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Author Topic: [Final] 4p_Road to Carentan  (Read 19593 times)
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Unkn0wn Offline
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« Reply #20 on: July 14, 2007, 04:45:27 am »

Layout is pretty much final now.

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Raddish Offline
The one who wasnt what was
EIR Veteran
Posts: 193


« Reply #21 on: July 14, 2007, 06:40:08 am »

seeing you make this map has made me want to start map makin again.......

and its a damn nice lookin map to  Smiley
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Unkn0wn Offline
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« Reply #22 on: July 14, 2007, 06:42:38 am »

More eyecandy.













I'm nearing finilisation, will need to spend quite some time detailing the fields though but the rest is almost done Smiley.
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Skunker Offline
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993


« Reply #23 on: July 15, 2007, 02:19:45 am »

Christ unknown, you have the patience of a saint. I can never get myself to fully focus on a mapping project. Though if you tell me on xfire about how you're intending to create this "frontline fighting" sector layout, I'd love to try and make one myself.

The amount of splats and splines you place in there live up to your usual standard, and thus i give your map the usual "HOLY CRAP!" as a reaction.
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Unkn0wn Offline
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« Reply #24 on: July 16, 2007, 11:24:14 am »

http://files.filefront.com//;8053262;;/ Beta version.


Once we have a map downloader i'll patch up all my maps and finalise them.
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Stranger491 Offline
Seargent Stranger
EIR Veteran
Posts: 405


« Reply #25 on: July 16, 2007, 12:19:24 pm »

The map looks awsome.
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Every mission with me is a suicide mission.
Apex Offline
Honoured Member
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Posts: 2971


« Reply #26 on: July 16, 2007, 03:38:40 pm »

Again, very good work! Maybe a downed plain, stug wreck and some craters to fill in the open fields, would give some move cover in my oppinion.
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stumpster93720 Offline
EIR Regular
Posts: 11


« Reply #27 on: July 16, 2007, 04:24:48 pm »

Heres the house

[attachment deleted by admin]
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Unkn0wn Offline
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« Reply #28 on: July 17, 2007, 05:55:43 am »

New version released:
 http://files.filefront.com//;8076030;;/


As usual, just place the .sga in your my documents/my games/Company of Heroes/WW2/scenarios.
(You'll need to create the WW2 & scenarios folders if they do not exist.)
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Kolath Offline
Commander, 2nd Infantry Division
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« Reply #29 on: July 22, 2007, 12:11:43 am »

Unknown,  is it intentional that you can capture the church and turn it into an HQ where you can buy airborne and engineers?

Also, a pathing bug, on the wide open end of the map, the house with the small square wall in the front yard, the walls block infantry from exiting the courtyard.  I had to blow a hole with bazookas to get my rifle squad out.

But besides that, played it for the first time tonight and I LOVE it!  Brilliant sector placement.  I think the more maps we get designed for EiR specifically, the better!
« Last Edit: July 22, 2007, 12:24:09 am by Kolath » Logged

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stumpster Offline
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« Reply #30 on: July 22, 2007, 01:07:04 am »

Also, a pathing bug, on the wide open end of the map, the house with the small square wall in the front yard, the walls block infantry from exiting the courtyard.  I had to blow a hole with bazookas to get my rifle squad out.

See?

I'm not going crazy, this actually does happen!  Look at my post about four posts up for the house this happens at.
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Quote
Step out of the way. He'll keep going until he hits a wall, that being Akranadas. Let him go unmolested, his journey will take less time.
Unkn0wn Offline
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« Reply #31 on: July 22, 2007, 04:41:17 am »

I'll have it fixed for the next release.

Will also look into the church issue but Imho it adds a nice touch to the map for the defending side Tongue. Although I didn't do it on purpose though Smiley.
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
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« Reply #32 on: July 22, 2007, 05:24:54 am »

whats the church issue?
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TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #33 on: July 22, 2007, 08:04:14 am »

The church is the one used in the carentan mission... and its treated as an hq building by the game. So troops can retreat to it and such.

the manor in Route-N13 is the same way, its the hq in the caen mission.
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #34 on: July 22, 2007, 10:33:36 am »

The church does add a really interesting dynamic, though.  I was pleasantly surprised to find that my retreating men went to the middle of the map instead of back to spawn.  Though I suppose that could be exploited by "retreating" guys from the spawn to the middle of the map.
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
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Posts: 4950


« Reply #35 on: July 22, 2007, 10:39:41 am »

and it can also be really annoying seeing your units retreat into the enemy.
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fldash Offline
Founder
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Posts: 9755


« Reply #36 on: July 22, 2007, 10:40:21 am »

Unkn0wn needs to fix that church, remove it from the map and replace it with something else...  If he still wants to keep it, I can make the change in the mod.
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Unkn0wn Offline
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Posts: 18379


« Reply #37 on: July 22, 2007, 11:14:03 am »

I'd rather keep the church as it's the only proper looking one Sad.

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fldash Offline
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« Reply #38 on: July 22, 2007, 11:17:21 am »

Can you tell me what it's object name is, so I can fix it?
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Skunker Offline
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993


« Reply #39 on: July 22, 2007, 12:08:46 pm »

It's the Carentan church, i think the one from SP where you are told to garrison and make into a field HQ.
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