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The recent allied problem
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Topic: The recent allied problem (Read 7117 times)
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Ununoctium
EIR Veteran
Posts: 1256
Re: The recent allied problem
«
Reply #20 on:
July 21, 2008, 07:00:15 pm »
Quote from: BoDyBaG2224-Airborne on July 21, 2008, 09:10:56 am
Because all of the good players will come back.
This will be funny.
A kill the officer mission where you have nothing but airdrops on your side and only support weapons on the other.
Logged
Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything. Its really really frustrating.
Your tiger is a whore
DasNoob
EIR Veteran
Posts: 3430
Re: The recent allied problem
«
Reply #21 on:
July 21, 2008, 08:08:43 pm »
I, for one, LOVE hot Noob on Noob action.
Logged
Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!
Quote from: Smokaz on February 24, 2010, 11:45:39 am
You have DasNoob who uses the mod as COHTV
|-|Cozmo|-|
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950
Re: The recent allied problem
«
Reply #22 on:
July 26, 2008, 09:08:01 am »
Quote from: SachAxis on July 21, 2008, 09:26:20 am
The base Attack/Defense mechanism can't be changed without fldash changing it.
I wonder how individual SCAR code for maps would work along EIR's code, i have never tried it out, Maybe it can be "hacked" on a individual map basis.
Logged
Ununoctium
EIR Veteran
Posts: 1256
Re: The recent allied problem
«
Reply #23 on:
July 26, 2008, 06:04:14 pm »
Quote from: Ryu on July 26, 2008, 09:08:01 am
Quote from: SachAxis on July 21, 2008, 09:26:20 am
The base Attack/Defense mechanism can't be changed without fldash changing it.
I wonder how individual SCAR code for maps would work along EIR's code, i have never tried it out, Maybe it can be "hacked" on a individual map basis.
Ok, now it all goes downhill.
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