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Forest Fire: New Sector Layout, Increase in cover
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Topic: Forest Fire: New Sector Layout, Increase in cover (Read 12940 times)
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CommanderHoltb
EIR Regular
Posts: 31
Re: Forest Fire: New Sector Layout, Increase in cover
«
Reply #20 on:
July 23, 2008, 11:55:23 am »
Does this map work without needing modification to the EiR module by notepad?
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AmPmAllied
509th Airborne
EIR Veteran
Posts: 285
Re: Forest Fire: New Sector Layout, Increase in cover
«
Reply #21 on:
July 23, 2008, 12:05:25 pm »
Yes, its in the French Countryside SGA file, you can actually put however many maps into 1 SGA that you want.
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509th Airborne
Tym
Guest
Re: Forest Fire: New Sector Layout, Increase in cover
«
Reply #22 on:
July 23, 2008, 12:11:37 pm »
Also, like i said while we were pla ying last night, you need to orient the map more the long way and not just because it looks weird. From playing last night a lot of fights were focued on just a few areas and there were lots of 1 v 1 fights and it was difficult to try and help the other team. I like the trees and the hills and stuff, espeically cool that you could put mg's and at guns in the forest and get green cover
.
but seriously, turn the map the other way. If you're going to leave the minimum number of houses that you have, add some craters for cover and random wire and stuff, make it look like a battlefield not like i'm waltzing into yellowstone national park.
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AmPmAllied
509th Airborne
EIR Veteran
Posts: 285
Re: Forest Fire: New Sector Layout, Increase in cover
«
Reply #23 on:
July 23, 2008, 12:40:06 pm »
Why would it look like a battlefield before you fight? Your team failed because you concentrated all your efforts in pushing down the road. I got so bored on my flank that I packed it all up and came over to fight you, AFTER backcapping 1/3 of your sectors.
I am going to place natural cover though, things like depressions and ridges that you can use for cover in the "open" areas.
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Tym
Guest
Re: Forest Fire: New Sector Layout, Increase in cover
«
Reply #24 on:
July 23, 2008, 12:50:52 pm »
Dude. We were on the same team, i'm tymathee silly...
and i'm just saying, it'd be nice to have some effects, some destroyed stuff, craters, etc to give it some personality. It's just plain right now. There's a war going on and this place looks totally untouched. Where is this supposed to be an yway, just a random forrest?
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AmPmAllied
509th Airborne
EIR Veteran
Posts: 285
Re: Forest Fire: New Sector Layout, Increase in cover
«
Reply #25 on:
July 23, 2008, 01:23:44 pm »
Basically, yes, its just a wargaming map.
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Kolath
Commander, 2nd Infantry Division
Posts: 2382
Re: Forest Fire: New Sector Layout, Increase in cover
«
Reply #26 on:
July 23, 2008, 01:44:56 pm »
How did the modular, wargame-inspired design work out? If you don't want craters, you can do a lot of cover with the heavy ditches splines. Put them in short (3-5 segment) groups and add some shrubs and you can get some natural-looking green cover.
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AmPM
Community Mapper
Posts: 7978
Re: Forest Fire: New Sector Layout, Increase in cover
«
Reply #27 on:
July 24, 2008, 06:50:51 pm »
It actually plays out well, most of the trouble for people seems to be thinking of it as a wide map, getting confused about coming in on the wide sides instead of the ends of the map. Definately need to go through and add some light cover to the open areas, some more details and so on, but I think the sectors work well forcing you to pick junctions of 2-4 sectors to defend on or around OR to keep a mobile reserve to counter attack and take sectors on the flanks.
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Akranadas
Honoured Member
Posts: 6906
Re: Forest Fire: New Sector Layout, Increase in cover
«
Reply #28 on:
July 24, 2008, 10:27:26 pm »
Looks great.
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Tym
Guest
Re: Forest Fire: New Sector Layout, Increase in cover
«
Reply #29 on:
July 24, 2008, 11:38:21 pm »
it was fun, i've played it twice. It's really easy to use artillery on the map, especially allies, i've yet to play an axis player who used any artillery though
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BJHancock
EIR Regular
Posts: 24
Re: Forest Fire: New Sector Layout, Increase in cover
«
Reply #30 on:
July 24, 2008, 11:39:27 pm »
The only thing that annoys me about it is how my teammates are on the other side of the map and are all, "WTF WHY AREN'T YOU HELPING ME?!" and by the time I get to them they're already turned into OMGBBQ.
Meanwhile, I've left the flank open to come to their aid and now backcappers are having their fun when I hit with a face full of, "WHY CAN'T YOU HOLD YOUR SIDE?"
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BJHancock
EIR Regular
Posts: 24
Re: Forest Fire: New Sector Layout, Increase in cover
«
Reply #31 on:
July 24, 2008, 11:42:08 pm »
Quote from: Tym on July 24, 2008, 11:38:21 pm
it was fun, i've played it twice. It's really easy to use artillery on the map, especially allies, i've yet to play an axis player who used any artillery though
I lost a vet 2 walking stuka on it
But lower range than the Allies and the openness of the map Axis need to be more conservative when moving their arty around.
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CommanderHoltc
EIR Regular
Posts: 17
Re: Forest Fire: New Sector Layout, Increase in cover
«
Reply #32 on:
July 29, 2008, 01:14:52 pm »
After play the map, I must say that you should definitely add more cover to the lowlands. It might be just a bit too big for a 3v3 map, through that just my opinion.
Also People on this map are still stuck on the "Attack-along-the-road" and "Take the Houses!" Mentality.
«
Last Edit: July 29, 2008, 01:18:07 pm by CommanderHoltc
»
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Armandillo
EIR Veteran
Posts: 65
Re: Forest Fire: New Sector Layout, Increase in cover
«
Reply #33 on:
July 29, 2008, 01:40:44 pm »
Quote from: CommanderHoltc on July 29, 2008, 01:14:52 pm
After play the map, I must say that you should definitely add more cover to the lowlands. It might be just a bit too big for a 3v3 map, through that just my opinion.
Also People on this map are still stuck on the "Attack-along-the-road" and "Take the Houses!" Mentality.
I think the map succeed in the tactical aspect. More cover would be nice tho.
Also the flanks, i feel the map doent need to be so wide for a 3v3.
I mean you fight on the hills anyway. You dont have to spread it all that much.
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