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Author Topic: How are the Axis losing? Allies OP? Bullshit.  (Read 6348 times)
0 Members and 7 Guests are viewing this topic.
Wildfire
Guest
« on: December 11, 2008, 03:54:21 am »

When and where are they losing? Do I just choose bad partners or something? I've lost 3 straight games and neither of them have been close really. I duno, I just dont see it. I guess I"m just pissed. fuck my callie company, I'm going back to playing infantry!!!

also...please stop with the "allies are OP" i'm so sick of it man. They really are not. I just dont see it when you have hmg's that suppress easily, schecks that can take out at guns in 2-3 shots, pak sniping, tigers, Kt's, puma's, panthers, stuh's, stuka's. Some of the equipment that the axis have are just insane and you have to bring so much from the allied side just to kill one unit sometime. Hell, it's hard as heck to even win a game without getting a negative K/d ratio, while you may see an axis player have a 3-1 ratio when they win. It's just insane. God this game can be so aggravating sometimes...

and yes, i'm kinda pissed cuz my callie got v1's...but that had to do with the axis's wonderful stealth stormies and the stupid games pathing, which btw, had gotten more of my callies killed than anything. Dont u love the sherman shimey?
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NationalSozialismus Offline
EIR Veteran
Posts: 56


« Reply #1 on: December 11, 2008, 04:35:56 am »

Quote
and yes, i'm kinda pissed cuz my callie got v1's...but that had to do with the axis's wonderful stealth stormies and the stupid games pathing, which btw, had gotten more of my callies killed than anything. Don't u love the sherman shimey?

Good, I will be here to laugh every single time one of them dies from a V1, it's about the only way we ever manage to kill them. We have no counter besides that, do don't bitch about it, boo hoo, every game axis wins even, we're down to no call ins if any at all, because your artillery slaughters us, qq op, qq.

See how you feel when shitty pathing kills your KT, it is far, far worse when you have slower axis vehicles, then bad pathing costs you a vehicle which is over 10% of your resources.

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I play Axis and Allies equally.
31stPzGren Offline
EIR Veteran
Posts: 455


« Reply #2 on: December 11, 2008, 04:38:17 am »

When and where are they losing? Do I just choose bad partners or something? I've lost 3 straight games and neither of them have been close really.

Don't worry, its just that you aren't stacking. Try playing with the top players on your team some other time and you'll find that its a breeze.

I just dont see it when you have hmg's that suppress easily, schecks that can take out at guns in 2-3 shots, pak sniping, tigers, Kt's, puma's, panthers, stuh's, stuka's. Some of the equipment that the axis have are just insane...

They cost significantly more. While Axis have HMGs, allies have 2 units that allows them to negate suppression with fire up where as the axis units only gain suppression resistance with VETERANCY. This is a highly subjective scenario. They don't get the vet until a few battles later.

If you want to contest the issue of veterancy, then we will have to ask how did they keep so much vet? As others have mentioned in other threads, to win a match, it often costs more and units may be lost in the process (so why should we "reward" losing).

Pak gun's cloak are only useful in the hands of a good player. I have played with a newbie whose pak gun never fired a single shot from the start of the game to its demise. All it did was run up and down trying to shoot tanks and getting flanked.

and you have to bring so much from the allied side just to kill one unit sometime. Hell, it's hard as heck to even win a game without getting a negative K/d ratio, while you may see an axis player have a 3-1 ratio when they win.

Its common to have at least a 1.5 to 1 kill ratio if you compare generic squad sizes.

Engineer to Pio = 3:2
Rifles to Grens = 3:2
Rifles to Volks = 6:5

On top of that, strap in the costs of the units. LET US ASSUME THAT THE UNITS ARE ECONOMICALLY PRICED so don't shoot me anything about cost effectiveness & efficiency of usage. I CITE CETERIS PARIBUS.

Rifles : 200MP / 6 Men = 33.333333333333 MP, lets assume 33.3 MP
Volks : 195MP / 5 Men = 39 MP
Grens : 240MP / 4 Men = 60 MP

According to the availability & Cost of MP per man the ratios of cost are estimated at

Rifles to Gren = 9 : 5
Rifles to Volks = 23 : 20

Depending on the mix of troops, you will always have increased causualties so the kill death ratio is quite unjustifiable. On top of that, it is common to retreat grenadiers which have lost 3 men, sometimes even 2 in desperate situations where as Rifles can afford to retreat after losing 5 men or maybe 4. All these contribute to giving axis players a higher kill to death ratio.

and yes, i'm kinda pissed cuz my callie got v1's...but that had to do with the axis's wonderful stealth stormies and the stupid games pathing, which btw, had gotten more of my callies killed than anything. Dont u love the sherman shimey?

If you think pathing with a Calliope is hard, try pathing a stug to hit something while being flanked by a M10, or compare pathing a stug to crush infantry to a "power sliding" M10. A sherman comparison will be out of its class.

Also, have you ever tried using "stealth" stormies?

I can say that I am one of the foremost pioneers in using a largely stormtrooper infantry army, even when it cost 330MP and I can tell you that they are only useful under intensive micro against CREDIBLE opponents. Their weak resistance to suppression also means that almost anything with some suppressive ability will instantly "own" them. Not quite literally but being immobilised deep behind enemy lines is a bad idea.

Please think out your arguments more before placing it up. Allies have some blatant disadvantages against the Axis but you are just not pointing the right ones out :p and I'm not about to help you with it either.
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BuggsBunny Offline
EIR Regular
Posts: 1


« Reply #3 on: December 11, 2008, 04:58:40 am »

edit
« Last Edit: December 11, 2008, 05:01:00 am by BuggsBunny » Logged
Tymathee Offline
Donator
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Posts: 9741



« Reply #4 on: December 11, 2008, 05:16:14 am »

i was just venting gren. I'm going back to my infantry company anyway, while a callie is fun, the high resources it takes away seriously cripple ur company
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Schultz Offline
EIR Veteran
Posts: 679


« Reply #5 on: December 11, 2008, 05:31:44 am »

Im becoming too tired with the monotony of eir games concerning arti.
I think it focus gameplay on a particular area.

I'd vote for a limit of arti and a change to unit stats any time.

I'd also vote for increasing cool down time and limmiting off maps any day too.

To supplement that, i think axis mortar and allied should get about the same range.
Its retarded the way it is, it only gives another reason for arti spam against support weps.

I want more tank and infantry battles, without the button "initiate doom sequence in 3-2-1"

I mean for FFS, 5 off maps as infantry, im going to give that a try and see how lame it is.

I wanna see more tactics, more strategy involved.

You know just because some things are like they are in vanilla, doesnt mean they should be carried in a persistent mod, that has negated fondumental aspects of the original game relic put out anyway.

I dunno, for me arti should be a secondary means for attacking, not the fuckin lead.

We played a 4v4 yesterday on ardenne valey, we had two calliopes, and one howitzer.
We mostly stayed back and bombed the shit out of 2 kts, one tiger, one panther and several p4s.
Then moved in and had the cakewalk.

« Last Edit: December 11, 2008, 05:46:19 am by Schultz » Logged
GenericNameAxis Offline
EIR Veteran
Posts: 176


« Reply #6 on: December 14, 2008, 01:26:40 pm »

Every time I play on Abbeville the town is 100% leveled every single building is flattened and the ground is charred. Why?
   
   Its because of artillery spam. Every single game I play there is either a calliope, T4 offmap, or air superiority.
        I win almost every single infantry vs infantry battle on the ground but then they decide that my 2 grens are a great target, calliope them then I am forced to retreat them. I have 172 pop in my company how am I supposed to keep an effective fighting force on the field for 45 minutes when I only have 10 grens and 5 volks and the amount that will get saturated by artillery is about 5/5. I think the solution to the problem is simple, either give us 10k manpower so we can last a bit longer or significantly nerf the allied artillery or put some limts on the amount you can have, because right now,

  The axis have no counter to the calliope besides the lucky V1 and tank rush.
  The axis have no counter to Airborne offmap since it nearly unavoidable.
  The axis can counter howitzers with storm troopers and V1s, however the howitzers are cheap and expenable.
  The axis have nothing equal to T4 offmap.

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ke
Mysthalin_Armor Offline
EIR Veteran
Posts: 105


« Reply #7 on: December 14, 2008, 01:31:04 pm »

subversion... much worse than arty.
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UnLimiTeD6 Offline
EIR Regular
Posts: 47


« Reply #8 on: December 14, 2008, 01:33:12 pm »

Rocket artillery, kills calliopes, and it's 4 uses. Wink
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colonelklink1942 Offline
EIR Regular
Posts: 6


« Reply #9 on: December 14, 2008, 01:33:46 pm »


   
 
  The axis have nothing equal to T4 offmap.


well the last few games i've played as axis or allies there have been alot of callis, stukas, nebles, and howi's and tier 4 rocket arty is pretty powerful as well as tier 3 firestorm but i do play both allies and axis so i feel your pain in losing alot of infantry to a calli barage or a strafing run or bombing run
but the air units are very vulnrable to ostwinds and i've seen it hgappen before a bombing run plane get off one of it's rockets but then get shot down
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #10 on: December 14, 2008, 01:34:08 pm »

Sabotage has to go indeed.
Artillery itself is a little more tricky although I do agree with the general concern that arty spam + 8k manpower can out-attrition one real easy, forcing one to pretty much go all-in on the offensive, risking heavy losses. When he doesn't have any counter artillery at least... That being said, most off-maps and small amounts of on-map pieces aren't really a problem imo. It's only when they get spammed by multiple players that it really gets aggrevating.
« Last Edit: December 14, 2008, 01:37:34 pm by Unkn0wn » Logged
Gen Offline
EIR Regular
Posts: 33


« Reply #11 on: December 14, 2008, 01:34:21 pm »

Its also a T4 that most people don't use because of the worthlessness of the tree if you don't like stukas.
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No its not necessary to sneak a pak and several storm trooper squads behind to kill their calliope if the game is already over.
Gen Offline
EIR Regular
Posts: 33


« Reply #12 on: December 14, 2008, 01:38:46 pm »

but the air units are very vulnrable to ostwinds and i've seen it hgappen before a bombing run plane get off one of it's rockets but then get shot

  Then the planes crash into your troops
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BoDyBaG2224TLS Offline
EIR Veteran
Posts: 798


« Reply #13 on: December 14, 2008, 01:45:28 pm »

Axis have unlocked the power of their T4s and have actually adapted so they play better.
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Guderian Offline
EIR Veteran
Posts: 817



« Reply #14 on: December 19, 2008, 12:47:05 pm »

Axis have unlocked the power of their T4s and have actually adapted so they play better.

The plane does about 10 times more dmg.

You cant steer a 50 kilo bomb.
But.
You can steer a one ton plane.
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Eir customer support staff.
Wildfire
Guest
« Reply #15 on: December 19, 2008, 02:25:57 pm »

the allies have artillery to counter the axis armour superiority. If you want to talk OP. Panzer IV's will own Shermans one to one (no micro) same with stugs cuz of their high front armor. Then, after that they get panthers and tigers and king tigers,

So please, dont even talk about artillery when axis armor supremely outweighs the allies armor and anti tank capabilities. You can say at guns do more damage but they have same range as pak and can't cloak for 3 shots like pak, and schecks kill at guns in 2-3 hits, pak in about 3-4 hits, both tigers get a bonus vs at guns, and fausts are more useful than stickies because their wind up time is shorter and it's harder to tell when someone will use a faust than when someone will use a sticky.

So, boo hoo, allies spam arty, that's the only thing we've got going for us really other than more infantry per squad. So bah...i dont wanna hear it. The axis have kicked the allies butt for so long in EIR, it's about time we get ours.
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kingterranes Offline
EIR Regular
Posts: 49


« Reply #16 on: December 19, 2008, 02:37:31 pm »

tank reapers / rr's / ap / cost ratio / repairs (zomgs) / some damn good doctrine tank stuff (aouto repair (FCKING HELL GOT DAMIT ONE CRIT HIT AND ONE SEC AND GUNS BACK IN ACTION FUCKING HELL)

i would say allies have some good at abilitys
and for allies tanks the croc in itself and the cost ratios makes the allied tanks ecuall to axis armor (in that perspective so to say)

what were we talking about anyway?
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Tymathee Offline
Donator
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Posts: 9741



« Reply #17 on: December 19, 2008, 02:38:59 pm »

....the croc makes allied tanks equal to axis amor? are you insane?
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kingterranes Offline
EIR Regular
Posts: 49


« Reply #18 on: December 19, 2008, 02:40:05 pm »

shieses christ i dident mean them agienst each other i meant allied tanks'''''' and german tanks''''''' in general so to say
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BlackBanana Offline
EIR Veteran
Posts: 56


« Reply #19 on: December 19, 2008, 02:46:19 pm »

For sure. and jeep makes allies infantry same as triple vet knight cross holders.
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