Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 29, 2024, 09:59:16 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
General Forums
>
General Discussion
>
Picked up Weapons?
Pages: [
1
]
2
Go Down
Print
Author
Topic: Picked up Weapons? (Read 11102 times)
0 Members and 1 Guest are viewing this topic.
ComradeMirror
EIR Regular
Posts: 8
Picked up Weapons?
«
on:
February 03, 2007, 11:44:08 am »
I don't think I've seen this said in the posts. But will picked up weapons stay on your men. Like if you pick up BARs with your volks or a bazooka does it transfer onto your next battle if you keep it?
Logged
Link to Ventrilo
http://ventrilo://ventrilo1.sjc.powervs.com:5005/servername=TheMotherland
fldash
Founder
Posts: 9755
Re: Picked up Weapons?
«
Reply #1 on:
February 03, 2007, 12:30:32 pm »
No, perhaps in the future, but right now it can't.
Logged
Soulis6
EIR Regular
Posts: 33
Re: Picked up Weapons?
«
Reply #2 on:
February 03, 2007, 03:30:02 pm »
Makes sense this way realisticaly as well. If you picked up an enemy weapon you might be able to use it for a
short while but most likely wouldnt have the ammunition or technical knowledge to maintain it.
Logged
Lai
Propaganda Minister
Posts: 3060
Re: Picked up Weapons?
«
Reply #3 on:
February 19, 2007, 04:38:36 pm »
My suggestion is to give the player who picked up the weapon a compensation in munitions for not being able to keep the weapon. For example an allied player receives 62 munitions for a picked up panzershreck after the battle (50% of the munitions cost).
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: Picked up Weapons?
«
Reply #4 on:
February 19, 2007, 06:34:55 pm »
Problem is though I don't think the system can even keep track of the picked up weapons, so it might be too hard for picked up weapons to be refunded.
And as Soulis6 stated aswell, when soldiers picked up enemy weapons in reality, for whatever reason they might have, they usually didn't hold on to it for a very long time. (When they got the chance to switch again I image most of them did anyway.)
Ofcourse rest was kept as souvenir
.
Logged
SturmHaubitze
EIR Veteran
Posts: 112
Re: Picked up Weapons?
«
Reply #5 on:
February 22, 2007, 06:40:55 pm »
In reality, it varied from weapon to weapon. Getting ammunition for your newly acquired weapon is one concern, but also it might need special parts or maintenance that you either can't provide, or don't know how to provide. There's also the concern that firing it will make you sound like an enemy, so friendly fire becomes a problem. Your superior might also dislike you having it, and order you to dump it at the first opportunity.
Field guns and vehicles were a different story, especially tanks. Germany and Russia often fielded looted tanks when things got desperate, and the Red Army laid out specific instructions on what German tanks should be kept and cared for. They even translated the field manuals so that their crews could maintain them properly. Panzer III's and IV's were often kept and maintained, while Panthers and Tigers were only used until they broke down, as they found them too bothersome to keep running. A few types of Russian field gun were captured in such large quantities that they ended up with a German PaK designation and used on tankhunters and in antitank platoons.
Oh yeah... back on topic...
I think you shouldn't keep picked up weapons, and that it's fine that you receive nothing for them. You already gained an advantage by stealing them and using them against your opponent, so compounding that advantage by making it permanent seems a bit too punishing to the losing player.
«
Last Edit: February 22, 2007, 06:48:06 pm by SturmHaubitze
»
Logged
Bloodbank/Axis
EIR Regular
Posts: 2
Re: Picked up Weapons?
«
Reply #6 on:
February 26, 2007, 04:36:43 pm »
i agree
Logged
acker
EIR Veteran
Posts: 2053
Re: Picked up Weapons?
«
Reply #7 on:
March 06, 2007, 11:40:11 pm »
I think companies should be rewarded for bothering to save all that junk (BARs, MG42s, AT guns).
I can think of two good ways to do this.
1:
Do Not
pernamently attach the weapon to the squad that captured the weapon. Instead, make the weapon part of the "force pool" (where you get upgrades), and make it attachable to a squad free (or with a small munitions penalty to represent weapon maintenance). In the case of AT guns/other field guns, the capping system should not be free, but the weapon should be availiable to the squad at 75%-50% the cost.
2: As someone posted above, give 1/2 of the cost of the weapon to the player after the match (applies to AT guns/nebels, too). Or the moolah could be given directly to the general.
Logged
Harry Palms
EIR Veteran
Posts: 129
Re: Picked up Weapons?
«
Reply #8 on:
March 07, 2007, 03:38:23 pm »
sounds fair enough
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: Picked up Weapons?
«
Reply #9 on:
March 07, 2007, 03:50:41 pm »
At this point though, I think it's just a little too harsh for fl- to code into the game.
And ofcourse in reality, as mentioned before, they hardly ever kept those captured weapons.
(Aside from captured tanks that were extensively used at the end of the war.)
However, I understand your point of view as it makes sense that you would get to keep them or get a reward for them one way or another.
Logged
Forefall
Honoured Member
Posts: 1926
Re: Picked up Weapons?
«
Reply #10 on:
March 07, 2007, 04:06:36 pm »
I don't think it does make sense. A BAR without appropriate ammo or parts is useless to the axis, much like a panzerfaust would be to the allies. In my opinion it is quite reasonable to receive no benefit other than the temporary in game use of such a weapon.
Logged
Harry Palms
EIR Veteran
Posts: 129
Re: Picked up Weapons?
«
Reply #11 on:
March 07, 2007, 04:29:40 pm »
very true, indeed. I concur.
Logged
Raddish
The one who wasnt what was
EIR Veteran
Posts: 193
Re: Picked up Weapons?
«
Reply #12 on:
March 07, 2007, 05:18:48 pm »
it could be that they get to use the weapon for 1 battle before losing it from the ammo scavanged after the battle.
Logged
http://raddish.myminicity.com/
<--- Click Please
Jaden
EIR Regular
Posts: 15
Re: Picked up Weapons?
«
Reply #13 on:
March 07, 2007, 06:52:18 pm »
I would prefer it that you at least get the men that feilded the weapon back in their squad, after all first things first you need those riflemen
Secondly, I don't agree with giving rewards to people who capture weapons. It dosn't make sense, they got the advantage in the battle when they captured that AT gun and killed the enemies Tanks. In a sense, thats a huge lose for the loser. Why deepen the gap?
Logged
acker
EIR Veteran
Posts: 2053
Re: Picked up Weapons?
«
Reply #14 on:
March 07, 2007, 07:16:43 pm »
Actually, it does make sense. It forces people to stop throwing away munitions/fuel without thought to thier actions. Might actually make commanders think when they give that nebel to a hopelessly outmatched company. And I can think of hilarious strategies (but I can't play the game very well) where someone
deliberately doesn't spend munitions on LMG42s because he can capture enemy BARs. Risky, but if it works, he saves a lot of resources (enough to throw one bundled grenade *lol*).
Also, I have a question. If the team that capped weapons wins the battle, doesn't that mean that they captured the enemy companies' supplies, allowing them to field the enemies' weapons (see Vietnam. American troops tended to use captured AK-47s)(or the various partisan groups of WWII. They managed to field capped weapons without running out of ammo.)? However, if enemies retreat, they typically spike thier remaining field guns and blow up thier ammo, rendering captured firearms useless (not field guns that were already captured). And if one is forced to retreat, one generally ditches all heavy weaponary.
In other words...
1: Enemy is annihilated/retreats (80% casualties). Keep capped weapons.
2: Enemy retreats/takes losses (50% casualties). Lose capped weapons.
Logged
Raddish
The one who wasnt what was
EIR Veteran
Posts: 193
Re: Picked up Weapons?
«
Reply #15 on:
March 07, 2007, 07:21:19 pm »
i dont think there is an easy way for them to make the squad keep the weapons they have picked up and carry them over to the next battle because they are added half way through a battle as a pickup and not as an upgrade or to start with.
Logged
acker
EIR Veteran
Posts: 2053
Re: Picked up Weapons?
«
Reply #16 on:
March 07, 2007, 08:25:14 pm »
There is no doubt that this particular idea will be hard to implement. Question is, is it worth implementing.
Logged
ECFOTHERINGILL
EIR Regular
Posts: 5
Re: Picked up Weapons?
«
Reply #17 on:
March 21, 2007, 11:49:19 am »
I have administered tailor made campaigns in the Cossacks series of games a few years ago. The rules were pretty similar to what I have read here.
I do, however, suggest that there must be a balance between what is on the "wish list" for particpants and the "work list" for those implementing the campaign. I can assume that what is wished for in the picked up and keep weapons will be an absolute horror for the programmers to do as far as either reading code, etc. and then having those weapons stay with the unit in its next battle in the campaign.
The easier it is for the implementers to implement, the more playable the concept will be for the population at large.
Logged
acker
EIR Veteran
Posts: 2053
Re: Picked up Weapons?
«
Reply #18 on:
April 26, 2007, 07:38:29 pm »
This has very little to do with the ressurected topic, but is relevant nontheless.
If a weapons team dies in battle and the weapon is remanned, will the weapons team pass over to the next battle?
Besides this, I like the idea on the previous post; a long-term wishlist (as in implemented after EIR is completely done, most likely just in time for the Brits) should be created.
«
Last Edit: April 26, 2007, 07:41:58 pm by acker
»
Logged
Draygon
EIR Veteran
Posts: 1636
Re: Picked up Weapons?
«
Reply #19 on:
April 27, 2007, 12:03:34 am »
What about the idea of swapping units? Say you have a rifle squad and they pick up a check or a bazooka in your battle. Instead of having to code them keeping that into the MOD how about just swapping them out with a ranger squad. It would be the simplest form of "weapon keeping" that I can think of. If you get a machine gun picked up, add a HMG unit to the company. It is keeping the weapon, but in a different form.
Logged
Pages: [
1
]
2
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...