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Topic: Veterancies... (Read 15076 times)
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GamerAndyAlly
EIR Veteran
Posts: 311
Re: Veterancies...
«
Reply #20 on:
May 14, 2008, 03:27:10 pm »
Quote from: UnLimiTeD on May 14, 2008, 03:19:57 pm
But vet3 with german steel will cost the enemy several minutes to destroy it, even with tankreapers.
Thats what it made for.
And Stickies won't really damage it.
But sure, your right, KT is far from overpowered, I'd love to see the Tigerace back.
sorry for ot
kt with german steel is a HUGE investment, using your t4 and one of your 2 t2s to make it happen - KT is already insanely survivable - when I used to whip out a kt towards mid-end game it became the focus for both or all 3 allied players, throwing wave after wave of AT at it - it just sits there very slowly dying, but taking out buttloads of AT
I dunno, I teched for KT pretty immediately and I played a good 50 or 60 games this war with a KT, but honestly I find its MUCH more effective to play with a panther, a stug and 3 ostwinds - Panther is so much more versatile
Logged
So theres no more confusion:
http://wiki.onlinegamers.org/index.php?title=Cry_more_noob%3F
If necessary, I can also provide links a useful definition of Sarcasm
BoDyBaG2224TLS
EIR Veteran
Posts: 798
Re: Veterancies...
«
Reply #21 on:
May 14, 2008, 03:32:40 pm »
The game should be balanced so that the avg skill level (also known as the majority) can have a fun game. I don't have the ability to play a game every day so I play when I can, and therefore my vet is not so hot. However I feel that vet plays too much of a role in the game. Vet should make a unit a bit better, with a small jump between vet 1 and 3. However now there is vet 1 grand canyon vet 3. If vet was reduced in the role it plays, I think games will be more fun because a vetted unit will have the edge but not fucking over run something (such as vet 3 lmg grens becoming more or less an MG that can move foward, and vet 3 KCH which become a 3 man Rambo/Chucknorris squad).
Logged
http://www.google.com/patents?id=hhYJAAAAEBAJ
AmPM
Community Mapper
Posts: 7978
Re: Veterancies...
«
Reply #22 on:
May 14, 2008, 03:34:31 pm »
How many games have you played? Within 5-10 games the majority of your stuff should be vet 2 or if a tank nearing vet 2.
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BoDyBaG2224TLS
EIR Veteran
Posts: 798
Re: Veterancies...
«
Reply #23 on:
May 14, 2008, 03:48:50 pm »
I have vet 2 on just bout everything (save tanks, a rifle here and there and howys) but the main point was that overall role of vet needs to be tuned imo.
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DjTerror
EIR Veteran
Posts: 71
Re: Veterancies...
«
Reply #24 on:
May 14, 2008, 03:54:54 pm »
Quote from: UnLimiTeD on May 14, 2008, 03:19:57 pm
But vet3 with german steel will cost the enemy several minutes to destroy it, even with tankreapers.
Thats what it made for.
And Stickies won't really damage it.
Very much true, just had one such game... we hit ti with calliope, few M10, sherman, recoiless, AT and it lasted for minutes.
he was backed up with infantry and ostwinds and there was really nothing we could do about it other than retreat...
I must agree with BoDyBaG2224 - veterancies are good but this really makes newbs a sittting ducks...
Logged
BrotherGlacius
EIR Veteran
Posts: 70
Re: Veterancies...
«
Reply #25 on:
May 14, 2008, 04:08:11 pm »
***** If players are that concerned with it, why not put a cost to new vet units? Basically, put a CP cost to it. Say one CP gives X amount of XP. You would have to modify the company build program by adding in a vet purchase option. Max it out to only Vet 2 available for purchase on any unit.
So just as an example, I start a new company and decide to put 5 CP toward experience. I get 100xp (20 per CP) to spend towards units. I buy an HMG squad and buy vet 1. That costs 8xp from my 100. I buy a volks squad and buy Vet 1 (10xp) and then decide to get Vet 2 (30xp).
Once CPs are spent in this way, they are gone for good. They are not like resource bonuses. If that Vet2 volks squad gets killed, I don't get the 40xp back.
That system has a few benefits attached to it. New players can start off with a few key vetted units at the sacrifice of company abilities. Existing players have something to spend CP for once they max out the doctrine tree.
***** Brother G.
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AmPM
Community Mapper
Posts: 7978
Re: Veterancies...
«
Reply #26 on:
May 14, 2008, 04:11:54 pm »
I don't understand why people think that players that are not as good should stand a chance. If you cannot compete you can't compete. Its not a feel good contest, its a game, you win or lose.
You could lower what vet does, and you would still lose games.
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demoner
EIR Veteran
Posts: 212
Re: Veterancies...
«
Reply #27 on:
May 14, 2008, 04:18:40 pm »
An american player charged 3 rifles into a vet 3 MP40 squad with a puma packing it up, in heavy cover.
Vet only made me lose 1 guy instead of 1.5
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UnLimiTeD
EIR Veteran
Posts: 554
Re: Veterancies...
«
Reply #28 on:
May 14, 2008, 04:22:58 pm »
You don't get it, do you?
The people saying it's all about winning are the people that don't play if their allies are to weak.
The point is not that they lose, but that they already lose due to vet, and not only because of skill.
So what these newer players learn is not 'Oh, interesting tactics, I gotta watch the replay and learn from it', but more something like 'hmm, shit, I stand no chance against high vet units'.
why not 5 vet levels that lvl up linear instead of exponential?
Besides from vet 1.
I for exsample don't have anything against vet, but it'S still too hard to achieve from to point of a newbs view.
We gotta attract more players.
Logged
Hey, it's not going to happen
Armagedonnis
EIR Regular
Posts: 20
Re: Veterancies...
«
Reply #29 on:
May 14, 2008, 04:24:25 pm »
AmPm
hm, dot you have a feeling that your kinda lonely in that way of thinking?
Good player will be always a good player but game mechanics is favoring good players and makes them even better and that is not a good thing in a sence of ballance and gameplay not to mention a funfactor.
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demoner
EIR Veteran
Posts: 212
Re: Veterancies...
«
Reply #30 on:
May 14, 2008, 04:27:19 pm »
I think if vet is actually available and keepable on anything but german steel tanks or infantry... then we could go look at everything else.
Right now infantry just get and retain vet WAY too easy, I only lose vet to multiple instant kills (bazooka + sniper at once) or artillery, or those totally leet guys who can somehow run over 5 seperated volks all at once...
Plus, we'de have to even it out. 167 XP for a vet 3 puma, while its 125 vet for a vet 3 StuG ? Lots of uneven vet levels.
How about the fact that its hideously stupidly easy to instantly blow up support teams with offmap artillery, or bombing runs, or a tank hitting the weapon itself. Or the fact that running into 2 RR squads is goodbye puma, your 130 EXP is now 0, instantly and without anything to do to save it.
«
Last Edit: May 14, 2008, 04:29:12 pm by demoner
»
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AmPM
Community Mapper
Posts: 7978
Re: Veterancies...
«
Reply #31 on:
May 14, 2008, 04:31:25 pm »
Actually it is balanced. Why do you think people that are not as good should fight better players on equal ground? Its so easy to get vet infantry its rediculous, tanks are slightly harder but not much.
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GammaCommander
EIR Veteran
Posts: 651
Re: Veterancies...
«
Reply #32 on:
May 14, 2008, 04:39:51 pm »
Quote from: demoner on May 14, 2008, 04:27:19 pm
Plus, we'de have to even it out. 167 XP for a vet 3 puma, while its 125 vet for a vet 3 StuG ? Lots of uneven vet levels.
How about the fact that its hideously stupidly easy to instantly blow up support teams with offmap artillery, or bombing runs, or a tank hitting the weapon itself. Or the fact that running into 2 RR squads is goodbye puma, your 130 EXP is now 0, instantly and without anything to do to save it.
That's pretty balanced. If anything, the Stug should go up a bit. The Puma has the advantage of being a much much better anti-infantry platform. It's also faster allowing it to evade anti-tank more effectively.
If they drop RRs, just drive away. They'll most likely miss the Puma anyways because of the low inc. accuracy that Armored Cars have.
Pumas may have less armor than a Stug, but it's alot faster. Speed and acceleration are very important traits to vehicles. Why else would it be easier to get Vetted Panthers than Vetted Pershings? The answer, the Pershing's slow acceleration means even if it wrecks havoc on multiple tanks and tries to pull off, a Panther can effectively suicide rush it and destroy it.
Support weapons, I'll have to agree with on the subject. Many Vet ATGs, MG teams, and Mortars have been lost to Rocket Artillery, Offmap Artillery, Nebelwerfer barrages, etc.
Logged
AirborneCommander - Blank
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ThetaCommander - Axis Defensive
GammaCommander - Allied Armor
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muha2
EIR Veteran
Posts: 71
Re: Veterancies...
«
Reply #33 on:
May 14, 2008, 04:44:41 pm »
Quote from: AmPM on May 14, 2008, 04:31:25 pm
Actually it is balanced. Why do you think people that are not as good should fight better players on equal ground? Its so easy to get vet infantry its rediculous, tanks are slightly harder but not much.
Quite hard for me
.
My rifles often go from 6-0 in mere seconds, and sometimes I do not react fast enoguh to retreat, and even if I do, they usually still get focus fired and die.
And vet is too influential still.
Logged
DjTerror
EIR Veteran
Posts: 71
Re: Veterancies...
«
Reply #34 on:
May 14, 2008, 04:45:23 pm »
Yeah, we all play to win. I mean who plays and wants to lose?
but fun factor shud be on 1st place (atleest it is for me)
I love gameplay and whole EIR idea and veterancies are great adition comparing to vCOH
but
game machanics that favores good players to become even better discredits weaker players.
how many of you had played with noob with 0% (33 %) on your side and think to your self... oh shit were gonna lose this one...?
What did you think first?
...he is noob, he has 0vet units and he is weak (or even worse, maybe he is not noob and has veteranced units but that just means he is a lousy player - noone even wants to think that).
or
.. great, new player, he must be a good player... we will own our enemys?
Logged
AmPM
Community Mapper
Posts: 7978
Re: Veterancies...
«
Reply #35 on:
May 14, 2008, 05:18:07 pm »
I worry about having new players on my side not because of vet, but because they usually have no grasp of gameplay.
Logged
lordofchaos
EIR Veteran
Posts: 165
Re: Veterancies...
«
Reply #36 on:
May 14, 2008, 05:33:40 pm »
Quote from: AmPM on May 14, 2008, 05:18:07 pm
I worry about having new players on my side not because of vet, but because they usually have no grasp of gameplay.
same here
Logged
UnLimiTeD2
EIR Veteran
Posts: 131
Re: Veterancies...
«
Reply #37 on:
May 14, 2008, 05:44:11 pm »
It can be even worse with players being too ingorant to improve, like camping at spawn with 2 walking stukas...
Newer players have likely more skill than the worst of the already active ones.
Hay, look at my axis account, until today it had 14 %.
Does that mean I'm a bad player?
I got an Airborne with over 60, infantry with atleast 40 (was my first, well).
Still, there were people not wanting to play with me, even if they already did on allies side.
Btt. :
Ever tried fighting against a vetted blitzcompany?
vet3grens with lmg, shreck, well, you won't kill them with an HMG, not with 2, and who has 3 HMGs on the field in the same place.
It's frustrating for newer players to see *literally* a dozen riflesquads and HMGs being mowed down by two vet3 grens with a total of one lmg.
The comment 'yeah, just retreat it' will be viable, but for sure lose you the game, at which point you have to decide between loseing units or matches.
AND: This discussion hasn't really anything at all to do with the original idea of making vetting up more smooth.
Logged
muha2
EIR Veteran
Posts: 71
Re: Veterancies...
«
Reply #38 on:
May 14, 2008, 07:20:00 pm »
I say, reduce vet, add more vet levels, and make it extremely hard to get.
While you are at it, nerf axis LMG's.
As to Ampm, I have been told that you have great knowledge and skill in the game, and you might be able to counter everything thrown at you. But guess what, not everyone, if any at all, are as good as you.
As for new players, I dont mind playing with them as long as they got vent and whatched the tutorials. If they do not show up on vent, I wont play with them.
Logged
demoner
EIR Veteran
Posts: 212
Re: Veterancies...
«
Reply #39 on:
May 14, 2008, 07:31:37 pm »
Gammacomma I don't think has a full knowledge base of game mechanics...
You realize RRs only have a 35% chance to hit, they have a ~78% chance to hit on misses. THATS what makes them so powerful, the instagib on light vehicles and ability to beat heavy tanks as well.
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