Unkn0wn
No longer retired
Posts: 18379
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« Reply #100 on: January 10, 2009, 12:17:24 pm » |
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The biggest misconception is that it repairs at a set HP/s codewise like health regen when repair is actually treated very different. Hence why the value 0.20 is 'correct' but not as a percentage or value/s.
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MysthalinBlitz
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« Reply #101 on: January 10, 2009, 12:21:03 pm » |
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Then tell us what it means, rather than play smart. I mean, what's the reason behind "We're not allowed to tell". The communities brains gonna blow out cause it's too complex?
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UnLimiTeDTLS2
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« Reply #102 on: January 10, 2009, 12:25:06 pm » |
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The question is still: what did the devs set it to? And why is it higher than we were told some while back?
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #103 on: January 10, 2009, 12:28:55 pm » |
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I can't explain it because I barely understand it in detail my self, I just know it goes by a way different system. Because of that, the devs didn't 'lie' to you. The values, 0.15 for vehicles and 0.20 for tanks are correct but don't apply to HP/S or %s. From what I have gathered however, tank repair speed is currently about 1.5 HP/S.
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Bodybag2224-Armor
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« Reply #104 on: January 10, 2009, 12:45:15 pm » |
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Fuck it I'm done arguing, obviously the axis are fucked can't win and allies are way OP, the devs are all secret ninjas who don't reveal truth, and chaos is god.
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Tymathee
Donator
Posts: 9741
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« Reply #105 on: January 10, 2009, 01:03:46 pm » |
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yes, allies are OP even though axis have gotten 400 territories in the last week "o
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"I want proof!" "I have proof!" "Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #106 on: January 10, 2009, 01:08:21 pm » |
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Winning or losing the war has nothing to do with which side is actually winning/losing most battles. You can be on the offensive and win a war with only a 50% win ratio due to the way this system works.
And OP T4s generally don't dramatically alter the win/loss % of a faction, doesn't make them less OP though.
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Guderian
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« Reply #107 on: January 12, 2009, 10:21:17 am » |
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though this community is really hostile to just tuneee stuff its either there ore its on a buss to a library
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Eir customer support staff.
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Sach
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« Reply #108 on: January 12, 2009, 11:38:16 am » |
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though this community is really hostile to just tuneee stuff its either there ore its on a buss to a library
You took the words right out of my mouth.
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Sach Wins! Would people please stop killing my AVREs. Not cool.
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SSPzDivision
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« Reply #109 on: January 14, 2009, 05:00:38 am » |
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LoL OBM rulz still it saves tanks
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31stPzGren
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« Reply #110 on: January 14, 2009, 11:23:56 am » |
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And OP T4s generally don't dramatically alter the win/loss % of a faction, doesn't make them less OP though.
If everyone went Air Superiority... I'm sure that would change results quite a bit.
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salan
Synergies TL2 mod!
Posts: 6290
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« Reply #111 on: January 14, 2009, 11:41:25 am » |
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that's still a much more hit or miss t4 then a passive one like OBM.
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Guderian
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« Reply #112 on: January 14, 2009, 12:22:06 pm » |
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its just that obm is CoNsTaNtLy repairing All vehicles.
Even got damn jeeps.
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31stPzGren
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« Reply #113 on: January 14, 2009, 07:18:40 pm » |
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Then everyone should go OBM and spam vehicle companies.
2x OBM companies 1 Guy gets Pershing 1 Guy gets Halftracks & M8s plus the ability to cap with vehicle
For 3v3 Last guy gets a calliope with dual rocket racks.
Good Enough?
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Killer344
The Inquisitor
Posts: 6904
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« Reply #114 on: January 14, 2009, 08:19:35 pm » |
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and a sherman spammer for a 4vs4
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
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Gen
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« Reply #115 on: January 14, 2009, 10:32:00 pm » |
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Sherman spam is more effective than pershings.
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No its not necessary to sneak a pak and several storm trooper squads behind to kill their calliope if the game is already over.
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Bodybag2224-Armor
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« Reply #116 on: January 14, 2009, 10:49:37 pm » |
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Unless you have 2 Pershings, onboard, and a cally or 3 Pershings.
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Malevolence
Donator
Posts: 1871
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« Reply #117 on: January 15, 2009, 03:26:08 pm » |
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Can the dev team tell us how much damage onboard repairs already?
Doesn't matter how many people understand it, hell give me a function as the formula for all I care, we could use some information here...
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Akranadas' Greatest Hits, Volume 1: Vet has nothing to do with unit preformance. We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #118 on: January 15, 2009, 05:42:07 pm » |
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My sources say it comes down to 1.5 HP/s.
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puddin2
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« Reply #119 on: January 15, 2009, 06:19:18 pm » |
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its not that fast it was aroudn .66 or .99 last time we had the argument and fl said something. but since it reairs at all times and engies on allies get a 50% repair boost and vet 2 engies et repair boost again, its like super dudper reparing most times.
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