Mechman
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« on: July 22, 2008, 10:15:49 pm » |
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« Last Edit: July 31, 2008, 08:48:56 am by Mechman »
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Mechman
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« Reply #1 on: July 22, 2008, 10:16:56 pm » |
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i figured that if you rename the file to any map on the module list (one that you dont play) you can avoid changing the module file each time you play and it will be on the list of maps to play everytime you play.
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« Last Edit: July 31, 2008, 08:51:11 am by Mechman »
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Mechman
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« Reply #2 on: July 31, 2008, 08:54:47 am » |
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can the guys who have played it give me feed back on it? likes & dislikes
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|-|Cozmo|-|
Lieutenant General of all Ninja's.
EIR Veteran Posts: 4950
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« Reply #4 on: August 02, 2008, 02:45:17 pm » |
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that overhead looks nice , how about some close ups?
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #5 on: August 02, 2008, 02:57:33 pm » |
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Needs screenshots .
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Warbirds
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« Reply #6 on: August 02, 2008, 03:13:56 pm » |
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I hope those rivers are fordable.
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KolathTLS
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« Reply #7 on: August 02, 2008, 04:23:51 pm » |
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Yeah rivers are all fordable for whole length. It looks really good in worldbuilder.
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GrimsboTLS
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« Reply #8 on: August 02, 2008, 04:46:30 pm » |
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Looks good.
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salan
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« Reply #10 on: August 07, 2008, 03:55:57 pm » |
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mech we're using this in our campaign but we had to change 2 sectors after testing, i asked kolath to do it just to get it done for now.
will make sure to get you a copy of the sector lay out for your next release.
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Tymathee
Donator
Posts: 9741
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« Reply #11 on: August 07, 2008, 04:46:47 pm » |
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cool great looking map.
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"I want proof!" "I have proof!" "Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
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Kolath
Commander, 2nd Infantry Division
Posts: 2382
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« Reply #12 on: August 07, 2008, 09:17:49 pm » |
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Hey Mechman, here is the file I edited (Your sgb's are inside this one .sga): http://files.filefront.com/6p+Ardenne+Valleysga/;11406445;/fileinfo.htmlAll I did was tweak the sector by the bridge so that you can't back cap as easily. See the screenshot below. I extended dark blue across to teal to prevent pink from bypassing dark blue and back-capping to light blue. I also added green sector around the houses to make sector count equal. These came per Salan's playtest. The map is currently on the rotation for TLS, so people will play it lots! Wee! Congratulations and excellent work on this really sweet map! [attachment deleted by admin]
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« Last Edit: August 07, 2008, 09:20:06 pm by Kolath »
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Kolath's Quote Commandments: 1. Thou shalt not quote the entirety of a post 3 or less posts above you 2. Thou shalt not quote more than 2 nested levels 3. Thou shalt not quote large blocks of text when one sentence would do 4. Thou shalt not quote images!
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Evilnrg
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« Reply #13 on: August 08, 2008, 12:58:40 am » |
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Would be nice some more part of the river could give some faster acces like Road made of sand trough the river ? ( i admit was funny shooting with mg against riffle/ab crossing the river ( Red cover + slow move ) Prevent camping game , i remember 1 side has more teritory ? 3 against 5 b4 the the river
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mexicanbutcherTLS
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« Reply #14 on: August 08, 2008, 08:30:25 am » |
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will replace my sgb, thanks
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Kolath
Commander, 2nd Infantry Division
Posts: 2382
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« Reply #15 on: August 08, 2008, 09:01:48 am » |
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Tymathee
Donator
Posts: 9741
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« Reply #16 on: August 08, 2008, 10:18:18 am » |
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i like it especially since msot of the fighting takes place in the middle of the map in the middle of the rivers and there's not much by the rivers that can make it too hard to cross...
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BoDyBaG2224TLS
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« Reply #17 on: August 12, 2008, 11:37:08 am » |
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Would be nice some more part of the river could give some faster acces like Road made of sand trough the river ? ( i admit was funny shooting with mg against riffle/ab crossing the river ( Red cover + slow move ) Prevent camping game , i remember 1 side has more teritory ? 3 against 5 b4 the the river Red cover also makes them take a silly amount of extra damage.
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Skunker
Koenigstiger Panzerfuehrer
EIR Veteran Posts: 993
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« Reply #18 on: August 17, 2008, 03:12:06 pm » |
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Woah, if you give me the SGB i'll do an nis loading screen for you (card in two days, yeaaah). This map looks sick.
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Lolto
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« Reply #19 on: August 23, 2008, 04:03:46 pm » |
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Judging from the few screen-shots posted, It looks very well done. I am curious as to how games have played out on the map.
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Life or Lack There Of
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