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Author Topic: Maps to be added to the module.  (Read 10231 times)
0 Members and 1 Guest are viewing this topic.
salan
Guest
« on: September 14, 2008, 02:58:29 pm »

I would like you to list your map names to be added to the module, please post them in the manner they would be in the module.

aka:

archive.41 = EuropeInRuins\Archives\6p_St_Come_Du_Mont
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DerangedGerman Offline
EIR Veteran
Posts: 448


« Reply #1 on: September 14, 2008, 02:59:54 pm »

archive.42 = EuropeinRuins\Archives\6p_Convent
« Last Edit: September 14, 2008, 03:00:21 pm by salan » Logged

Proud mapper for both OMG and EIR.
Draygon Offline
EIR Veteran
Posts: 1636


« Reply #2 on: September 14, 2008, 03:00:30 pm »

is 41 the last archive? If so then the new map should be listed as 42 and the rest need to keep +1'ing it.

Also, they should be tested maps, not just thrown together and crappy IMO.
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Unkn0wn Offline
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Posts: 18379


« Reply #3 on: September 14, 2008, 03:00:39 pm »

Could we plz get rid of all the temporarily "mappacks" in the meantime as well? It has been causing a lot of confusion and now that we have control of the .module again we can have every map in there by itself. (And then we'll create mappacks merging all the .sgas)
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Lolto Offline
EIR Veteran
Posts: 950


« Reply #4 on: September 14, 2008, 03:00:57 pm »

Already in the archive but while you're at it, could you pretty please with a cherry on top change:

archive.29 = EuropeInRuins\Archives\4p_St_Garrett

to

archive.29 = EuropeInRuins\Archives\6p_St_Garrett

 Wink
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Life or Lack There Of
salan
Guest
« Reply #5 on: September 14, 2008, 03:01:19 pm »

i'll get on that dont' worry unknown.
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Unkn0wn Offline
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Posts: 18379


« Reply #6 on: September 14, 2008, 03:01:48 pm »

Leave me & kolath some power, you evil dictator.
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salan
Guest
« Reply #7 on: September 14, 2008, 03:10:17 pm »

you sir can get the list then...

you just don't have the back end access to implement it Wink
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UnLimiTeD Offline
EIR Veteran
Posts: 554


« Reply #8 on: September 14, 2008, 03:17:37 pm »

That was basically the problem we had the last 3 months.
It would really be good if 2 people could edit the module for that.

But by now there is no time limit, I will be able to approve for add of my map once I finished it? I need no reserved spot?
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Hey, it's not going to happen
salan
Guest
« Reply #9 on: September 14, 2008, 03:21:56 pm »

That was basically the problem we had the last 3 months.
It would really be good if 2 people could edit the module for that.

But by now there is no time limit, I will be able to approve for add of my map once I finished it? I need no reserved spot?

no reserved spot, why would you need that?

Um the maps need to be more finalized then just first pass beta's if possible.. adding to the module isn't a bad idea though so it gets tested.

and im not about to give anyone the password, so that's the way it will be Wink
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Unkn0wn Offline
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Posts: 18379


« Reply #10 on: September 14, 2008, 03:45:51 pm »

you sir can get the list then...

you just don't have the back end access to implement it Wink

We had to pm fl- to get it implemented anyway :p.
I was just kidding btw!
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #11 on: September 15, 2008, 07:55:53 am »

I don't remember if the .module needs ".sga" at the end or not so here it is both ways.

I whipped up the attached Excel file to generate the lists.  If you want to do more automatically, just add more rows and copy the formula down.

If I missed anyone's map, please let me know.  This list does include the CoH MP Beta maps as well as Bonte's revised vCoH maps.

WITHOUT ".sga":
Code:
archive.42 = EuropeinRuins\Archives\4p_Vengeance
archive.43 = EuropeinRuins\Archives\4p_Point_Du_Hoc
archive.44 = EuropeinRuins\Archives\4p_Lyon
archive.45 = EuropeinRuins\Archives\4p_Vire_River_Valley
archive.46 = EuropeinRuins\Archives\4p_Duclair
archive.47 = EuropeinRuins\Archives\4p_Road_To_Montherme
archive.48 = EuropeinRuins\Archives\4p_Bad_Zwischenahn
archive.49 = EuropeinRuins\Archives\4p_Fire&Ice
archive.50 = EuropeinRuins\Archives\6p_Trainz
archive.51 = EuropeinRuins\Archives\6p_Villers_Bocage
archive.52 = EuropeinRuins\Archives\6p_Red_Ball_Express
archive.53 = EuropeinRuins\Archives\6p_Hedgerow_Seige
archive.54 = EuropeinRuins\Archives\6p_Montherme
archive.55 = EuropeinRuins\Archives\6p_Burning_Forest
archive.56 = EuropeinRuins\Archives\6p_DDay
archive.57 = EuropeinRuins\Archives\6p_Convent
archive.58 = EuropeinRuins\Archives\TLS_Pack_1

WITH ".sga":
Code:
archive.42 = EuropeinRuins\Archives\4p_Vengeance.sga
archive.43 = EuropeinRuins\Archives\4p_Point_Du_Hoc.sga
archive.44 = EuropeinRuins\Archives\4p_Lyon.sga
archive.45 = EuropeinRuins\Archives\4p_Vire_River_Valley.sga
archive.46 = EuropeinRuins\Archives\4p_Duclair.sga
archive.47 = EuropeinRuins\Archives\4p_Road_To_Montherme.sga
archive.48 = EuropeinRuins\Archives\4p_Bad_Zwischenahn.sga
archive.49 = EuropeinRuins\Archives\4p_Fire&Ice.sga
archive.50 = EuropeinRuins\Archives\6p_Trainz.sga
archive.51 = EuropeinRuins\Archives\6p_Villers_Bocage.sga
archive.52 = EuropeinRuins\Archives\6p_Red_Ball_Express.sga
archive.53 = EuropeinRuins\Archives\6p_Hedgerow_Seige.sga
archive.54 = EuropeinRuins\Archives\6p_Montherme.sga
archive.55 = EuropeinRuins\Archives\6p_Burning_Forest.sga
archive.56 = EuropeinRuins\Archives\6p_DDay.sga
archive.57 = EuropeinRuins\Archives\6p_Convent.sga
archive.58 = EuropeinRuins\Archives\TLS_Pack_1.sga

[attachment deleted by admin]
« Last Edit: September 16, 2008, 11:22:51 am by Kolath » Logged

Kolath's Quote Commandments:
1. Thou shalt not quote the entirety of a post 3 or less posts above you
2. Thou shalt not quote more than 2 nested levels
3. Thou shalt not quote large blocks of text when one sentence would do
4. Thou shalt not quote images!
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #12 on: September 15, 2008, 08:09:10 am »

Kolath is such a hard worker Cheesy
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Lolto Offline
EIR Veteran
Posts: 950


« Reply #13 on: September 15, 2008, 11:40:47 am »

It's without the .sga

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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #14 on: September 15, 2008, 11:46:50 am »

Thanks
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salan
Guest
« Reply #15 on: September 15, 2008, 12:13:41 pm »

the other question is kolath, do you have the sga's for all of those still?
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #16 on: September 15, 2008, 12:23:44 pm »

Yeah or I can get them again from downloads.
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salan
Guest
« Reply #17 on: September 16, 2008, 11:18:57 am »

i'll see about working on this tonight, see how it all works.  Won't be home for most of the evening though.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #18 on: September 16, 2008, 12:09:30 pm »

Salan's already bailing out on us!
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DerangedGerman Offline
EIR Veteran
Posts: 448


« Reply #19 on: September 16, 2008, 09:51:20 pm »

Wow guys, we're reaching archive.50!
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