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Author Topic: [Beta] 4p_Varaville  (Read 17206 times)
0 Members and 9 Guests are viewing this topic.
salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #40 on: February 12, 2009, 04:16:39 am »

look forward to trying it
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Schultz Offline
EIR Veteran
Posts: 679


« Reply #41 on: February 12, 2009, 06:15:02 am »


Also, lookout for my next map, Forked Road (original eh? Wink)

Maybe we can have that as exclusive to EiRR  Grin Roll Eyes Cheesy
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.::HeaTSeeKeR::. Offline
EIR Regular
Posts: 19


« Reply #42 on: February 15, 2009, 06:05:54 am »

wait till its finished Smiley

im still not 100% on the design of it so..... cood be a while
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"Oh sorry, dont let me interfere with ur fancy dieing talk. now DIE!" Sarge, Red vs Blue


Thats right... I went there.
overfreeze222 Offline
Content Creator
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Posts: 199


« Reply #43 on: March 15, 2009, 05:51:38 am »

seems my last post was false. Ive made more changes.

 - Changed lots of trees
 - Moved some splats
 - Some detail changes

thats about it. Smiley

link on font page
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Never EVER not cut leave out the blood drippings on a computer case.
I did, and the Power-supply literally EXPLODED.
The most uncomprehensible post on the forums... Ever.
Schultz Offline
EIR Veteran
Posts: 679


« Reply #44 on: March 15, 2009, 09:12:00 am »

Is it finished yet ? Can we add this to the database so we can test it?
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Unkn0wn Offline
No longer retired
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Posts: 18378


« Reply #45 on: March 15, 2009, 11:12:12 am »

You shouldn't 'move' some splats, you should add a lot more Wink.

Also, screenshots!
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overfreeze222 Offline
Content Creator
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Posts: 199


« Reply #46 on: March 18, 2009, 01:49:52 am »

Ahh, there are PA-LENTY of splats, just not in the rite spots.
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sgMisten Offline
Donator
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Posts: 778


« Reply #47 on: March 18, 2009, 03:10:18 am »

Main area of contention is essentially 2 open areas with some wrecked houses in the middle to split it. Then on either end of that area are some garrisonable houses to allow defenders to dig in.

Could be alright, but the game we just played was really really static, so not gonna be able to comment much.
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overfreeze222 Offline
Content Creator
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Posts: 199


« Reply #48 on: March 18, 2009, 05:48:54 am »

tbh i dont think this works well with R mode. woodnt mind some atk/def games on it
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #49 on: March 18, 2009, 11:33:11 am »

I have it on my list to add to the module for 004 don't worry.
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Lai Offline
Propaganda Minister
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Posts: 3060


« Reply #50 on: March 21, 2009, 07:06:50 am »

the huge fence needs some openings.
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overfreeze222 Offline
Content Creator
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Posts: 199


« Reply #51 on: June 12, 2009, 09:25:46 pm »

Ok. I have decided to start workin gon my map again and its finally finished. The last few changes were:

- Moved houses in the center further down the map, to balance it out.
- Replaced houses with a little town square, some trees and things.
- Put openings in the large fence stretching across the big field.
- Removed/replaced some more trees.

And Unless there are some balance issues that really stick out, that should be it.

Link on front page
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