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EIR:R Secrets Revealed 3: Repair Rates and a NEW EIR map!
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Topic: EIR:R Secrets Revealed 3: Repair Rates and a NEW EIR map! (Read 17298 times)
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Skaevola2
EIR Regular
Posts: 33
Re: EIR:R Secrets Revealed 3: Repair Rates and a NEW EIR map!
«
Reply #40 on:
January 29, 2009, 07:08:12 pm »
Quote from: Skaevola2 on January 29, 2009, 07:07:39 pm
Quote from: CrazyWR on January 29, 2009, 06:59:12 pm
Are you reducing the cost of PGrens to compensate for the fact they'll be spending most of their time repairing instead of fighting?
Why would they do that?
To expand; Shouldn't they get an extra cost because they are more useful now?
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Igawa
EIR Veteran
Posts: 113
Re: EIR:R Secrets Revealed 3: Repair Rates and a NEW EIR map!
«
Reply #41 on:
January 29, 2009, 09:10:51 pm »
Regular Pzgrens are crappy! Man to man they are NOT as powerful or as hardy as Grens....IIRC they are only a little better than volks
I'd be unhappy if they were made more expensive, especially since PE are already kinda shortchanged on infantry to begin with. Yeah Assault squads are pretty nice, but Tank Busters can't get doubleshreks (might be wrong) and there is NO HMG (which for axis is a massive problem in itself)
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stumpster
Honoured Member
Posts: 2197
Re: EIR:R Secrets Revealed 3: Repair Rates and a NEW EIR map!
«
Reply #42 on:
January 29, 2009, 09:27:06 pm »
Panzergrenadiers are complicated where they fall in the area of infantry. Their rifle falls right between Volks/Grens, and although they only have 55 health per man they have Soldier armor which is useful against small arms fire. For instance, against a regular Riflemen squad the Panzergrenadiers will act as though they have slightly more than 80 health per man, because they only take .6 damage from the M1 Garand. It's going to be complicated to balance them out, but that goes without saying.
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Step out of the way. He'll keep going until he hits a wall, that being Akranadas. Let him go unmolested, his journey will take less time.
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