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Author Topic: OMG Info Discussion  (Read 8187 times)
0 Members and 4 Guests are viewing this topic.
GamerAndy Offline
EIR Veteran
Posts: 477


« Reply #20 on: September 25, 2008, 03:36:54 pm »

One piece of advice. Don't overdo it.

I agree.  While 4 factions times 3 doctrines times 4 trees times 5 branches = 240 different abilities sounds awesome, be careful that it isn't too unwieldy.  I almost think EiR has too many doctrine variables.

I think a primary difference is our doctrines are not designed to consistently increase overall power, most of them are give/take where you gain something in this area but lose something in another - this makes it very different from EIR doctrines and will (I think) be key in keeping the playing field more even than EIR has been able to accomplish
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salan
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« Reply #21 on: September 25, 2008, 03:37:49 pm »

if they can pull that off thou kolath it would be a great leap of fun!

the vision for it started at World of Warcraft..  think a doctrine is a class ... with its dividing tree's of abilities.  Great fun for sure.  It also revolves around making each company probably very different then the next.


EiR is awesome because of its complexities, omg will attempt to go past that to today's MMO standards.

we'll just wait and see how they pull it off  (i do laugh at the 'written by cozmo' part on the main message though...)
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #22 on: September 25, 2008, 03:39:18 pm »

Fair enough.  Yeah by all means if you can make it work.  Rock on and more power to you.
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salan
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« Reply #23 on: September 25, 2008, 03:39:47 pm »

One piece of advice. Don't overdo it.

I agree.  While 4 factions times 3 doctrines times 4 trees times 5 branches = 240 different abilities sounds awesome, be careful that it isn't too unwieldy.  I almost think EiR has too many doctrine variables.

I think a primary difference is our doctrines are not designed to consistently increase overall power, most of them are give/take where you gain something in this area but lose something in another - this makes it very different from EIR doctrines and will (I think) be key in keeping the playing field more even than EIR has been able to accomplish


to bad you missed the relic open house, the idea they used for that with company of heroes online is fantastic.

they dropped everything say 20% below normal starting and then at the top end of the spectrum had a MAYBE 20% buff to it compared to original units in COH.

take away, and build back up, could easily achieve that in doctrines where you start at base, and as you go up one, you go down another.  any which way, as I said, OMG will be a fun time when its released.
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UnLimiTeD4 Offline
EIR Veteran
Posts: 114


« Reply #24 on: September 25, 2008, 03:42:35 pm »

If it finds enough players willing to dump enough time into it.
I certainly will.
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salan
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« Reply #25 on: September 25, 2008, 03:43:27 pm »

they have a community sitting there, won't be that hard to find people.
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UnLimiTeD4 Offline
EIR Veteran
Posts: 114


« Reply #26 on: September 25, 2008, 03:44:59 pm »

People that understand.
people that stay.
How many players did actually follow the roleplay of tls?
Same here.
Interesting it always is only when you can learn, if it's too complex..  well it's never for me, but there are maybe some players thinking eir is already complex enough.
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salan
Guest
« Reply #27 on: September 25, 2008, 03:47:18 pm »

TLS was flawed in that people had control of what their army was, knew what they were facing, and could alter and create whatever they wanted.

it further became flawed because of the allowance of both sides due to the imbalance in players.

it further was flawed because there was no means to bring challenges to life within the campaign and restrictions had to be broad sweeping.

TLS2 will fix majority of those issues, and force the role playing to a much higher degree.
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #28 on: September 25, 2008, 03:50:25 pm »

What unlimited says it´s not so easy to find players that likes high learning´s curve games.
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Unkn0wn Offline
No longer retired
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Posts: 18378


« Reply #29 on: September 25, 2008, 03:51:39 pm »

I don't think more depth means more complexity, it's all about how it gets presented. (Look at the diablo 2 tech system)
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UnLimiTeD4 Offline
EIR Veteran
Posts: 114


« Reply #30 on: September 25, 2008, 03:52:26 pm »

And players will fanatically volunteer only to drop off 2 weeks later in 30% of the cases....  you get my point.
I love OMG for ultimate customisation, well they could go even further, Just I question if everyone will.
Gonna make a poll on players preferences soon, anyways, I'll get my answers then, and thats nothing 'bout omg.


Damn, Killer cut it to one sentence. Thanks. Smiley

@ unknown: it was hacknslay, more compare it with nwn2 or other roleplay
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #31 on: September 25, 2008, 03:56:35 pm »

actually i was reading shit wrong, but still this is an OMG info thread, can the discussion be moved to its own thread?
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #32 on: September 26, 2008, 10:11:58 am »

actually i was reading shit wrong, but still this is an OMG info thread, can the discussion be moved to its own thread?

Moved to its own discussion thread.  Original thread remains locked at Cozmo's request so only he can update as necessary.  Please use this as your discussion thread for the info thread.  Thanks.
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