*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 15, 2024, 03:41:39 am

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: 1 ... 3 4 [5] 6   Go Down
  Print  
Author Topic: Arti t4 spam - Blitzkrieg point of view  (Read 30883 times)
0 Members and 19 Guests are viewing this topic.
Schultz Offline
EIR Veteran
Posts: 679


« Reply #80 on: May 05, 2008, 03:55:58 am »

Omg..
Ok here it is.
For starters i keep asking more artilley for blitzkrieg for the following reasons :
1) You cant fight fire with fire. You cant fight bullshit with bullshit.
Cause the issue remains.
But if you guys like the arti spam games, lets degrade the game even more.
Lets have more arti for blitzkrieg in 2.0.
Lets have strafing and bombing and recon runs, only this time it will be Luftwaffe and fallschirmjaegers that you will see.
2) I cant help but think how things will be in 2.0 with brits and pe if we dont agree to a consensus now.
Imagine things like creeeping barage and sector arti in maps like carentan..
Imagine a brit t4 and pe exclusively on arti. Hummels and howis competing over who will shoot the most.
3) The "Americans are underpowered and need the arti to compete" is bulshit in my opinion.
This is a mod, fldash is working had for the new version.
If you think something has to be different with the americans, now is the time to say it. Now is the time to propose new ideas for better gameplay.
4) Arti spammage requires no skill and its not fun.
I played a 3v3 teamed up with two defensive players, there were plenty of stukas and off-map. Axis arti spam is as easy to produce as allied.
Thats why you dont understand. This is not a faction thing, its an overall gameplay issue.
I dont want to make things even easier for my "in your eyes" overpowered faction. My posts involve around fair and fun games.
Where arti plays the role of support, and not of the protagonist.
Where you have to show skill in management and micro to win a game.
Where your troops do the fighting and not an off-map devine force comes to give you assistance.
5) I never said im against arti in general, and especially allied arti.
But im against its spamming. Im against you casually having 5 off-map arti and your opponent another 3, thinking allright im going to be defensive as hell and hope the arti will do the trick.
And arti spammers always defend even tho they attack.
6) I'm for having arti in game but not in this extend.
Not in the extend that it ruins fun and gameplay.
By insisting on arti spam, you are not fixing anything, youre making it worse.
Put forth your ideas, the ones that really go down to the problem.
Logged
Wolster1 Offline
EIR Regular
Posts: 13


« Reply #81 on: May 05, 2008, 04:38:26 am »

Hears another suggestion, can we have more maps like Hill, where the front line area is as wide as possible, so we poor axis arnt always funnelled into arty kill zones every time we move forward in strength.

For example I actually love Bastion map attack or defence, but its arty heaven, re if u push from the middle point u really have 3 options only, swamp, opposite flank or town. All are perfect strafe targets & theres enough obsticles (map detail on the ground) in the way of yr infantry to slow movement down just enough to b hit by multi Callies or Howies.

I understand that the most exciting battles occur on these funnel type of maps, but those battles are no longer occuring, & wider frontage maps will cause arty spammers a nightmare, in either manning the front line, or giving alternative attack angles.
Logged
Sach Offline
EIR Veteran
Posts: 1211


« Reply #82 on: May 05, 2008, 04:45:45 am »

Theres pros and cons to every map. Some players love to put an mg in every building and mortar their way through the enemy's support teams. I agree with you, there needs to be more open/varied maps. This is why I think Neunen is by far the best 2v2 map atm.
Logged

Sach Wins! Cheesy

Would people please stop killing my AVREs. Not cool.
longinf Offline
EIR Regular
Posts: 9


« Reply #83 on: May 05, 2008, 05:29:55 am »

the probleme i think , without being a allyfanboyz ( i got account in 2 side and i switch often ) is that in ally you just can't attack , the as-say outnumbering is nullifing by the volk cost and the quality of Axis troops and tank , but the worse , ally don't have  equivalent to paks and stormis , who often deal with any thread , + if you put an insta suppressing mg , who is better than getting more dommage with the .30 cal cause the troop can get out of fire or charge easily

so only way to take the advantage in a attack with 88 , mg , bunker , hidden pak or storm , in the opposite side , you know it , calliope and arty , and often all the game is focusing on defending this piece against this damnWTF stormis , V1 , other arty and heavy tank attack + inf support

Logged
BradAnderson Offline
EIR Veteran
Posts: 1233



« Reply #84 on: May 05, 2008, 05:49:58 am »

i cant beleive 5 offmaps are winning games from what i heard most people (including me use them for mortars and nebels so nobody can break in defenses and atm its not OP OP OP it has a gigantic cooldown  and if ur paying attention its possible to move! use it dalton then comment on its effectiveness for example played a game yesterday when 3 allies had offmap and did it win us the game? yes but not because of arty it was because they had so much vet but thats a diff matter its good but it cant be used on moving troops so.. it limits its use, so like i say try it then comment on it. The only reason i took it for a t4 is because i'm getting slightly bored of EiR atm and needed something to amuse me and  got it..
Logged
Afan Offline
EIR Regular
Posts: 17


« Reply #85 on: May 05, 2008, 06:03:28 am »

But it is op you cant get out of it in time i played 2 people with the teir 4 arty and 5 howis i lost half my company to arty and lost at least 7ish squads just to the off map that were vet 2 and couldnt get out of the smoke in time
Logged

Apoxian
Schultz Offline
EIR Veteran
Posts: 679


« Reply #86 on: May 05, 2008, 06:15:16 am »

Brad you cant move..It falls on you almost instantly.
Check ampm posts in the thread on this.
Only way to save your troops, (and i dont mean support weps, cause mortar pak and mg never escape except if youre really lucky) is to blitz them out or retreat.
My favourite is a strafing run destroying my teamate's full health pak.
And its not 5. Its 5 + what your teamates have.
Logged
BradAnderson Offline
EIR Veteran
Posts: 1233



« Reply #87 on: May 05, 2008, 06:38:28 am »

ok, paks  no longer get killed by SR only the crew also generally when you play people with howwys they will have little or no tanks like me therefore excell and overrun them with tanks take advantage of allied at guns and micro around them keep going and kill they howwy... also offmap well its a T4 get used to it...
Logged
Schultz Offline
EIR Veteran
Posts: 679


« Reply #88 on: May 05, 2008, 06:52:35 am »

Ok first of all its not ONE howi youre up against and its not ONE strafing run.
Its 3-4 howis with callis and little air superiority to spice things up.
And you can micro tank my *** because when youre facing arti spam, youre not going to see tanks but youre going to see mgs - mortars - atgs - snipers - stickies all making one nice killing zone and in maps like road to carentan where arti spammers like to play, theres so little room to move and it just maximizes its effect.
« Last Edit: May 05, 2008, 06:59:59 am by Schultz » Logged
Doce Offline
EIR Veteran
Posts: 248


« Reply #89 on: May 05, 2008, 07:02:39 am »

Play with terror players, it seems to get the job done as far as Howitzers are concerned.
Logged

"How many in a dozen, mofo?"
Sach Offline
EIR Veteran
Posts: 1211


« Reply #90 on: May 05, 2008, 07:14:46 am »


Only way to save your troops, (and i dont mean support weps, cause mortar pak and mg never escape except if youre really lucky) is to blitz them out or retreat.

Bullshit.

If 1 sec OMA was avoidable (which it was) then 1.5 sure as hell is.
Logged
Schultz Offline
EIR Veteran
Posts: 679


« Reply #91 on: May 05, 2008, 07:21:35 am »

1 sec off map was avoidable ? And you called that BULLSHIT

Fact this is pretty tiring.
You guys maybe enjoy arti spam, just come out and say it!
« Last Edit: May 05, 2008, 07:27:11 am by Schultz » Logged
Sach Offline
EIR Veteran
Posts: 1211


« Reply #92 on: May 05, 2008, 07:27:08 am »

It was hard but not impossible, hence why it wasn't hotfixed and all allied players didn't have 200 game win streaks.

I actually think the arty doesn't need such a reduction in cooldown, maybe 2 sec, but statements like 'its impossible to avoid' are simply not true.
« Last Edit: May 05, 2008, 07:30:10 am by Sach » Logged
Sach Offline
EIR Veteran
Posts: 1211


« Reply #93 on: May 05, 2008, 07:29:16 am »

I don't use arty, does that mean i want it nerfed? No. Other people play arty companies, thats there thing and they enjoy it. Thats fine by me, its avoidable and counterable.

You seem to think everyone who disagrees with you is an 'arty spammer.' Well you are wrong.
Logged
Schultz Offline
EIR Veteran
Posts: 679


« Reply #94 on: May 05, 2008, 07:33:21 am »

It was hard but not impossible, hence why it wasn't hotfixed and all allied players didn't have 200 game win streaks.
I'm not saying ALLIES ARE OP oh no wtfffff the arti cant be stopped
Im saying ARTI SPAM RESULT IN A NON - FUN BULLSHIT NO SKILL GAME which doesnt really worth the time.
But you would know my point already if you had been reading the previous posts.
And if you actually disagreed to my ACTUAL point and not what you think is my point it, then this wouldnt be a waste, would it?

And with "you" i dont mean you sach in personal, jesus christ.
Logged
Sach Offline
EIR Veteran
Posts: 1211


« Reply #95 on: May 05, 2008, 07:38:57 am »

If your point is that arty makes the game unenjoyable for YOU then ofc i don't disagree, I have no idea what your personal real opinion is so i take it you are not lying.

If your point is that arty spam makes the game unejoyable for everyone then yes i disagree, plenty of people enjoy using arty and people like me enjoy the challenge of dodging it and then wiping a howi off the field which had gotten 3 inf kills.

If neither of the above are your points then humour me and explain it once again.
Logged
Bonte Offline
EIR Veteran
Posts: 1234


« Reply #96 on: May 05, 2008, 08:08:49 am »

Lightning war and Conviction....think of the puma spam....THINK OF IT! THE 4 PUMA START WOULD BE REBORN!!!!!!!!!! PUMAS WOULD TRAVEL AT LIGHTSPEED>>HELL theyd be so fast that at guns couldnt track them and jeeps couldnt keep up.
Logged

I'm too candid to hide something like that. Smiley
Candid - frank; outspoken; open and sincere: a candid critic

You must really think im an idoit.
AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #97 on: May 05, 2008, 08:11:17 am »

I think you posted in the wrong thread...

Logged


.
.
.
.
.
.
.
.
.
.
.
Days of War Offline
Official Axis Propoganda Minister
EIR Veteran
Posts: 1164


« Reply #98 on: May 05, 2008, 08:12:01 am »

I had the infantry T4. It is powerful, but if you can micro better than a half retarded monkey then you can dodge at least most of it. It tends to miss with the first one or two shots, allowing an escape if you pay attention to your units.
Logged

Schultz Offline
EIR Veteran
Posts: 679


« Reply #99 on: May 05, 2008, 08:15:31 am »

If your point is that arty makes the game unenjoyable for YOU then ofc i don't disagree, I have no idea what your personal real opinion is so i take it you are not lying.

If your point is that arty spam makes the game unejoyable for everyone then yes i disagree, plenty of people enjoy using arty and people like me enjoy the challenge of dodging it and then wiping a howi off the field which had gotten 3 inf kills.

If neither of the above are your points then humour me and explain it once again.

Ok Sach this is going to be my final post on this.
All my points in this post are also around this thread so i will not say something new.
From my first battle as axis i have been fighting on map howis on the field and and as you put it yes i enjoy the challenge of dodging and blah blah.
But how fun is killing and dodging one piece and type of arti is not compaired to ARTI SPAM and this is what i and several others if you read this thread and the other one say.
We're not negating artilley overall. Its spam the issue.

Killing a howi that has got 3 kills lol..Thats why i said we are commenting on a different thing. Because i'm talking about playing several games against air superiority and t4 infantry howitzer.

Then its the issue of allies saying the only counter to axis is artillery.

Then the issue of blitzkrieg having no arti.

Then the issue of in 2.0 the doctrines will be reworked and maybe the devs are open to suggestions.

If you assemble al the parts together you make my point.

This is not a personal issue, i allready said that in the beggining of this thread.

If half -retarded monkeys were experiencing that they'd be pissed too!
Logged
Pages: 1 ... 3 4 [5] 6   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.102 seconds with 36 queries.