Kolath
Commander, 2nd Infantry Division
Posts: 2382
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« Reply #20 on: July 15, 2008, 05:43:29 pm » |
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Nooo! My eyes!
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Kolath's Quote Commandments: 1. Thou shalt not quote the entirety of a post 3 or less posts above you 2. Thou shalt not quote more than 2 nested levels 3. Thou shalt not quote large blocks of text when one sentence would do 4. Thou shalt not quote images!
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Warbirds2
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« Reply #21 on: July 15, 2008, 05:44:46 pm » |
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MOAR BLOOM.
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DerangedGerman
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« Reply #22 on: July 17, 2008, 10:17:00 am » |
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You bastards, you'll never let that go, will you?
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Proud mapper for both OMG and EIR.
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Dr.Nick2
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« Reply #23 on: July 17, 2008, 05:10:27 pm » |
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What was that, all I saw was, "Sure I'll put int more bloom! Nom Nom Nom!" Idono about those guys but I was serious, I want bloom!
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Kolath
Commander, 2nd Infantry Division
Posts: 2382
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« Reply #24 on: July 18, 2008, 05:43:15 am » |
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OMG, WHY!? Heavy bloom looks like shit, makes it hard to see, and generally makes the map look unrealistic. If anything, this map needs LESS bloom (based on the first post screenshots).
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Dr.Nick
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« Reply #25 on: July 18, 2008, 01:03:05 pm » |
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It makes maps like nice to me. I like shiny bright things. Yay bloom!
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Spammable Award
The 'Spammable Award' goes to the member who has well... spammed the most out of 1 unit throughout the war and who actions have been talked about doing such thing.
And the winner is......Dr. Nick with his close to 50 Airborne
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DerangedGerman
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« Reply #26 on: July 18, 2008, 08:46:49 pm » |
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Now, Kolath, bloom CAN be exaggerated But STFU!!! YOU DO NOT KNOW WHAT HEV BLOOM IS THAT IS BARALY ANY BLOM AT ALL WTF IS IT WITH YOU PEOPLE AND MFING BLOOM THERE IS ALMOS NONE ON!
/end minehold imitation
edit: Looking at this, I realize that it didn't have nearly enough misspells and run-ons. Edited to reflect that fact.
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« Last Edit: July 18, 2008, 08:48:32 pm by DerangedGerman »
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Dr.Nick
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« Reply #27 on: July 18, 2008, 08:58:11 pm » |
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Indeed. MOAR BLOOM!
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #29 on: July 22, 2008, 06:17:26 pm » |
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Non destroyed paks laying around = bad thing.
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GenericNameAxis
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« Reply #30 on: July 22, 2008, 06:21:16 pm » |
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Can't you do something to make them uncrewable ex:the mortar on crossroads.
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« Last Edit: July 22, 2008, 08:39:58 pm by GenericNameAxis »
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ke
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DerangedFerret
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« Reply #31 on: July 22, 2008, 08:00:33 pm » |
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Non destroyed paks laying around = bad thing.
The paks are uncrewable. So are the MGs.
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GenericNameAxis
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« Reply #32 on: July 27, 2008, 04:47:20 am » |
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Couldn't you still kill the paks for vet.
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Duckordie
Community Mapper
Posts: 1687
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« Reply #33 on: July 28, 2008, 04:40:28 am » |
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yup
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^<-- Duck ™ and ©
We need more axis players!:
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KolathTLS
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« Reply #34 on: August 02, 2008, 02:36:48 pm » |
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What is the status of this map?
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DerangedTLS
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« Reply #35 on: August 05, 2008, 11:15:00 pm » |
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About 4/5 of the map is done, just need to fill out one more blank area and sector it. It's just taking a little while because I'm rather busy right now, and don't feel like working on it. I'll try and finish by next week.
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Twelvetls
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« Reply #36 on: August 06, 2008, 01:49:15 am » |
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Next you should make an entire village for the abbey.
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DerangedTLS
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« Reply #37 on: August 06, 2008, 10:11:20 pm » |
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w00t! I am on track to be done by tomorrow. All that is left is minor detail work and sectoring! I will release screenies with the update!
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DerangedTLS
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« Reply #38 on: August 07, 2008, 05:15:28 pm » |
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I HAS DONE NAOW! Update on front!
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salan
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« Reply #39 on: August 07, 2008, 05:20:27 pm » |
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really should remove anything that can be killed for vet..
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