*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 22, 2024, 11:26:29 pm

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1]   Go Down
  Print  
Author Topic: Any thoughts of implimenting forward HQs?  (Read 2233 times)
0 Members and 1 Guest are viewing this topic.
BrotherGlacius Offline
EIR Veteran
Posts: 70



« on: February 12, 2009, 03:15:36 pm »

***** was just reading an old micro thread for CoH and it mentioned forward HQs. That got me thinking about having them in EIR.

My thoughts on it would be something like this:

1) upgrade purchased for unit (mostly builder, but could do standard inf too)
2) unit with upgrade enters building and then has the option to start building a forward HQ
3) once HQ is complete, if a call-in contains only non-vehicle units, it will deploy from the HQ, otherwise, the call-in deploys as normal (like having a non-airborne unit along with airborne..forces a normal deployment).
4) HQs can be decapped as per normal CoH. Perhaps having a forward HQ decapped has a negative effect on your call in times.

PE could upgrade a building for the healing area as per CoH.

Anyways, it was just something that popped up as I was waiting for EiR:R to be released. Smiley

***** Brother G.
Logged
salan Offline
Synergies TL2 mod!
*
Posts: 6290


« Reply #1 on: February 12, 2009, 03:20:15 pm »

Pe have a healing aura, have you read the field book in teh information section, one of the sections talks about units and how they changed for this release.
Logged

BrotherGlacius Offline
EIR Veteran
Posts: 70



« Reply #2 on: February 12, 2009, 03:34:33 pm »

***** Yeah, the locked down scout car will give them a very slow healing area. I was just translating what the PE can do to buildings in vCoH.

By the way, what PE vehicles can capture territory? I'd assume ketten and scout.

**** Brother G.
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.04 seconds with 34 queries.