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Author Topic: Forest Fire: New Sector Layout, Increase in cover  (Read 12330 times)
0 Members and 8 Guests are viewing this topic.
AmPmAllied Offline
509th Airborne
EIR Veteran
Posts: 285


« on: July 20, 2008, 08:57:19 pm »

Delete
« Last Edit: August 10, 2008, 10:32:47 pm by AmPmAllied » Logged

509th Airborne
Draygon Offline
EIR Veteran
Posts: 1636


« Reply #1 on: July 20, 2008, 09:04:04 pm »

Looks nice!  Look forward to playing on it this coming weekend.
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PrydainII Offline
EIR Veteran
Posts: 90


« Reply #2 on: July 20, 2008, 09:17:54 pm »

Congrats on the release, looks nice.
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DerangedGerman Offline
EIR Veteran
Posts: 448


« Reply #3 on: July 20, 2008, 09:48:03 pm »

No fire? YOU LIED TO ME
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Unkn0wn Offline
No longer retired
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Posts: 18378


« Reply #4 on: July 21, 2008, 04:59:22 am »

Liar.

Reminds me of that other map you made once but never finished. Wink.
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #5 on: July 21, 2008, 05:11:01 am »

For some reason the overhead shot very much reminds me of a table-top wargame terrain.
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AmPmAllied Offline
509th Airborne
EIR Veteran
Posts: 285


« Reply #6 on: July 21, 2008, 11:02:03 pm »

Kolath, that sir was the entire experiment. Instead of building it like an RTS map I wanted to take my inspiration from a source with much more tactical gameplay. Now I just want to see how it plays out. Lots of shot blockers (groves) on the hill, so there are blind spots and ways to approach.
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CommanderHoltb Offline
EIR Regular
Posts: 31


« Reply #7 on: July 21, 2008, 11:37:16 pm »

I'm looking forward to trying this map out! It looks very interesting.
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GoOutside Offline
EIR Veteran
Posts: 70


« Reply #8 on: July 22, 2008, 12:18:59 am »

I'm up for testing it we should get a game on it going soon
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Mauser9731 Offline
EIR Regular
Posts: 5


« Reply #9 on: July 22, 2008, 02:52:49 pm »

Only you can prevent Forest Fire.

http://www.youtube.com/watch?v=nevgdBcTqOA

http://www.youtube.com/watch?v=7vmEzMUjPvo&feature=related
« Last Edit: July 22, 2008, 02:54:23 pm by Mauser9731 » Logged

Doink9731
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Skunker Offline
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993


« Reply #10 on: July 22, 2008, 04:33:35 pm »

It's an alright map, sectors are a little large but the design makes for a highly playable level. I think it could be more competitive with more numerous smaller sectors and with length and width being more equal. As a concept, it proves that terrain based maps are completely viable, but it doesn't have the same excitement factor attached like a conventional map design.
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M4 Sherman Offline
EIR Veteran
Posts: 245


« Reply #11 on: July 22, 2008, 04:49:45 pm »

Just played it sectors were a little to large.
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Tym
Guest
« Reply #12 on: July 22, 2008, 04:50:10 pm »

large sectors can be good if you do it right...
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GenericNameAxis Offline
EIR Veteran
Posts: 176


« Reply #13 on: July 22, 2008, 04:52:58 pm »

Add one more territory we played through most of the map with equal mcp.
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ke
BJHancock Offline
EIR Regular
Posts: 24


« Reply #14 on: July 22, 2008, 04:57:43 pm »

Add one more territory we played through most of the map with equal mcp.

I liked that part though. Both sides are able to get an even footing before deciding where to push. I'm for keeping it even.

I really liked the hill design as well with them have ridges and not gently sloping up.
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M4 Sherman Offline
EIR Veteran
Posts: 245


« Reply #15 on: July 22, 2008, 04:58:02 pm »

Yeah I noticed that one territory could be neutral on one of the sides and the ticker would be equal, but the map showed showed different from 50/50
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GenericNameAxis Offline
EIR Veteran
Posts: 176


« Reply #16 on: July 22, 2008, 05:04:18 pm »

Ya, but fighting over the same 2 buildings over and over again gets boring and if i finally took the place in between the hills i would not be able to cap the territory because they had an airborne squad or something way in the back. When i finally broke out i found a general lack of cover to be a major problem.

  Although digging in on the hills looks pretty awesome and promotes more tactical thinking of "ok i need to knock him off that defensive posistion so i can advance, should i flank from the rear with airborne or force him off with arty"

 rather than "lol fireup satchel him out of the house by throwing it through a hedge"
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #17 on: July 22, 2008, 06:52:35 pm »

Will increase and set an odd number of sectors, need to add cover to the lower areas, did the offset spawn points work well?
« Last Edit: July 22, 2008, 07:02:51 pm by AmPM » Logged


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AmPmAllied Offline
509th Airborne
EIR Veteran
Posts: 285


« Reply #18 on: July 22, 2008, 09:14:42 pm »

Updated
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BJHancock Offline
EIR Regular
Posts: 24


« Reply #19 on: July 22, 2008, 10:01:55 pm »

I thought the offset spawns were okay, but at the beginning I was worried if I could get north fast enough and set up a position before I got stuck in the killing fields in between the hills.

It does prevent a 1v1 times three situation from going on though, by mingling allied forces and promoting teamwork. Also, both sides don't hit each other head on so I'd keep it.

Also, because of the map title you are obliged to add loading art of smokey the bear saying only you can prevent forest fires.

If you don't I may be forced to threaten you over the internet, which we all know is one of the most feared things in life.
« Last Edit: July 22, 2008, 10:07:26 pm by BJHancock » Logged
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