But lets compare the two:
Survival of the units using them:
TB = Can run away at full speed
stickies = Get suppressed then pwnt
Range:
TB = Tank sniper
stickies = "In your face mothatruckah!!!"
Cooldown and also what the unit has to do/can do after use:
TB = I used it once at a time of my choosing and catch a tank in a bad spot while it can't see me coming, and kill a tank every 3/4 minutes.
stickies = I try to use it, get suppressed and pinned 5 steps towards the tank, then steamrolled by assault infantry, tank, bunker, HT, <insert random rifleman squishing unit here>
Arc and location:
TB: Can fire from outside visual range before they know what hits em, and fast enough to get them when I want to!
stickies: Gotta get close enough to get the tank driver's autograph
Speed of units:
stickies = Stroll forest stroll!
TB = Drive, Forest, Drive!!!
Retreatability of units:
stickies = Magic 'T' button! Yeh run away! But tank is sticky-free, so what was the point of retreating again?
TB = Omg, I'm drunk and my commander has to point and click me. Omg, a rifle bullet just hit me and it made my drunk driving worse(out of control)! I need to rest... Look a building!!! I'll just park infront of it. *Vrooooooooo-BOOM!* But guess what, the enemy tank is getting hit on by ma friendly neighbourhood panther / shrek blob / PAK. *Vroooo-BOOM* Woot I have a Sherman for company in scrappile heaven!
Price of units:
TB = I'm like a busy, high performing girl friend! I don't always have time for you, but when I'm here, you can be sure you'll get it off!
stickies = I'm like a non-commital friend. I may do you that favour, or I may decide to take a vacation.
This is fun
(On a serious note: Light AT HT has a very high chance of getting off the TB, riflemen stickies need to get up close and personal, exposing themselves to death on the attack. On the defence the Light AT HT's chance of getting TB off goes up dramatically, riflemen still not as reliable. The only major issue with Light AT HT I find though is that outside of FF and TB abilities it doesn't do much else. If it can be modded to be more effective it'd be great. E.g. Virtually 100% accuracy against all tanks, up RoF, even if shots bounce they still do 50% damage.)