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Author Topic: Vet that doesn't make sense  (Read 5076 times)
0 Members and 1 Guest are viewing this topic.
[AB]RikiRude Offline
EIR Veteran
Posts: 494


« on: May 16, 2008, 09:45:07 pm »

This is a thread to change anything or complaining, just vet on stuff that makes you go "Huh?"

I've always found the vet 1 on calliopes to not make much sense. This is a vehicle that stays at the rear of the battle, does it really need faster speed at vet 1? Plus a panther is faster or just as fast as it.

Also M-10 vet 1. 20% Harder to damage. It's already a glass cannon, this vet 1 does not save it, 20% harder to hit, now that would make things better.

Vet 2 pios. Do they really need less suppression? I mean these guys aren't exactly front line troops, at least I'm not using them as front line.
« Last Edit: May 16, 2008, 09:48:35 pm by [AB]RikiRude » Logged

My available companies:
Allies:
*AB company going for raid assault
  Infantry going for tank reapers
Axis:
*Defensive going for rocket artillery
  Blitz going for lightning war
  And an experimental Terror company going for subversion consisting of all volks and two King Tigers
DerangedGerman Offline
EIR Veteran
Posts: 448


« Reply #1 on: May 16, 2008, 09:51:18 pm »

This is a thread to change anything or complaining, just vet on stuff that makes you go "Huh?"

Don't you mean isn't?
Logged

Proud mapper for both OMG and EIR.
jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #2 on: May 16, 2008, 09:53:26 pm »

Speed pwns for Calliopes.
Logged

Let's talk about PIATs in a car.
salan
Guest
« Reply #3 on: May 16, 2008, 10:00:05 pm »

I use my PIO's for front line troops all the time!
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Dr.Nick2 Offline
EIR Veteran
Posts: 280


« Reply #4 on: May 16, 2008, 10:14:02 pm »

Yes but your acknowledged as being weird Salan  Wink
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stumpster Offline
Honoured Member
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Posts: 2197


« Reply #5 on: May 16, 2008, 10:20:51 pm »

I wish Engies had 20% less suppression, then it'd take two volks to suppress them!
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Quote
Step out of the way. He'll keep going until he hits a wall, that being Akranadas. Let him go unmolested, his journey will take less time.
muha2 Offline
EIR Veteran
Posts: 71


« Reply #6 on: May 16, 2008, 10:48:45 pm »

the engineer vet 2, the accuracy increase doesnt make much scence either, since if you use them you fight, you prolly got flames, and that is not affected by accuracy, i think.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #7 on: May 16, 2008, 11:00:26 pm »

Not affected by NEGATIVE accuracy =)
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doctorsamuri Offline
EIR Veteran
Posts: 160


« Reply #8 on: May 16, 2008, 11:07:16 pm »

well if you used flame engineers you would feel like the supression bonus is useful I guess. (I dont use them personally)
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[AB]RikiRude Offline
EIR Veteran
Posts: 494


« Reply #9 on: May 17, 2008, 01:17:02 am »

This is a thread to change anything or complaining, just vet on stuff that makes you go "Huh?"

Don't you mean isn't?

Don't you mean you have brought nothing relevant to this thread?


I'm not asking for change, I'm not complaining, I'm not asking it to get looked at, nothing is going to be changed til 2.0 so why would I ask for vet change?
Logged
Armagedonnis Offline
EIR Regular
Posts: 20


« Reply #10 on: May 17, 2008, 03:03:25 am »

I've always found the vet 1 on calliopes to not make much sense.

I use Calliopes verry much and their speed is crucial just becouse i keep them in rear, behind frontline, and when charged i want it fast forward to rain death and fast pull back to avoid counterrush.

speed is a crucial to cally.

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UnLimiTeD5 Offline
EIR Veteran
Posts: 70


« Reply #11 on: May 17, 2008, 05:55:56 am »

Absolutely.
As well with the Pios, well, it isn't too useful, but it helps for smoking out that HMG.
The M10 is weird indeed.
Some time ago it had offensive vet.
Logged

Quote
the wanted to say EiR not SiR (Salans Is Ruining)
A stunning example of the level of argumentation on the boards.
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