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Topic: Conan release... (Read 14953 times)
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lompocus
EIR Veteran
Posts: 290
Re: Conan release...
«
Reply #40 on:
May 28, 2008, 06:46:51 pm »
We should start an official EiR guild (US) on either Bane or Shadowblade.
Because taht's where my 3 characters are XD.
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^ The best time waster...EVAR!!!!
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MasonDon
EIR Veteran
Posts: 239
Re: Conan release...
«
Reply #41 on:
May 28, 2008, 06:53:19 pm »
Ive also heard Wiccan is a server with a really good community. Might start out there when I get it this week
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MasonDon
EIR Veteran
Posts: 239
Re: Conan release...
«
Reply #42 on:
May 31, 2008, 02:32:41 pm »
Bought it an hour ago, installation is taking terribly long.
In other news, i am going to be rolling a PvE'er on Wiccana, And a PvP'er on Deatwhisperer so i can fuck those goonheim people up.
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TeaSeeOh
EIR Regular
Posts: 26
Re: Conan release...
«
Reply #43 on:
June 04, 2008, 10:28:00 pm »
Well, since I'm sitting here waiting for a game(and no one wants to be on my team), I guess I'll give my 2 cents if it matters.
The game is pretty fun, and the combat system is fairly refreshing for an MMO. However, like anthony210 said, there is no repercussion to dying. You'll even usually see people drowning themselves to get to closer respawn points to their quests. On top of that, there seems to be a lot of bugs that oddly got left in. Like in Fields of the Dead it sounds like you're running on water in an open field. You'll also come across loads of bugged quests in the Noble District of Aquilonia. The PVP sadly has flaws as well, with people insta-sprinting the sign they see they're losing. If they're a stealth class, they'll usually just go *poof* and you'll never see them again(the stealth detection is shoddy at best). A regular Keyser Söze. There's also some pretty overpowered classes, but this is to be expected on release.
Other than the problems I listed, it seems to be a fairly interesting game. Worth checking out.
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AmPM
Community Mapper
Posts: 7978
Re: Conan release...
«
Reply #44 on:
June 04, 2008, 10:52:55 pm »
Train your Perception up, its a flat 50/50 as far as I have noticed vs equal hide skill.
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DasNoob
EIR Veteran
Posts: 3430
Re: Conan release...
«
Reply #45 on:
June 05, 2008, 12:16:47 am »
I thought meph said we are rolling on charity? Is it doomslayer now AmPm?
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Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!
Quote from: Smokaz on February 24, 2010, 11:45:39 am
You have DasNoob who uses the mod as COHTV
AmPM
Community Mapper
Posts: 7978
Re: Conan release...
«
Reply #46 on:
June 05, 2008, 12:33:59 am »
Actually we rolled on Tyranny now.
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Aggamemnon
Donator
Posts: 418
Re: Conan release...
«
Reply #47 on:
June 05, 2008, 12:57:29 am »
Stuck in euro servers.
Wildsoul and Soulstorm for anyone interested.
A little thing on sneaking, and finding people. I have specced highly in searching skill so rarely get jumped (a lot of people will never totally spec hiding as it isn't needed) and they never get away if they attempt to hide. The class I play can pin targets, and while it doesn't last long it's enough to stop them running away (especially as they waste stamina trying). I also have a lot of running and endurance skills so can nearly always outrun them (with a handy stamina potion) and slash them in the back (which slows them more).
I only ever had trouble with one assassin who would constantly circle so I couldn't get him with my specialty comboes, but after I realized my pin did work he was pretty easy to take down.
Thing that annoys me is people going for kills right after you have been fighting, and there is no chance to fight back properly (pvp or pve area).
Also pairs of higher levels getting easy kills on lower levels. I'll often party quickly with another near me and step up to kill them if I see it happening, always gives them a shock (often times attempting to then run themselves)
Find the game overall quite enjoyable. Time will tell if it's worth a subscription.
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"Success on D-Day, depended entirely on these men"
Duvka
EIR Veteran
Posts: 159
Re: Conan release...
«
Reply #48 on:
June 05, 2008, 01:34:38 am »
I've been playing it alittle, is there any actuall gains from pvp kills ? And yeah, if an Assasin specs into poison stance he doesn't need to use combos in pvp as long as you dont heal. But still only played on level 30 assasin.
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Profile's: Duvka, Razor, KleinInDerHosen, Akvud.
lompocus
EIR Veteran
Posts: 290
Re: Conan release...
«
Reply #49 on:
June 06, 2008, 02:17:37 am »
game rules, lv 40 dark templar! Money is hard to come by, though.
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Armandillo
EIR Veteran
Posts: 65
Re: Conan release...
«
Reply #50 on:
June 12, 2008, 08:14:38 am »
Some really interesting links about AoC. "hint" hint"
http://www.yougamers.com/reviews/19142_age_of_conan_hyborian_adventures/
http://www.massively.com/2008/06/11/age-of-conan-dev-goes-on-berserk-question-answering-rampage/
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MasonDon
EIR Veteran
Posts: 239
Re: Conan release...
«
Reply #51 on:
June 12, 2008, 08:26:15 am »
Well, I just sold my game off on ebay.
Yes, it is worth the money.
Yes, it is worth the subscription.
No, you will not always experience a smooth game, but fun still.
So why did I sell it? Constant crashes every time I fight more than 2 guys or there is excessive blood spatter.
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: Conan release...
«
Reply #52 on:
June 12, 2008, 08:34:43 am »
Quote
excessive blood spatter.
Pussy!
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Thtb
The German Guy
EIR Veteran
Posts: 3875
Re: Conan release...
«
Reply #53 on:
June 12, 2008, 10:21:51 am »
Quote from: Unkn0wn on June 12, 2008, 08:34:43 am
Quote
excessive blood spatter.
Pussy!
Noob.
He means that it carshes his game aka. Blood effects are to detailed, overheat, death w/e.
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Quote from: Unkn0wn on December 20, 2008, 05:57:19 am
Germans like to cause total chaos.
Tips and Tricks:
http://www.europeinruins.com/index.php/topic,2081.90.html
Aggamemnon
Donator
Posts: 418
Re: Conan release...
«
Reply #54 on:
June 12, 2008, 03:00:31 pm »
I used to get a shitload of lag spikes randomly (good computer, broadband, other games fine) but they have worked a lot of the kinks out of it since release.
I occasionally "stall" for a few seconds when I fatality someone so maybe there is a problem with the client keeping the animations/effects in memory.
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TorJado
EIR Veteran
Posts: 244
Re: Conan release...
«
Reply #55 on:
June 12, 2008, 03:13:19 pm »
Someone care to summarize the pros and cons of this game?
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AmPM
Community Mapper
Posts: 7978
Re: Conan release...
«
Reply #56 on:
June 12, 2008, 03:23:44 pm »
High system requirements, same old quests, same old classes, no death penalty, to easy to level
Great visuals, good quest stories, combat is interesting and varied; the no death penalty and ease of levelling might be bonuses for some people.
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Sach
EIR Veteran
Posts: 1211
Re: Conan release...
«
Reply #57 on:
June 12, 2008, 03:36:09 pm »
Cons: Not finished, buggy.
Pros: Fairly rapid patching and starting to add content.
Logged
Sach Wins!
Would people please stop killing my AVREs. Not cool.
Armandillo
EIR Veteran
Posts: 65
Re: Conan release...
«
Reply #58 on:
June 12, 2008, 04:20:00 pm »
Quote from: Armandillo on June 12, 2008, 08:14:38 am
Some really interesting links about AoC. "hint" hint"
http://www.yougamers.com/reviews/19142_age_of_conan_hyborian_adventures/
http://www.massively.com/2008/06/11/age-of-conan-dev-goes-on-berserk-question-answering-rampage/
I didnt post this for show!
Logged
snipes
retarded one
EIR Veteran
Posts: 313
Re: Conan release...
«
Reply #59 on:
June 12, 2008, 05:01:17 pm »
does conan cost money like wow?
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