Bug Fixes:- BergeTiger should no longer be able to resurrect.
- PIAT Ambush was taking 15 seconds to cloak, now 0 to match vCoH.
- FOO and Officer Mortar Barrage should (hopefully) no longer be exploitable.
- Flak 88 truck should no longer be getting 'stuck' at spawn
Launcher Changes:- Scrolling over a player's flag in the battle room should show ranking/win/loss/draw.
- Basic ranks implemented (See list of ranks over
here)
- Player Online list should update itself (was logging people in, but not taking them away when logged out) - caused some major lag issues.
- Changes to prevent cheating
- Lines placed to show Allied/Axis/Reinforcement gamemodes easier
- Basic punctuation added to chat box
vCoH Balance Changes Implemented:- Wehrmacht Stug main gun tracking speed increased from 15 to 30 degrees per second.
- Panzer Elite 250 Funkwagen Vampire acceleration increased from 4.5 to 6
- Removed a set suppression modifier that was applying to retreating squads on Churchill Tank Shock.(- Churchills will face their targets to perform their Tank Shock ability and get increased weapon suppression to compensate for removed set suppression action.) -These changes prevent Churchills from suppressing retreating troops.
- Panzer Elite Jagdpanther health reduced from 1800 to 1600.
- Panzerschreck accuracy vs AT guns reduced.
- Captured Panzerschreck damage vs Panzer IVs reduced.
- M10 main gun range increased from 40 to 45
- Panzer Elite Marder III 25% damage bonus vs. specifically the American M10 and M4 Sherman removed
- British gliders can no longer crush infantry
- Anti-Tank Class weapons (specifically the 37mm Pak 35, 50mm pak 38, 75mm pak 40, 17 pounder, m1 57mm atg) are now in general 5% less accurate against infantry in all scenarios, and 15% less accurate against “Sniper”, “Elite” or “Soldier” (Commonwealth Infantry, Panzer Grenadiers) type infantry that are moving.
- British Sten SMGs are less effective (damage from .75 to .6, accuracy from .85 to .
vs Infantry_heroic target type (Knights Cross Holders)
- American Rangers and Airborne "Fire-Up" ability now causes a 10 second exhaustion after use. Exhausted units move slower for the duration and have a slower rate of fire.
- Allied Sherman and M3 Halftracks will now benefit from Vehicle Cover.
- US Sherman 76mm upgraded gun penetration increased 20% (from approx .32 to .38) vs Panzer Elite Jagdpanther
- Adjusted MP40 medium range accuracy to .45
- US 76mm Sherman main gun area damage fall off changed from 1/.35/.2/.2 to 1/.4/.3/.3
- AT guns are 50% less accurate against other AT guns. This will stop cloaked 'Pak sniping' of 57mms.
- Commonwealth Tetrarch Main Gun area-of-effect radius slightly reduced, slightly reducing effectiveness vs. infantry targets.
Balance Changes:US:
- Calliope 9 pop -> 10 pop
- Riflemen availability minimum 10 -> 12
- M8 Skirts 0 MP, 100 Mun (From 110 MP, 125 Mun)
British:
- Priest 11 pop -> 10 pop
- Tommy Section availability minimum 10 -> 12
- Bren Gun MMG AP Rounds and Button now share timers to prevent players from using Button/AP Rounds simultaneously
- British Commandos come with Commando Smoke (500 second cooldown)
- Time to unpack emplacements changed to 18 seconds (was 12)
- 17 pounder build time reduced to 14 seconds (was 30)
- Mortar Emplacement build time reduced to 12 seconds (was 45)
- Bofors Emplacement build time reduced to 13 seconds (was 45)
- Vickers Emplacement build time reduced to 12 seconds (was 30)
PE:
- Bergetiger 320 MP, 155 F, 6 pop (From 320 MP, 280 F, 6 pop)
- Panzergrenadier availability minimum 10 -> 12
- Armor Skirts 90 Mun (From 50 Mun)
- Incendiary Barrage cooldown 240 seconds (From 120 seconds)
- Treadbreaker changed to match Critical tables for the Sticky Bomb.
Armor:
Green
- 95% Damaged Engine
- 5% Destroyed Secondary
Yellow
- 50% Destroy Engine
- 50% Immobilize
Red
- 50% Make Wreck
- 50% Destroy Engine
Armor Rear:
Green
- 75% Engine Damage
- 25% Destroy Secondary
Yellow
- 60% Engine Damage
- 40% Immobilize
Red
- 50% Make Wreck
- 50% Destroy Engine
Wehr:
- MP40 75 Mun (From 50 Mun)
- Grenadier availability minimum 10 -> 8
- Volksgrenadier availability minimum 10 -> 8
- Terror Reinforcement Mg42 available (from Flammenwerfer)
- Armor Skirts 90 Mun (From 50 Mun)