riflemens that just got called-in and/or retreating Vetted Units.

Also useful while defending a seemingly open flank against infantry.

The only problem I see with them is that they probably need FG42 in order to be effective.
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muha2 Offline
EIR Veteran
Posts: 71


« Reply #94 on: May 01, 2008, 07:40:10 pm »

Damn I forgot about tetrachs, lol that is going to be the new spam unit.

They will probably make them like 10 pop each.... Such a little cute tank that is so easily spammable and destroyable.

BTW, do tetrachs damage P4's?
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #95 on: May 01, 2008, 07:57:53 pm »

yes
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demoner Offline
EIR Veteran
Posts: 212


« Reply #96 on: May 01, 2008, 08:08:43 pm »

Tetrarchs will probably be 6 pop.

Honestly they are spammable, but they are also... killable...

You look at the cost per loss, the fact that if they retreat they are down whole tanks (rather than 1/2 HP in the terms of a heavy tank) and if they run into an AT gun they lose a tank, rather than some health.

Of course a 4 tetrarch start will be annoying, but beatable.
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CommanderNewbie Offline
EIR Veteran
Posts: 1240


« Reply #97 on: May 01, 2008, 08:12:10 pm »

LMAO, I was content with just watching this thread until I saw "6 pop" tetrarch.

Ah, I needed a good laugh.  Tetrarchs will almost certainly get the M8 treatment.
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CommanderNewbie - Allied
Prydefalcn - Axis
jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #98 on: May 01, 2008, 08:31:37 pm »

I just want the new factions
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Let's talk about PIATs in a car.
Dr.Nick2 Offline
EIR Veteran
Posts: 280


« Reply #99 on: May 01, 2008, 09:12:15 pm »

So Ucross, what happens if a sherman is wounded and then gets treadbreakered? You wouldn't be able to move till you were completely healed which would really suck.
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