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Author Topic: Why your company is the way it is?  (Read 11344 times)
0 Members and 7 Guests are viewing this topic.
Daereon Offline
EIR Regular
Posts: 47


« Reply #20 on: May 26, 2008, 01:37:51 pm »

Guess a company does in some fit the character of the user.

I am sure it does, I focus a lot of my company on close combat, I really like rushing into things, therefor I dropped my Airborne doctrine for the Infantry (Rangers with SMG's...  Shocked), supported by BAR Riflemen. I also have quite a lot of armor (shermans mostly). I use less AT guns, HMG's and Mortars, I just don't like the setting up/packing up when you need them out of a situation ASAP, I've lost more then enough Vetted (only vet 1, still I don't like) HMG's and Mortars due to having to pack up D:
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #21 on: May 26, 2008, 01:48:39 pm »

Apex fails at period ToE and OOB

http://www.ww2-airborne.us/division/order_battle.html officers and so on, along with stories and such describing their actions. For actual unit listings you'll have to dig deeper, but its a pretty simple setup.
« Last Edit: May 26, 2008, 01:50:33 pm by AmPM » Logged


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wraith547EIR Offline
EIR Regular
Posts: 45


« Reply #22 on: May 26, 2008, 01:48:53 pm »

I use a shit ton of rifles because they are the only real infantry I have at my disposal, rangers are to damn expensive. I have started to forgo Sherman tanks and instead have started relying on M10s and AT guns for my AT duty and Rangers and upgraded rifles for AI duty.

So far so good.
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[AB]RikiRude Offline
EIR Veteran
Posts: 494


« Reply #23 on: May 26, 2008, 01:51:55 pm »

Where do you find tactics or division set ups? I'd like to apply some real life tactics to my company to see how it works. Airborne in particular would be helpful (I should ask what you google when looking it up, because looking up "airborne tactics" it's too helpful =P )

http://www.globalsecurity.org/military/library/policy/army/toe/abn.htm

Nice! Although I'm not sure what doctrine Avengers come in Wink
But no, I'm reading the descriptions and this definitely puts me in the right set of mind for setting up a company =D

I believe I'm like stein, my first call in usually consists of an AT gun, MG, mortar, rifles/grens, jeep/bike, something special, like maybe a stuh, or rangers, and if I'm on defense there are some engs with mines and bunkers. That way I can't be surprised by anything. But what I hate most are teammates that don't bring their own AT with their first call in, because it can leave a whole flank open to being hit by vehicles. Unless it's someone who masters say, a 2 croc opening and they just annihilate all the infantry on the field, then it's ok.

And as I was about ot post I see AmPms post, which looks very cool as well, thanks =D
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My available companies:
Allies:
*AB company going for raid assault
  Infantry going for tank reapers
Axis:
*Defensive going for rocket artillery
  Blitz going for lightning war
  And an experimental Terror company going for subversion consisting of all volks and two King Tigers
Bodybag2224-Armor Offline
EIR Veteran
Posts: 735


« Reply #24 on: May 26, 2008, 01:52:58 pm »

Get both Brothers in Arms and Enlistment Surge if you like using lots of rifles. 47 was my highest amount of rifles with 4 ATG (all with AP) 2-6 HMGs, 3 howys, 2 shermans, Engies with mines/demos, 2 Rangers, 3 Jeeps. And my T4=Tank Reapers. Highes pop was 313.

However this war I'm all about the armor, I've always like using tanks, and the Sherman is just a cool looking tank imo, and Pershings just make me sweaty. I've also moved from the rifle spammage to more of a support weapon heavy company which is a lot more micro work, but more rewarding imo. Nothing like hunting that mortar, re-positioning yours, bringing up the MG to suppress, have the Sherman in the back adding long range support, so much fun.
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wraith547EIR Offline
EIR Regular
Posts: 45


« Reply #25 on: May 26, 2008, 01:54:48 pm »

Get both Brothers in Arms and Enlistment Surge if you like using lots of rifles. 47 was my highest amount of rifles with 4 ATG (all with AP) 2-6 HMGs, 3 howys, 2 shermans, Engies with mines/demos, 2 Rangers, 3 Jeeps. And my T4=Tank Reapers. Highes pop was 313.

Me=Idiot going for cohesion this war

Riflespam of doooooooooom
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #26 on: May 26, 2008, 01:57:32 pm »

no, don't go cohesion, i was going to because i had both discounts... but it is not really worth it, you will still get suppressed all the time, if you have got both discounts go TR that way your rifle and ranger spam can hold AI while TR AT gun spam holds AT duty.
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UnLimiTeD Offline
EIR Veteran
Posts: 554


« Reply #27 on: May 26, 2008, 02:38:55 pm »

Just think of cohesion smgrangers near a triage, near impossible to kill.
But sure, Cohesion's just not worth it.

Well, my Company is like it is because I'm heading for the same composition as last time, cos' I couldn't fully outfit it due to lack of cp's.
Well, last war, after I found out that I'm no armor dude, I made an Airborne company and ANTS started to prevent me from having games.
So as Ab spam with shermans and halftracks works well, I'm heading there again.
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Hey, it's not going to happen
doctorsamuri Offline
EIR Veteran
Posts: 160


« Reply #28 on: May 26, 2008, 04:19:51 pm »

I have a main company that I use for all around balance, lots of support weapons, AT infantry, AI infantry and waiting on a KT to fit in it  Roll Eyes

And another aux for matches where I'm playing with people I'm not familiar with which is pretty similiar to the first one.

And a spam company to compliment Puddins flame half track army Tongue
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Clock2 Offline
EIR Regular
Posts: 25


« Reply #29 on: May 26, 2008, 04:43:30 pm »

My company is very simple, i base the idea on keeping platoons very specialized. I start with an antieverything platoon: engineers(with mines and repair bunker)/pak/hmg/mortar (since they are far better than their allies counter parts, I spend more mu, mp and fuel on infantry and tanks than support) plus AI(KCH) or Schreks, it's up to the situation, i use to have many stugs(they are ridicolously cheap compared to shermans) due to their frontal armor and resistance, so they can stand against shermans with some support. I rarely have more than one pak because it can cloack and remanned easily, and schreks are by far better than paks and cheaper. I always have a puma in my company to harass, but i never have an ostwind, i find it useless, because mp40 (170mp 70mu) volks can easily scare aribornes and make them retreating. I rarely call in my panther because it's so easy to kill allies armor with schreks, stugs. and hidden pak, it might be useful when allies will deploy pershings, however i have got problems with snipers and rangers, but since the game is planned to be played with allies it's not that difficult to help each other.
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wraith547EIR Offline
EIR Regular
Posts: 45


« Reply #30 on: May 26, 2008, 05:10:47 pm »

My Axis approach is greatly different than my allied.

I base myself around the LMG and *gasp* axis nades. Each Inf call in has an LMG as the core of the squad. My support weapons are in smaller platoons.

My AT is currently handled by a lone panther, and a few AT guns. I don't really use man packed AT.
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Bodybag2224-Armor Offline
EIR Veteran
Posts: 735


« Reply #31 on: May 26, 2008, 05:25:23 pm »

For my infantry companies I had basically assault rifles which filled up the entire assault tab. 2 riflemen per platoon 1 with a BAR 1 with nades. Then I had "throw away rifles" which was 2 vanilla rifles per platoon and they filled up my entire infantry tab and I believe 7/8 platoons in core. Then I had 2-3 shermans, 3-5 ATGs, 3 Howitzers, 2 Rangers (1 attached to an ATG, other ATGs were paired with vanilla rifles) then I had like 3 engies, 3 HMGs, a few jeeps. That was attacking. Defending was more or less the same, but had 1 Howy, and a lot lot more Mgs and probably had 4-5 ATGs. Enemy mortars were my target for my off map arty.

My armor company is still under developement, need to see how effective my M8 spam company is.
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muha2 Offline
EIR Veteran
Posts: 71


« Reply #32 on: May 26, 2008, 09:31:33 pm »

lots of rifles, lots of tanks. Attrittion basically.

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Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #33 on: May 26, 2008, 09:55:05 pm »

Just think of cohesion smgrangers near a triage, near impossible to kill.
But sure, Cohesion's just not worth it.

Well, my Company is like it is because I'm heading for the same composition as last time, cos' I couldn't fully outfit it due to lack of cp's.
Well, last war, after I found out that I'm no armor dude, I made an Airborne company and ANTS started to prevent me from having games.
So as Ab spam with shermans and halftracks works well, I'm heading there again.

I'm cohesion this war as well. If it works they way it says it does then have 9 pop of Engineers on the field will give me a 18% HP boost, and thats not counting the other numbers of infantry I run.
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TodlichPanther Offline
EIR Veteran
Posts: 442


« Reply #34 on: May 26, 2008, 10:23:16 pm »

Mine usually are experimental make ups around a unit that I want to show people that can be extremely powerful. *cough* Engineers *cough*
they are extremly powerfull but the fact that they are suppressed by volks is stupid why would i waste 70mu on something that when a gun even points at them they are on their belt buckle.

I don't waste MU on anything. Ask everyone I use them against and they'll tell you have battle turning they can be; even though they get suppressed quickly, they recover from suppression faster than Riflemen, Rangers and Airborne. And I hardly get them suppressed by volks, as they are support infantry who come to the rescue!
ive been using flame pios alot recently, if you blob them or im sure in your case simply mutuly support them with rifles/grens they dont get surpressed, this is becasue the Ai for infantry targets the rifles/volks/grens over the engi's or pios, great stuff.
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Also, I lost a game due to not enough anti-infantry units, so airborne get double damage at each vet level.

More changes to come.
Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #35 on: May 26, 2008, 10:50:04 pm »

Mine usually are experimental make ups around a unit that I want to show people that can be extremely powerful. *cough* Engineers *cough*
they are extremly powerfull but the fact that they are suppressed by volks is stupid why would i waste 70mu on something that when a gun even points at them they are on their belt buckle.

I don't waste MU on anything. Ask everyone I use them against and they'll tell you have battle turning they can be; even though they get suppressed quickly, they recover from suppression faster than Riflemen, Rangers and Airborne. And I hardly get them suppressed by volks, as they are support infantry who come to the rescue!
ive been using flame pios alot recently, if you blob them or im sure in your case simply mutuly support them with rifles/grens they dont get surpressed, this is becasue the Ai for infantry targets the rifles/volks/grens over the engi's or pios, great stuff.

Exactly. They are also the best Counters for KCH.
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #36 on: May 27, 2008, 11:40:50 am »

head on, two flame engies can beat 2 KCH in a straight up duel (no support).
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #37 on: May 27, 2008, 12:17:30 pm »

No, go lab it. The engineers will drop like flies in no time if there's no riflemen or other unit drawing fire from the KCH. That and a smart player will send one KCH squad up front, the other on flank and even a single KCH squad will annihilate the 2 engineers before they get to beat the other KCH squad drawing fire...
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Tym
Guest
« Reply #38 on: May 27, 2008, 01:05:31 pm »

with my AB I use the drop ability to support my AT. Usually trying to stop behind tanks, infantry, repair etc. to catch the axis off guard. Also dropping AT's in is a super ability if used right.

I just started an infantry company and played on game. Having the artillery is a use advantage but it needs to be support by AT AND MGun as once you start firing since you can't move it they axis come hunting for you so I've had to adjust for that. But I think  I'm just going to start mixing it up. I've made one support company where i only have 4 rangers and a high mix of other stuff, one with a bunch of rangers 1 howie and engineer's for support duty (i love engies) then I think I'm going to make a mobile squadran that doesn't have any shermans or m10's but only have fast units so i can hit and run. use rangers in half tracks to run up behind tanks, jump out blast 'em and go lol it worked a lil last n ight but unfortunately i ran into an AT squad as well so that didn't work so hot but it did catch the tank off guard. I'm trying to figure out what I like. Personally...I like the british doctrines better to tell the truth but the american infantry company is the closet so i'm stuck.

I use sappers a lot with brits Cheesy
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