http://www.moddb.com/games/spring-1944/Spring: 1944 will feature several unique gameplay elements, as well as some traditional gameplay styles given a new twist. Our development is focused primarily upon multiplayer gameplay, which the Spring RTS engine was designed for, though we expect to offer a lot more depth and experience than simple competitional gaming.
First and foremost, there will be several different game modes developed in which you can fight against or with a friend or teams of friends. Some of these game modes include:
Traditional - Command & Conquer-style gameplay, where the game revolves around building units on the battlefield, collecting resources, and defeating your opponent.
Scenario - Play against a human opponent or team up with a friend against the AI to re-enact various scenarios, such as the Normandy Invasion, Operation: Market Garden, the Ardennes Offensive, and other landmark engagements, the goal generally being to comprehensively defeat your opponent in one way or another.
Objective - Carry out specific battlefield objectives with or against a friend; infiltrate behind German lines with a team of Commandos to destroy an important artillery battery; seek and destroy hidden ammunition dumps with a flight of attack fighters; organize a force of Partisans to strike vital communications and supply lines.
Annihilation - Select your forces and deploy them onto the battlefield for some massive freeform engagements against your enemy.
Whether you're commanding a platoon of infantryman or an entire armoured vision with a friend, battles can be as small or as massive as you'd like (well, within some reason, of course). The only real limitation is what your opponent is ready for, and whether or not your computer can handle hundreds of infantrymen and dozens of tanks pounding the crap out of one another.
looks cool !
and it was out today!