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Author Topic: [BETA]4p_Lanteville  (Read 13686 times)
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #20 on: November 16, 2008, 11:16:48 am »

I guess this thread can be deleted. No reason to have it if you think we are not worth downloading it.

I downloaded it.
It could use a bit of... harder to block with tanktraps.
like a pond or something
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Quote from: CrazyWR
My tigers get penetrated by everything.  Its really really frustrating.
Your tiger is a whore
MasonDon Offline
EIR Veteran
Posts: 239


« Reply #21 on: November 16, 2008, 11:32:15 am »

Kick Ass Map




Needs a roundhouse kick. Not a fist.
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89th Armor Division Commander
"Never fight with an Idiot. He'll drag you down to his level and beat you by experience."
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spartan117_93 Offline
EIR Regular
Posts: 1


« Reply #22 on: November 16, 2008, 12:31:58 pm »

I guess this thread can be deleted. No reason to have it if you think we are not worth downloading it.
i'm going to put it back for download after some more playtests.
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NevyenTLS Offline
EIR Regular
Posts: 47


« Reply #23 on: December 01, 2008, 01:01:10 am »

can we get a hold of the map now plz?
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Wildfire
Guest
« Reply #24 on: December 01, 2008, 02:16:34 am »

spartan, put it up, it's a great map and i think it's a great alternative to the other maps im tired of now.

also, it's already in the module, so release it man.

if anyone want to play the map with  me, pm me i'll send u link.
« Last Edit: December 01, 2008, 02:20:03 am by Wildfire » Logged
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #25 on: December 01, 2008, 05:41:41 am »

²
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Apex Offline
Honoured Member
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Posts: 2971


« Reply #26 on: December 01, 2008, 06:33:41 am »

This map probably sucks.
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Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #27 on: December 01, 2008, 06:35:53 am »

Private Beta? WTF.
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Unkn0wn Offline
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Posts: 18379


« Reply #28 on: December 01, 2008, 06:38:02 am »

I played it, like I said it's a great map but doing private betas is kinda stupid Wink.
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Wildfire
Guest
« Reply #29 on: December 01, 2008, 07:02:00 am »

http://files.filefront.com/4p+lantevillebetasga/;12518506;/fileinfo.html
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spartan117 Offline
Community Mapper
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Posts: 65


« Reply #30 on: December 03, 2008, 09:53:34 pm »

sorry i went away for a wile(band camp), and apex no my map doesn't suck. I did a private beta because no one would play it cause they said it hadn't been tested.
Latest version, think this is going to be my finale.
« Last Edit: December 03, 2008, 11:01:31 pm by spartan117 » Logged

salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #31 on: December 03, 2008, 09:59:14 pm »

I apologize for not having tried your maps yet, I garauntee you my games will be getting played on this one and any constructive good feedback I get will be posted for ya.
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spartan117 Offline
Community Mapper
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Posts: 65


« Reply #32 on: December 03, 2008, 10:00:32 pm »

I apologize for not having tried your maps yet, I garauntee you my games will be getting played on this one and any constructive good feedback I get will be posted for ya.
Its all good, no one has to try them.
« Last Edit: December 03, 2008, 11:01:22 pm by spartan117 » Logged
spartan117 Offline
Community Mapper
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Posts: 65


« Reply #33 on: December 03, 2008, 11:03:45 pm »

The last download link its outdated.
  Download
http://files.filefront.com/4p+lantevillebetasga/;12547507;/fileinfo.html
« Last Edit: December 03, 2008, 11:43:05 pm by spartan117 » Logged
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #34 on: December 07, 2008, 09:29:06 am »

Please rerelease as 4p_Lanteville instead of 4p_Lantevillebeta. Else people won't be able to play on your map Wink.
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spartan117 Offline
Community Mapper
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Posts: 65


« Reply #35 on: December 07, 2008, 11:54:24 am »

http://files.filefront.com/4p+lantevillesga/;12582560;/fileinfo.html
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #36 on: December 09, 2008, 12:11:58 pm »

If you split the map in half, south side has 9 sectors where as the top side has 8. This needs to be adressed as late game this can cause severe pop bleed for the north side players.
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #37 on: December 10, 2008, 01:33:03 pm »

If you split the map in half, south side has 9 sectors where as the top side has 8. This needs to be adressed as late game this can cause severe pop bleed for the north side players.

qft
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Schultz Offline
EIR Veteran
Posts: 679


« Reply #38 on: December 13, 2008, 10:54:46 am »

We just played the map. Spartan really nice work on details, and map making but a couple of things that ruin the experience.

a) The sectors. They need to reworked. They arent evenly match on both sides, and theyre awkward. Some of the sectors were placed badly, and some others felt like they there was no need for them to be separate.
b) Map has too much hedges and trees.
I already suggested you via pm to make it more open cause it feels like a jungle in there.
c) The blocks of houses on the centre road need to be spread more, and houses with no windows facing the attacker on critical points of map, dont really add up to the utility of something.

Theres a lot of difficulty to be tactical on the map mainly because of the terain, cause it blocks you with trees, hedges, buildings that shouldnt be placed on that area, and because of the sectors forcing the action on centre you cant avoid that. So you get buildings piled up awkwardly on small areas.

Detail is great but we found that it created a bit of lag, so you may want to know that too.

What i would want to see is more fluidity, more open spaces, a rework sector layout with less crowded sectors and more open action.
Hope this helps. Smiley
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