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Author Topic: I need some advice  (Read 13270 times)
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Tym
Guest
« on: July 02, 2008, 10:34:45 am »

ok this is my company set up-and i've since got battle-know how since i made this screen-shot. so i'm looking over this and also thinking about a question someone asked me last night.

"Do you plan what you do before you go into battle?"

I said yeah I do, which is true but i'm starting to wonder if how I play and how my doctrine is set up don't' coincide.

Ok see, the way I have it set up now I use alot of upgrades on my infantry but why?  I get cheap muni cost on my support weapons.

I'm wondering if maybe I should just go with vanilla rangers and riflemen (maybe 1 or two double squads of stickies for tigers) and go with a lot of support stuff, use my howitzers since i fire 50% more shells and half a shorter cool down and kinda play stop and go instead of bomb and rush? With my short muni cost and if i have a lot of riflmen and using my howie,

I could easily out attrition anyone and actually, that's how i usually win my games, I just beat them into the ground until they give up, I'm not very good at winning out right.

What do you guys think?

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« Last Edit: July 02, 2008, 12:56:57 pm by Tym » Logged
They Call Me SpitFire Offline
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Posts: 563


« Reply #1 on: July 02, 2008, 11:18:53 am »

I think you should get core beliefs and go down to brothers in arms. Which is very helpful. Then go for tankreapers or cohesion.
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Tym
Guest
« Reply #2 on: July 02, 2008, 11:19:37 am »

I've already got battle-know how as of right now.

Ok, this is how I've got my company set-up now. Anything I should change?

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« Last Edit: July 02, 2008, 11:32:36 am by Tym » Logged
Novox Offline
EIR Veteran
Posts: 172


« Reply #3 on: July 02, 2008, 11:54:31 am »

there are a few things in your company that i would never do in my life unless it was a gimmick company.
but this is my personal opinion and i am more then certain others will disagree.
 
1. I would never have double mortar call-ins as allies. I believe ally mortars are far too inferior. They are a waste of manpower and munition, especially if you are infantry, since you can simply use howitzers to replace useless mortars.

2. Double sticky squad? that's a big no no. You dont want your only 2 stickies in the same callin, it seems like a waste. Always group them with rangers (no thompsons) or vannilla / bar rifleman.
           -If you group them with bar rifleman, your stickies will live longer since majority of people focus fire on bars.
           -If you group with rangers, u actually have AT power, especially with fireup, u can run behind and deal damage where bazookas actually hurt.

3. DON'T upgun your shermans. I believe its a waste of munitions unless you're running an armor company. I would rather have more howitzers. M10's are also useless in my personal opinion unless you spam them. similar to the stug.

4. Dont start with thompsons. I always get disapointed when seeing that, since i believe its more or less a waste of munition. A lot of people start with artilery in their first call-in, or an ostwind, which will rip apart the thompsons slowly. Wasting pop, and munition. Keep them for when the opponent begins to rush infantry blobs.

I personaly would get more thompsons. I usually have 2-3 of them, and never 1 in the starting callin. If i were you,  i would get 4 howitzers. 2 shermans. Or get even more howitzers. 2 is very little, and simply requires 2 offmaps.

I also dont understand the usefullness of nade rifleman being grouped with AT. I would rather have double nade squads to call-in to take out threats such as blobs, if you dont think Thompsons are currently worth sending at vanilla volks.



For doctorines, you made a serious mistake in not getting a T4. Allies require a T4 greatly, since they rely on it throughout the whole game. If your going down the artilery tree. YOU MUST get T4 artilery. Otherwise the T3 is a waste.

If your going for Tank Reapers. i would go with enlistment surge. Have a few AT guns and basicly spam rifles.

If your going with Cohesion, i would get Brothers in Arms and spam rifleman. They will have around 40+% HP bonus's if you at least have 3 on the field at once.

I doubt your going stacked. But if you were to, i would just spam nades.
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Tym
Guest
« Reply #4 on: July 02, 2008, 12:09:04 pm »

there are a few things in your company that i would never do in my life unless it was a gimmick company.
but this is my personal opinion and i am more then certain others will disagree.
 
1. I would never have double mortar call-ins as allies. I believe ally mortars are far too inferior. They are a waste of manpower and munition, especially if you are infantry, since you can simply use howitzers to replace useless mortars.

Yeah, this is more or less a test. I only use them if and/or when my howitzer gets destroyed and I know he's hunting for more. w/o mortar's I either have to use a Sherman, Croc, Sniper or something else. But I'll give it a shot. Maybe I'll just down it to 2 mortar's in the whole company and have it come in with a rifleman and mgun.

Quote
2. Double sticky squad? that's a big no no. You dont want your only 2 stickies in the same callin, it seems like a waste. Always group them with rangers (no thompsons) or vannilla / bar rifleman.
           -If you group them with bar rifleman, your stickies will live longer since majority of people focus fire on bars.
           -If you group with rangers, u actually have AT power, especially with fireup, u can run behind and deal damage where bazookas actually hurt.

K, sounds good. I've also been suggested having one reg rifleman, 1 sticky and one bar. or maybe one ranger, 1 sticky and one bar?

Quote
3. DON'T upgun your shermans. I believe its a waste of munitions unless you're running an armor company. I would rather have more howitzers. M10's are also useless in my personal opinion unless you spam them. similar to the stug.

that bad huh? I like using M10's as a last resort incase I run out of at stuff or I need to deal with a stuh. So i always have at least 2 and it's worked out real well. Most of the time I use it to run it in, kill that tank or whatever that's bothering me and run it off.
Quote
4. Dont start with thompsons. I always get disapointed when seeing that, since i believe its more or less a waste of munition. A lot of people start with artilery in their first call-in, or an ostwind, which will rip apart the thompsons slowly. Wasting pop, and munition. Keep them for when the opponent begins to rush infantry blobs.

I personaly would get more thompsons. I usually have 2-3 of them, and never 1 in the starting callin. If i were you,  i would get 4 howitzers. 2 shermans. Or get even more howitzers. 2 is very little, and simply requires 2 offmaps.

Heh. K thanks. I'll consider this.

Quote
I also dont understand the usefullness of nade rifleman being grouped with AT. I would rather have double nade squads to call-in to take out threats such as blobs, if you dont think Thompsons are currently worth sending at vanilla volks.

Hmm, me neither. I was actually going to change that. and yeah, i've found out that double nades are needed, just having one wont clear fast enough.

Quote
For doctorines, you made a serious mistake in not getting a T4. Allies require a T4 greatly, since they rely on it throughout the whole game. If your going down the artilery tree. YOU MUST get T4 artilery. Otherwise the T3 is a waste.

I've had this company a long time as you see i'm 5-21 so i haven't been able to get enough to get a T4. I'm thinking of making another profile with inf and going after tank reapers or something else, depending on how I want to play. I know I need a t4. i've got 6 pts now and  i'm going to save them.
Quote
If your going for Tank Reapers. i would go with enlistment surge. Have a few AT guns and basicly spam rifles.

If your going with Cohesion, i would get Brothers in Arms and spam rifleman. They will have around 40+% HP bonus's if you at least have 3 on the field at once.

I doubt your going stacked. But if you were to, i would just spam nades.

Thanks a lot Novox. I'll consider a lot of this. I'm really sick of losing lol
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Tym
Guest
« Reply #5 on: July 02, 2008, 12:29:41 pm »

Ok. I've changed it up. How does it look now?

and the reason i've only got 3 smg's instead of 4 is because i'd have to get rid of either, all the ap and at upgrades, or my nearly vetted mortar's (1 xp away on 2 of 'em) to do it (plus ap upgrades) so I just stuck with this.

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Novox Offline
EIR Veteran
Posts: 172


« Reply #6 on: July 02, 2008, 12:32:48 pm »

there are a few things in your company that i would never do in my life unless it was a gimmick company.
but this is my personal opinion and i am more then certain others will disagree.
 
1. I would never have double mortar call-ins as allies. I believe ally mortars are far too inferior. They are a waste of manpower and munition, especially if you are infantry, since you can simply use howitzers to replace useless mortars.

Yeah, this is more or less a test. I only use them if and/or when my howitzer gets destroyed and I know he's hunting for more. w/o mortar's I either have to use a Sherman, Croc, Sniper or something else. But I'll give it a shot. Maybe I'll just down it to 2 mortar's in the whole company and have it come in with a rifleman and mgun.

Quote
2. Double sticky squad? that's a big no no. You dont want your only 2 stickies in the same callin, it seems like a waste. Always group them with rangers (no thompsons) or vannilla / bar rifleman.
           -If you group them with bar rifleman, your stickies will live longer since majority of people focus fire on bars.
           -If you group with rangers, u actually have AT power, especially with fireup, u can run behind and deal damage where bazookas actually hurt.

K, sounds good. I've also been suggested having one reg rifleman, 1 sticky and one bar. or maybe one ranger, 1 sticky and one bar?

Quote
3. DON'T upgun your shermans. I believe its a waste of munitions unless you're running an armor company. I would rather have more howitzers. M10's are also useless in my personal opinion unless you spam them. similar to the stug.

that bad huh? I like using M10's as a last resort incase I run out of at stuff or I need to deal with a stuh. So i always have at least 2 and it's worked out real well. Most of the time I use it to run it in, kill that tank or whatever that's bothering me and run it off.
Quote
4. Dont start with thompsons. I always get disapointed when seeing that, since i believe its more or less a waste of munition. A lot of people start with artilery in their first call-in, or an ostwind, which will rip apart the thompsons slowly. Wasting pop, and munition. Keep them for when the opponent begins to rush infantry blobs.

I personaly would get more thompsons. I usually have 2-3 of them, and never 1 in the starting callin. If i were you,  i would get 4 howitzers. 2 shermans. Or get even more howitzers. 2 is very little, and simply requires 2 offmaps.

Heh. K thanks. I'll consider this.

Quote
I also dont understand the usefullness of nade rifleman being grouped with AT. I would rather have double nade squads to call-in to take out threats such as blobs, if you dont think Thompsons are currently worth sending at vanilla volks.

Hmm, me neither. I was actually going to change that. and yeah, i've found out that double nades are needed, just having one wont clear fast enough.

Quote
For doctorines, you made a serious mistake in not getting a T4. Allies require a T4 greatly, since they rely on it throughout the whole game. If your going down the artilery tree. YOU MUST get T4 artilery. Otherwise the T3 is a waste.

I've had this company a long time as you see i'm 5-21 so i haven't been able to get enough to get a T4. I'm thinking of making another profile with inf and going after tank reapers or something else, depending on how I want to play. I know I need a t4. i've got 6 pts now and  i'm going to save them.
Quote
If your going for Tank Reapers. i would go with enlistment surge. Have a few AT guns and basicly spam rifles.

If your going with Cohesion, i would get Brothers in Arms and spam rifleman. They will have around 40+% HP bonus's if you at least have 3 on the field at once.

I doubt your going stacked. But if you were to, i would just spam nades.

Thanks a lot Novox. I'll consider a lot of this. I'm really sick of losing lol

no problem man. I've been testing out with an artilery company that consists of massive amounts of support teams, and it works wonders if u can hold out for the first 20 minutes.

I created a company that has 4-5 Howitzers, 6 ATG's all with AP rounds, riflespam, 2 thompsons, and around 5 HMGs. It works really nice if you can reach the 40 pop before your defenses fall, because you really depend on Support spam, and if you cant field at least 3 hmgs, 3 atg's and a howi, you will struggle. As an infantry company, you should not depend on tanks to remove a single target. I run my infantry companies with near to no tanks. 1 sherman and 2 m8's with the .50 cal on it.

You should use bazookas / stickies and ATG's to remove the opponents tanks.

1.For mortars, i would try having No mortars at all, and have 4 howitzers. or even 5. they play the role of mortars but better.

2. yeah that also works, the problem is that it requres a lot more pop, and sometimes you simply can't field 17 pop.

3. oops, i said munitions, ment to say fuel. Upgun is a waste, since it lowers its effectivness when it comes to AI, and thats the only reason i like the sherman.

look at it this way. An normal sherman can take out a p4 on its own, a stuh, and a stug (unless its being micro'd really well, then your sherman stands no chance). An upgun sherman can do the exact same thing, simply slightly faster. It still cant take out a panther, or a tiger. It does the same job, only slightly faster. I personaly would rather have another tank, then 2 upgun shermans. I also believe m10's are useless, unless u send them in waves of 2 or 3 at the same time, otherwise they get rapped by paks and shreks far too easily to be even close to effective.

If your gonna go for cohesion, also consider spamming rangers. It works wonderful since you can have around 30 of them, and each one is supped up by cohesion.

------------------------------------------------------------------------------------------------------------

Edit : For reasons to not double post.

Its alot better but i would still remove the useless Mortars. especially now the way they are set up.

-I would group my ATG's with rifleman, for the sake of recrewing, and to keep the pop at 8, which is an easy callin.

-I would start with more HMG's. remove the rifelman and get 2 more hmgs. also, a tirage is a MUST HAVE. No question about it.

also, you just increased the amount of Anti Infantry you have by getting 3 thompsons, why did u get 2 crocs? get shermans if your going to even have tanks.

AP rounds are nice, but i wouldn't have more then 2, and those 2 would have to be in the starting call-in, simply to counter flamenwarfer rush.
« Last Edit: July 02, 2008, 12:38:06 pm by Novox » Logged
Tym
Guest
« Reply #7 on: July 02, 2008, 12:56:00 pm »

k look at my post b4 yours. i made some changes.

Do u think that having 2 crocs is too much, should maybe i ditch one croc and the m10 and go with a sherman and a croc and maybe an m8 or 2?
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Novox Offline
EIR Veteran
Posts: 172


« Reply #8 on: July 02, 2008, 01:04:08 pm »

k look at my post b4 yours. i made some changes.

Do u think that having 2 crocs is too much, should maybe i ditch one croc and the m10 and go with a sherman and a croc and maybe an m8 or 2?

Edit : For reasons to not double post.

Its alot better but i would still remove the useless Mortars. especially now the way they are set up.

-I would group my ATG's with rifleman, for the sake of recrewing, and to keep the pop at 8, which is an easy callin.

-I would start with more HMG's. remove the rifelman and get 2 more hmgs. also, a tirage is a MUST HAVE. No question about it.

also, you just increased the amount of Anti Infantry you have by getting 3 thompsons, why did u get 2 crocs? get shermans if your going to even have tanks.

AP rounds are nice, but i wouldn't have more then 2, and those 2 would have to be in the starting call-in, simply to counter flamenwarfer rush.

it was in the edit above Tongue
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Tym
Guest
« Reply #9 on: July 02, 2008, 01:16:39 pm »

k sounds good...i really dont wanna get rid of the mortar's since they're so close to being vets but i guess.
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DjTerror Offline
EIR Veteran
Posts: 71


« Reply #10 on: July 02, 2008, 01:27:06 pm »

yeah, lose mortars. get your self 1 or 2 snipers and remove one crock and get your self atleest 2 quad halftrack wich are excellent vs KCH spam and M10 or two for quick AT response to huntdown Ostwinds, stugs etc...

Triage center is your friend!

Ah and one more thing, dont set into same calling 2 grenade squads, always combine 1BAR + 1grenade squads... use BAR to pin enemy down and than other to throw grenade.

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BradAnderson Offline
EIR Veteran
Posts: 1233



« Reply #11 on: July 02, 2008, 01:38:16 pm »

yeah, lose mortars. get your self 1 or 2 snipers and remove one crock and get your self atleest 2 quad halftrack wich are excellent vs KCH spam and M10 or two for quick AT response to huntdown Ostwinds, stugs etc...

Triage center is your friend!

Ah and one more thing, dont set into same calling 2 grenade squads, always combine 1BAR + 1grenade squads... use BAR to pin enemy down and than other to throw grenade.


u need at least 1 mortar and 2 quads suck if a pak finds u ur dead 2 shots bye bye 1 croc is far better most times they will retreat when they see it.
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Novox Offline
EIR Veteran
Posts: 172


« Reply #12 on: July 02, 2008, 01:42:33 pm »

yeah, lose mortars. get your self 1 or 2 snipers and remove one crock and get your self atleest 2 quad halftrack wich are excellent vs KCH spam and M10 or two for quick AT response to huntdown Ostwinds, stugs etc...

Triage center is your friend!

Ah and one more thing, dont set into same calling 2 grenade squads, always combine 1BAR + 1grenade squads... use BAR to pin enemy down and than other to throw grenade.


u need at least 1 mortar and 2 quads suck if a pak finds u ur dead 2 shots bye bye 1 croc is far better most times they will retreat when they see it.

yeah a quad is more of a last resort to remove blobs, and even then, 2 or 3 fausts will take it out, or 1-2 pak shots. 
I dont like mortars and its my personal opinion. I would rather steal a mortar from an ally or from an opponent, then buy one myself.
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Tym
Guest
« Reply #13 on: July 02, 2008, 02:14:35 pm »

yeah, lose mortars. get your self 1 or 2 snipers and remove one crock and get your self atleest 2 quad halftrack wich are excellent vs KCH spam and M10 or two for quick AT response to huntdown Ostwinds, stugs etc...

Triage center is your friend!

Ah and one more thing, dont set into same calling 2 grenade squads, always combine 1BAR + 1grenade squads... use BAR to pin enemy down and than other to throw grenade.


u need at least 1 mortar and 2 quads suck if a pak finds u ur dead 2 shots bye bye 1 croc is far better most times they will retreat when they see it.

yeah a quad is more of a last resort to remove blobs, and even then, 2 or 3 fausts will take it out, or 1-2 pak shots. 
I dont like mortars and its my personal opinion. I would rather steal a mortar from an ally or from an opponent, then buy one myself.

Yeah. I'm still fiddling with my company. Just went to lunch, spent the whole time thinking about it. I've already taken all my armor out and will change that. I dont really like the config of my support stuff as sometimes you need an mg to cover an mg so i think i'm going to need more, at least to start i'll need two or i could go with one and a mg bunker + triage center w/ the engie.

I love quads but they are really only good in support, they get killed so easily. I like to use 'em vs smg squads but there's always a shreker nearby. My other beef with them is the muni cost. It's much more useful to have a bar than a quad at times.

I've been trying to use more mortar's lately but they're so boring to use and take too long.  You have to cover it with an mg or it's useless.
« Last Edit: July 02, 2008, 02:16:20 pm by Tym » Logged
Novox Offline
EIR Veteran
Posts: 172


« Reply #14 on: July 02, 2008, 04:13:46 pm »

yeah, lose mortars. get your self 1 or 2 snipers and remove one crock and get your self atleest 2 quad halftrack wich are excellent vs KCH spam and M10 or two for quick AT response to huntdown Ostwinds, stugs etc...

Triage center is your friend!

Ah and one more thing, dont set into same calling 2 grenade squads, always combine 1BAR + 1grenade squads... use BAR to pin enemy down and than other to throw grenade.


u need at least 1 mortar and 2 quads suck if a pak finds u ur dead 2 shots bye bye 1 croc is far better most times they will retreat when they see it.

yeah a quad is more of a last resort to remove blobs, and even then, 2 or 3 fausts will take it out, or 1-2 pak shots. 
I dont like mortars and its my personal opinion. I would rather steal a mortar from an ally or from an opponent, then buy one myself.

Yeah. I'm still fiddling with my company. Just went to lunch, spent the whole time thinking about it. I've already taken all my armor out and will change that. I dont really like the config of my support stuff as sometimes you need an mg to cover an mg so i think i'm going to need more, at least to start i'll need two or i could go with one and a mg bunker + triage center w/ the engie.

I love quads but they are really only good in support, they get killed so easily. I like to use 'em vs smg squads but there's always a shreker nearby. My other beef with them is the muni cost. It's much more useful to have a bar than a quad at times.

I've been trying to use more mortar's lately but they're so boring to use and take too long.  You have to cover it with an mg or it's useless.

well, in my infantry company i have 7 hmgs. I start with 2, i have a 3 hmg call-in, and i have 1 rifle/1 hmg callin twice. 9 pop and 8 pop, meaning its really easy to field, and gives u lots of variety.

If you really love mortars, go Terror on axis and spam mortars. Allies mortars are so useless its unbelieveable.
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Wildfire
Guest
« Reply #15 on: July 02, 2008, 04:26:03 pm »

i'm giving up on mortar's unless I'm going more infantry based then they're kinda needed if i dont feel like using howitzer.
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Bodybag2224-Armor Offline
EIR Veteran
Posts: 735


« Reply #16 on: July 02, 2008, 06:34:23 pm »

Ditch mortars and buy howys. Target mortars with off-map and on-map to clear them and if the weapon is still around take it. A howy can do a mortars job and oooo so much more.
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Armandillo Offline
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Posts: 65


« Reply #17 on: July 02, 2008, 07:07:56 pm »

Howi is 9 pop tho. And it forces you to play the defence game even if youre attacking.
Off-map is awesome tho, wish i had more Tongue
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Bodybag2224-Armor Offline
EIR Veteran
Posts: 735


« Reply #18 on: July 02, 2008, 07:21:47 pm »

When I carried 4 you don't need to play defensive. Pop one up near your spawn and just make the shots count. Leave it undefended and if they rush up to kill it...you rush in and then bring in reinforcements. I never had a big problem attacking with no mortars, worst comes to worst run in some tanks.
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Novox Offline
EIR Veteran
Posts: 172


« Reply #19 on: July 02, 2008, 07:51:29 pm »

When I carried 4 you don't need to play defensive. Pop one up near your spawn and just make the shots count. Leave it undefended and if they rush up to kill it...you rush in and then bring in reinforcements. I never had a big problem attacking with no mortars, worst comes to worst run in some tanks.

exactly Smiley Most the time, they will use their offmaps right away, and after 2 gone, they pray for no more. IF you have 4, u still have 2 to field which forces them to waste units to get to it, or even waste time sneaking around, and you generally get the advantage of pushing into the city. If your defending, then you got nothing to loose. They struggle entering the damn city, imagine entering to the very back,
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