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Author Topic: German Steel  (Read 8561 times)
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[AB]RikiRude Offline
EIR Veteran
Posts: 494


« on: May 14, 2008, 05:25:12 pm »

I'm curious if german steel makes P4s god like compared to upgunned shermans? I was playing a 4v4 the other night and kept asking if the guy had german steel but he wouldn't respond. anyways, i shot his P4 in the rear about 5 times and it only did about 15% damage if that. I couldn't believe it, I was AB, so I didn't have any kind of armor doctrine extra damage or anything. I've seen german steel on stugs, KTs, and panthers, but never on a P4, that's why I ask.
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My available companies:
Allies:
*AB company going for raid assault
  Infantry going for tank reapers
Axis:
*Defensive going for rocket artillery
  Blitz going for lightning war
  And an experimental Terror company going for subversion consisting of all volks and two King Tigers
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #1 on: May 14, 2008, 05:26:25 pm »

Its what I am currently trying out, and yes, its hard to crack.
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salan
Guest
« Reply #2 on: May 14, 2008, 05:40:41 pm »

ampm i should play with you with my lightning war company Wink
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lordofchaos Offline
EIR Veteran
Posts: 165


« Reply #3 on: May 14, 2008, 05:41:44 pm »

and i should play with him with my tenacious faith company
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demoner Offline
EIR Veteran
Posts: 212


« Reply #4 on: May 14, 2008, 05:45:44 pm »

What, is everyone copying my lightning war now ?!
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Ucross Offline
Honoured Member
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Posts: 5732


« Reply #5 on: May 14, 2008, 05:46:17 pm »

Yeah, I had german steel.  It meant I had no problem 1v1'ing upped shermans or m10s

it is very nice Smiley
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[AB]RikiRude Offline
EIR Veteran
Posts: 494


« Reply #6 on: May 14, 2008, 05:51:08 pm »

Well no wonder german steel is 35 CP and so hard to get. I just wanted to make sure I wasn't going crazy.
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demoner Offline
EIR Veteran
Posts: 212


« Reply #7 on: May 14, 2008, 05:51:21 pm »

German steel really makes H.E.A.T rounds look like a joke when used for tanks...

german steel gives you the same 1v1 and 1v2 power, but doesn't let you burst stuff (but H.E.A.T rounds doesn't do much but allow a Pv4 to kill upgunned shermans anyway.) But german steel also lets you run away better, survive better, and take offmap better.

Lightning war is just a whole wierd thing, I've found its nearly useless for anything but 2 panthers since Pv4s still get destroyed by M10s and shermans like you didn't even have a doctrine bonus for it.

BTW, german's steel doctrine tree kinda sucks. Its just the icing on top of the shit cake. Other than firestorm (only 2 uses) of course.

My vet 2 panther got bombing runned ! Yay !
« Last Edit: May 14, 2008, 05:54:00 pm by demoner » Logged
GammaCommander Offline
EIR Veteran
Posts: 651


« Reply #8 on: May 14, 2008, 06:05:07 pm »

Lighting War works great with large reserves of Volks. You'll not only perform better lategame, but you can even out attrition them with Volks. On smaller maps, you can basically "Fire-Up" straight into battle. Ask Bonte, he's used Lighting War to great effect.

HEAT Rounds have other benefits that German Steel doesn't give. The damage from splash is higher allowing you to pick off multiple soldiers every shot.

Demoner, you really need to start looking at the big picture. At the moment, you're just comparing a single aspect of an ability and then crying OP or UP because they aren't doing exactly what you want them to do.
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AirborneCommander - Blank
DeltaCommander - Blank
ThetaCommander - Axis Defensive
GammaCommander - Allied Armor

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RikiRude3 Offline
EIR Regular
Posts: 17


« Reply #9 on: May 14, 2008, 06:53:39 pm »

German Steel sounds much more effective then HEAT rounds, though I will say lightning war was always a big temptation for me to just overwhelm with volks picking up dropped MGs ATs and mortars. making it even better with the higher pop cap.

With HEAT rounds you rely much more on sitting there and repairing things constantly, meaning your tanks are sitting in the back more of the time. But with GS it seems like you can keep your tanks on the front lines.

A stug that does 25% more damage with a little bit more penetration, just doesnt seem to compare to better survivability. Also allowing you to get vet on those units. Not to mention you can get the KT.

I'm starting to regret putting so much into my blitz HEAT rounds account when I think a GS company built the same way would of been twice as good.
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Warbirds Offline
EIR Veteran
Posts: 673


« Reply #10 on: May 14, 2008, 06:54:31 pm »

KT and GS are two separate T4s.
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[AB]RikiRude Offline
EIR Veteran
Posts: 494


« Reply #11 on: May 14, 2008, 06:58:21 pm »

KT is T3.
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Warbirds Offline
EIR Veteran
Posts: 673


« Reply #12 on: May 14, 2008, 07:13:47 pm »

Need I say again that they are both separate T4s?  Go look yourself if you don't believe me.
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Eleven Offline
EIR Veteran
Posts: 362


« Reply #13 on: May 14, 2008, 07:15:01 pm »

King Tiger is a tier 3 bro.
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Warbirds Offline
EIR Veteran
Posts: 673


« Reply #14 on: May 14, 2008, 07:17:14 pm »

I guess I'm mistaken, but it says T4 when your go to register a Terror Account.
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GammaCommander Offline
EIR Veteran
Posts: 651


« Reply #15 on: May 14, 2008, 07:32:37 pm »

I guess I'm mistaken, but it says T4 when your go to register a Terror Account.

That's because the doctrine order on when creating an account have been broken for ages. We've all pretty much just accepted it as being wrong on alot of things.
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demoner Offline
EIR Veteran
Posts: 212


« Reply #16 on: May 14, 2008, 07:36:23 pm »

Just for you, GammaCommander, I'm going to play with 4 Pv4s with lightning war, triple my usage of shreks, and see how ... properly... playing lightning war works out.

As a note, I've lost once with my old company, lets see how this works !
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GammaCommander Offline
EIR Veteran
Posts: 651


« Reply #17 on: May 14, 2008, 07:39:36 pm »

Just for you, GammaCommander, I'm going to play with 4 Pv4s with lightning war, triple my usage of shreks, and see how ... properly... playing lightning war works out.

As a note, I've lost once with my old company, lets see how this works !

And.... how is telling me you're building a pretty standard looking Axis company in any way relevant to what I just said? I didn't even mentioned Panzerschrecks or the Panzer 4.
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demoner Offline
EIR Veteran
Posts: 212


« Reply #18 on: May 14, 2008, 07:40:30 pm »

Considering M10s and upgunned shermans will rape the living daylights out of my Pv4, I'll need to bring 3 times the shreks and babysit my Pv4.
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GammaCommander Offline
EIR Veteran
Posts: 651


« Reply #19 on: May 14, 2008, 07:42:46 pm »

Considering M10s and upgunned shermans will rape the living daylights out of my Pv4, I'll need to bring 3 times the shreks and babysit my Pv4.

Lighting War is not about the tanks. Go get a Panther if you're having so much trouble with anti-tank.

Lighting War is a change in playstyle. It's a very powerful ability that allows you to keep a steady stream of reinforcements where your opponent would be having trouble dealing with reinforcement timer. Additionally, it means you can afford to make lots of small platoons without having to worry too much. Think of it as the Blitzkrieg counterpart of Subversion.
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