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Author Topic: Next Generation Vehicles  (Read 8995 times)
0 Members and 3 Guests are viewing this topic.
UnLimiTeD Offline
EIR Veteran
Posts: 554


« Reply #20 on: May 06, 2008, 04:40:09 pm »

How about 20% attack speed, turret rotation, turn speed, and acceleration?
I for myself find turret turn speed valuable on a pershing.
And be it as a acounter to clowncars and lightning war.
Logged

Hey, it's not going to happen
jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #21 on: May 06, 2008, 04:44:31 pm »

The turn speed would be sweet.

It's not like Allied tanks have issues turning their cannons anyways, it's not like they're KT's or something
Logged

Let's talk about PIATs in a car.
GammaCommander Offline
EIR Veteran
Posts: 651


« Reply #22 on: May 06, 2008, 04:47:52 pm »

How about 20% attack speed, turret rotation, turn speed, and acceleration?
I for myself find turret turn speed valuable on a pershing.
And be it as a acounter to clowncars and lightning war.

Now that's something useful and good. Besides, Axis don't do clown cars; it's primarily an Allied trick used with the Sticky Bomb to disable heavy tanks. With the increase on Sticky Bomb and Riflemen price, that practice is alot more limited nowadays. As for the Axis, it's not worth suiciding several Schreck teams to destroy a Pershing especially with the recent nerfs making it almost necessary for the Grenadiers to be up close to the tank. It's just not going to be a pretty sight for those Grenadiers.

Prior to the Schreck nerf, Grenadiers could run up without a Half-Track and fire a salvo at a tank and run away. Now that the scatter angle has been nerfed, the Schreck is primarily a defensive AT weapon.
Logged

AirborneCommander - Blank
DeltaCommander - Blank
ThetaCommander - Axis Defensive
GammaCommander - Allied Armor

http://snarkersville.myminicity.com/tra

http://snarkersville.myminicity.comhttp://snarkersville.myminicity.com/ind
UnLimiTeD Offline
EIR Veteran
Posts: 554


« Reply #23 on: May 06, 2008, 04:53:23 pm »

Map: Westfalen: Enemy: Calliope covered only by 1x engi standing alone along the road.
Load : 2x doubleschreck.
Chance for succes: ca.80%
Chance to die afterwards :  10%.
Though your right it's useless against pershings, which are the only allied tanks profiting from NGV
Logged
GammaCommander Offline
EIR Veteran
Posts: 651


« Reply #24 on: May 06, 2008, 05:07:42 pm »

Map: Westfalen: Enemy: Calliope covered only by 1x engi standing alone along the road.
Load : 2x doubleschreck.
Chance for succes: ca.80%
Chance to die afterwards :  10%.
Though your right it's useless against pershings, which are the only allied tanks profiting from NGV

Calliopes doesn't benefit from TGV. I've done a few clowncars on a certain somebody's Calliope from time to time. Most players nowadays barricade their Calliope with HMG, ATG and a lot of other stuff making it quite hard to sneak pass in. Though I'd say the reward is still worth the risk when it comes down to removing the Calliope.
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demoner Offline
EIR Veteran
Posts: 212


« Reply #25 on: May 06, 2008, 05:27:21 pm »

My 15% penetration really helps when my tiger has almost 1000% penetration against most targets.

I think I would trade my 25% damage 15% penetration for 25% faster firing and 50% turret turn.

GG Tiger against anything >_>
« Last Edit: May 06, 2008, 05:29:49 pm by demoner » Logged
GammaCommander Offline
EIR Veteran
Posts: 651


« Reply #26 on: May 06, 2008, 05:30:43 pm »

My 15% penetration really helps when my tiger has almost 1000% penetration against most targets.

It most certainly helps against Pershings. Now I don't see 50% Turret Rotation helping me win that fight against the Tiger.

That 15% Penetration is also very nice on medium tanks. I don't see 50% Turret Rotation making my Shermans that much better.

15% Penetration on HEAT Rounds does something significant. Turret Rotation does almost nothing.

Also, it's 20% faster firing. Get your facts right. The 25% was changed back to a 20% during a hotfix in one of the past patches.
« Last Edit: May 06, 2008, 05:33:15 pm by GammaCommander » Logged
demoner Offline
EIR Veteran
Posts: 212


« Reply #27 on: May 06, 2008, 05:34:23 pm »

Well H.E.A.T rounds doesn't effect pumas or half tracks. I think its fair and balanced. I would still take onboard engineers (yes, WITH repair bunkers)
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CommanderNewbie Offline
EIR Veteran
Posts: 1240


« Reply #28 on: May 06, 2008, 05:39:33 pm »

I thought it's currently 25% (down from 30% for a patch or two - ages ago) but I could be wrong.

I do know, however, that HEAT rounds penetration bonus does in fact help Tigers against Pershings.  In fact, next gen pershings get smoked by HEAT Tigers, no contest.  HEAT tanks in general perform better than next gen tanks.
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CommanderNewbie - Allied
Prydefalcn - Axis
GammaCommander Offline
EIR Veteran
Posts: 651


« Reply #29 on: May 06, 2008, 05:40:42 pm »

I thought it's currently 25% (down from 30% for a patch or two - ages ago) but I could be wrong.

It was originally 20%, then they moved it up to 25% and then the following patch; they had it moved back to 20%.
Logged
salan
Guest
« Reply #30 on: May 06, 2008, 05:53:55 pm »

I thought it's currently 25% (down from 30% for a patch or two - ages ago) but I could be wrong.

It was originally 20%, then they moved it up to 25% and then the following patch; they had it moved back to 20%.


whats so different about that Smiley
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #31 on: May 06, 2008, 05:57:38 pm »

I could go for 30%
Logged
GammaCommander Offline
EIR Veteran
Posts: 651


« Reply #32 on: May 06, 2008, 06:00:34 pm »

Nothing really, 2.0 is coming out soon so it doesn't really even make sense why I'm arguing about a doctrine ability that will most likely not exist anymore.
Logged
UnLimiTeD Offline
EIR Veteran
Posts: 554


« Reply #33 on: May 07, 2008, 02:46:12 am »

But thats one that will have a high chance for revivial, the name allows nearly every change.
And remember, allies have thungsten tipping.
A little historically incorrect?^^ Roll Eyes
Logged
TodlichPanther Offline
EIR Veteran
Posts: 442


« Reply #34 on: May 07, 2008, 05:44:40 am »

Nothing really, 2.0 is coming out soon so it doesn't really even make sense why I'm arguing about a doctrine ability that will most likely not exist anymore.

i call BS.
Logged


Also, I lost a game due to not enough anti-infantry units, so airborne get double damage at each vet level.

More changes to come.
GammaCommander Offline
EIR Veteran
Posts: 651


« Reply #35 on: May 07, 2008, 04:21:11 pm »

Nothing really, 2.0 is coming out soon so it doesn't really even make sense why I'm arguing about a doctrine ability that will most likely not exist anymore.

i call BS.

2.0 is BS now?

We cannot make any assumption other than the fact that there will be a new doctrine list that will work alongside the new system. This means there will be a radical change in style of doctrine abilities.
Logged
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