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Allmighty SHRECKS / BASUKAS
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Topic: Allmighty SHRECKS / BASUKAS (Read 15308 times)
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DjTerror
EIR Veteran
Posts: 71
Re: Allmighty SHRECKS / BASUKAS
«
Reply #20 on:
May 02, 2008, 10:58:21 am »
Quote from: GamerAndyAlly on May 02, 2008, 09:03:32 am
The thing I find most astonishing, is that you managed to mis-spell every. single. word in the title of this thread.
For reference:
"Almighty Schreks / Bazookas"
To the actual point: No, never, not gonna happen.
Please devote your creative energy to something less worthless
Well...
Kad ces ti znati pisati hrvatski kao ja engleski onda mi se javi, glupane!
Please devote that worthless energy of yours to type something smart, it that is not too much to ask!?
Logged
AmPM
Community Mapper
Posts: 7978
Re: Allmighty SHRECKS / BASUKAS
«
Reply #21 on:
May 02, 2008, 11:02:35 am »
My other question, if you get overrun by a swam of axis, where are your anti blob weapons? A single BAR squad can suppress an entire blob, put an HMG nearby and they will never get up, then just run them over with infantry or a Croc.
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Thtb
The German Guy
EIR Veteran
Posts: 3875
Re: Allmighty SHRECKS / BASUKAS
«
Reply #22 on:
May 02, 2008, 11:04:46 am »
Sigh, ampm ally 50. cals dont suppress very well at all, a single bar gets killed by a blob. running over a inf blob with a inf blob doesnt work if you consider the higher rifleman price ....
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Quote from: Unkn0wn on December 20, 2008, 05:57:19 am
Germans like to cause total chaos.
Tips and Tricks:
http://www.europeinruins.com/index.php/topic,2081.90.html
AmPM
Community Mapper
Posts: 7978
Re: Allmighty SHRECKS / BASUKAS
«
Reply #23 on:
May 02, 2008, 11:07:06 am »
Yes you are going to lose a couple units, get over it. I run HMGs up to lay down suppressing fire even though they will probably die. Same deal, get over the unit loss.
Oh, and .30 cals suppress quite well when you are not up against Blitz, they suppress my infantry very reliably, and the ones I capture suppress even better =)
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: Allmighty SHRECKS / BASUKAS
«
Reply #24 on:
May 02, 2008, 11:28:45 am »
Don't even bother thtb, you can't win
.
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Thtb
The German Guy
EIR Veteran
Posts: 3875
Re: Allmighty SHRECKS / BASUKAS
«
Reply #25 on:
May 02, 2008, 11:32:14 am »
Yeah i shoud know better then to try and chance ampmīs opinion. Its as likly as 2.0 comeing out yesterday.
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: Allmighty SHRECKS / BASUKAS
«
Reply #26 on:
May 02, 2008, 11:36:59 am »
Or even better, it's as likely as Phil ever playing Company of Heroes
.
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Kolath
Commander, 2nd Infantry Division
Posts: 2382
Re: Allmighty SHRECKS / BASUKAS
«
Reply #27 on:
May 02, 2008, 11:59:58 am »
Quote from: Thtb on May 02, 2008, 11:32:14 am
Yeah i shoud know better then to try and chance ampmīs opinion. Its as likly as 2.0 comeing out yesterday.
Lol, what is FL- released it early but buried it in the website so you had to find it like a scavenger hunt, that would be great.
Logged
Kolath's Quote Commandments:
1. Thou shalt not quote the entirety of a post 3 or less posts above you
2. Thou shalt not quote more than 2 nested levels
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4. Thou shalt not quote images!
BrotherGlacius
EIR Veteran
Posts: 70
Re: Allmighty SHRECKS / BASUKAS
«
Reply #28 on:
May 02, 2008, 12:23:54 pm »
***** Well historically, bazookas and shreks were designed as reusable AT. The panzerfaust was a one-shot weapon. So it does indeed make sense that they can fire multiple times. Also, their use would be greatly hampered if you had to micro the firing of them (the only option if you limit their use).
One of the great pulls of EiR is that it plays very much like vCoH. It enhances the game, not overwrite it. That doctrine really needs to stay in place as much as possible.
***** Brother G.
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Dr.Nick
EIR Veteran
Posts: 271
Re: Allmighty SHRECKS / BASUKAS
«
Reply #29 on:
May 02, 2008, 01:25:01 pm »
If you don't like the way CoH is go play another game. Idono what "blobs" your talking about since it's very hard to field that many shreks and rangers on the field at one time.
Logged
Spammable Award
The 'Spammable Award' goes to the member who has well... spammed the most out of 1 unit throughout the war and who actions have been talked about doing such thing.
And the winner is......Dr. Nick with his close to 50 Airborne
UnLimiTeD
EIR Veteran
Posts: 554
Re: Allmighty SHRECKS / BASUKAS
«
Reply #30 on:
May 02, 2008, 08:14:26 pm »
Quote from: Thtb on May 02, 2008, 11:04:46 am
running over a inf blob with a inf blob doesnt work if you consider the higher rifleman price ....
My rifleman cost 137 MP
Logged
Hey, it's not going to happen
jackmccrack
EIR Veteran
Posts: 2484
Re: Allmighty SHRECKS / BASUKAS
«
Reply #31 on:
May 02, 2008, 08:18:16 pm »
A single BAR squad won't suppress an entire blob, heh.
Unless you have a few BARs using suppression fire at once, then sure.
«
Last Edit: May 02, 2008, 08:22:58 pm by jackmccrack
»
Logged
Let's talk about PIATs in a car.
AmPM
Community Mapper
Posts: 7978
Re: Allmighty SHRECKS / BASUKAS
«
Reply #32 on:
May 02, 2008, 08:38:11 pm »
Actually, with the way suppression works, if the blob is in a, well, blob, it will.
Logged
jackmccrack
EIR Veteran
Posts: 2484
Re: Allmighty SHRECKS / BASUKAS
«
Reply #33 on:
May 02, 2008, 08:55:59 pm »
I've tried it a few times and I was lucky to even suppress one squad out of the 4 or more volks horde I was facing. I don't know what else to say.
This is why: the nearby suppression radius for the BAR is 2. Compare that to the nearby suppression radius of the .30 cal which is 15.
That's why only 1 squad was suppressed. It will suppress that one squad and it will suppress them well. But not the other guys nearby.
AmPM, I've seen you make these posts about the BAR which are just wrong, and in an effort to keep things civil and because I dislike being suspended, I, and many others on this forum, would like you to rethink the way you think about the BAR, and stop making these claims like its an mini-MG42. That's what I have to say and I would like for you to please consider it, thanks. You're a great guy and a strong tactician, but it pains me to see you thinking this way. I just hope my statements here are clean enough to convey my anger with you while avoiding the fist of Akranadas.
«
Last Edit: May 02, 2008, 09:13:49 pm by jackmccrack
»
Logged
jackmccrack
EIR Veteran
Posts: 2484
Re: Allmighty SHRECKS / BASUKAS
«
Reply #34 on:
May 02, 2008, 09:23:02 pm »
I'm sorry dude, but if you want to suppress a blob, you're gonna need more than a lousy BAR.
Logged
Warbirds
EIR Veteran
Posts: 673
Re: Allmighty SHRECKS / BASUKAS
«
Reply #35 on:
May 02, 2008, 09:40:35 pm »
Since the BAR is a timed ability, you can force target another squad, ya know, before the long timer goes away. It's not exactly hard.
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jackmccrack
EIR Veteran
Posts: 2484
Re: Allmighty SHRECKS / BASUKAS
«
Reply #36 on:
May 02, 2008, 09:47:16 pm »
Yeah, but will that stop a blob?
Logged
AmPM
Community Mapper
Posts: 7978
Re: Allmighty SHRECKS / BASUKAS
«
Reply #37 on:
May 02, 2008, 09:58:28 pm »
It will suppress it, combine it with a couple other rifle squads and its a party. Of course a single BAR rifle squad will not beat a blob, but you can use it to slow or stop one from moving in a meaningful way. Especially if you add a couple backup units.
Logged
Eleven
EIR Veteran
Posts: 362
Re: Allmighty SHRECKS / BASUKAS
«
Reply #38 on:
May 02, 2008, 10:06:27 pm »
Why should one infantry squad be able to kill a blob of infantry squads anyway?
Logged
GeneralSteve
EIR Veteran
Posts: 261
Re: Allmighty SHRECKS / BASUKAS
«
Reply #39 on:
May 02, 2008, 11:05:31 pm »
Quote from: Eleven on May 02, 2008, 10:06:27 pm
Why should one infantry squad be able to kill a blob of infantry squads anyway?
Well, a MG42 can stop a blob where a .30 Cal will probably get outgunned. So why shouldn't BARs be able to stop a blob of infantry? They're afterall, the Allies's equivalent to heavy suppression.
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