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Author Topic: The Humble Marder  (Read 26522 times)
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #80 on: February 19, 2009, 03:31:19 am »

Not that I have any better ideas...my current start for PE is a pak as the only AT...with an AC to block.
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #81 on: February 19, 2009, 03:35:43 am »

P4
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #82 on: February 19, 2009, 03:37:16 am »

PE
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Akranadas Offline
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Posts: 6906


« Reply #83 on: February 19, 2009, 03:38:31 am »

Wait, PE don't have a P4? Since when did we remove that?
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MannfredvonRitter Offline
EIR Veteran
Posts: 375


« Reply #84 on: February 19, 2009, 03:39:52 am »

Wait, PE don't have a P4? Since when did we remove that?
It's an anti infantry P4, can't hurt tanks at all really.
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #85 on: February 19, 2009, 03:40:36 am »

Heh.  Alright, fair enough.  I personally don't have one of those in my company since I run a Panther and an 88, but I suppose that would deal with the double stuart start.
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gamesguy2 Offline
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Posts: 2238


« Reply #86 on: February 19, 2009, 03:40:43 am »

Wait, PE don't have a P4? Since when did we remove that?
It's an anti infantry P4, can't hurt tanks at all really.

Except the PE P4 rapes stuarts, which was the point.
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gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #87 on: February 19, 2009, 03:44:28 am »

Um, Please let me know how that start counters a double stuart start with canisters...

My start handles a dual stuart start easy.  You scout ahead with the ketten so you know the stuarts are coming.  Marder+ faust will easilly destroy one stuart before it can even fire one shot, and with some creative blocking from the ketten you can reverse the marder and kill the other one.

Dual stuart start is also sheer retardation unless the Brit player built his starting call in specifically to kill a PE player, and happened to run into a PE player first.  It would fall on its face against a wehr player.
« Last Edit: February 19, 2009, 03:46:20 am by gamesguy2 » Logged
MannfredvonRitter Offline
EIR Veteran
Posts: 375


« Reply #88 on: February 19, 2009, 04:07:12 am »

stuarts aren't a problem, shermans are and shermans aren't uncommon.
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DeadlyShoe Offline
EIR Veteran
Posts: 470


« Reply #89 on: February 19, 2009, 04:10:49 am »

The sherman will tend to lead the allied attack, but the marder will hang back behind its scouts and infantry. Unless you screw up you should never be fighting that sherman on equal terms.

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This may be the most offensive thing I've read.  At least, today.
DerangedCobra Offline
EIR Regular
Posts: 4


« Reply #90 on: February 19, 2009, 04:14:11 am »

Yo gamesguy. I see your strat and i throw in mg, mortar, atg, two rifle squads (one bar, one sticky) and some flame pios.
Good morning vietnam :p
From that point i guess its more like run for the hills eh ? Grin
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DeadlyShoe Offline
EIR Veteran
Posts: 470


« Reply #91 on: February 19, 2009, 04:15:28 am »

3 support teams against a mortar halftrack?  good luck  Wink
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31stPzGren Offline
EIR Veteran
Posts: 455


« Reply #92 on: February 19, 2009, 04:16:27 am »

The basis of all of your counter arguments are based on these points

Your opponent is a fucking idiot who;

1. lets you out micro him
2. will attack you up front on your strongest flank, up against all your firepower
3. happens to bring precisely the RIGHT units for you to slaughter

You have supposedly;

1. Superior tactics and advantage of terrain and able to choose when, where and how you intend to counter your opponent's army
2. A cost-effective call in which is cheaper than the opponents


Any player worth his salt knows that all these conditions are not possible.

My PE starting call in:

1x Marder
1x FSJ with FG42s and faust
1x 4 man G43 PGs
1x Mortar HT
1x Ketten.

Sorry what?  I need 13 pop dedicated to AT for it to be effective?  I couldn't hear you over how wrong you are.

And your stupid line-up will get owned by a simple blob of rifles with grenades, BARs and stickies... which are very common call in units. God forbid, if they even brought rangers/AB+RRs or support weapons to the party.

If there's even a sniper, good luck to your sorry ass.
« Last Edit: February 19, 2009, 04:18:39 am by 31stPzGren » Logged
DerangedCobra Offline
EIR Regular
Posts: 4


« Reply #93 on: February 19, 2009, 04:19:34 am »

3 support teams against a mortar halftrack?  good luck  Wink
Yeah if i stay and getting mortared. I'll tell you what happens. I'll move in with the infantry and have the support weps following close. At one point hes gonna try to make his stand.
His mortar has 4 possible targets.
a) My mg.
b) My mortar.
c) My atg.
d) My infantry blob.

 Grin

Even if he gets lucky to kill one support wep, im gonna close down on him and take all his stuff out with the rest. GG.

Whats he gonna do, run down on me with his infantry ? Cheesy
Get in a house ? Go guerilla on me ?
Theres nothing a pe bring in initially that can defeat a well combined arms force.
And in the size of mine too :p
« Last Edit: February 19, 2009, 04:23:52 am by DerangedCobra » Logged
Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #94 on: February 19, 2009, 04:25:44 am »

The basis of all of your counter arguments are based on these points

Your opponent is a fucking idiot who;

1. lets you out micro him
2. will attack you up front on your strongest flank, up against all your firepower
3. happens to bring precisely the RIGHT units for you to slaughter

You have supposedly;

1. Superior tactics and advantage of terrain and able to choose when, where and how you intend to counter your opponent's army
2. A cost-effective call in which is cheaper than the opponents


Any player worth his salt knows that all these conditions are not possible.

My PE starting call in:

1x Marder
1x FSJ with FG42s and faust
1x 4 man G43 PGs
1x Mortar HT
1x Ketten.

Sorry what?  I need 13 pop dedicated to AT for it to be effective?  I couldn't hear you over how wrong you are.

And your stupid line-up will get owned by a simple blob of rifles with grenades, BARs and stickies... which are very common call in units. God forbid, if they even brought rangers/AB+RRs or support weapons to the party.

If there's even a sniper, good luck to your sorry ass.

I seriously do not get you 31stPzGren, you post this wild theories about random things, yet when someone says "Hey here's what I do and I win with it" you label it bullshit. I am getting sick of it to be honest; no one can discuss anything when you pop up because it's wrong by default because of you theory craft a counter. Well guess what? this whole game is based on out countering your enemy; and for every theory you create, I have yet to see it actually happen, because no matter what; Nothing goes exactly to plan as it does on paper.
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DeadlyShoe Offline
EIR Veteran
Posts: 470


« Reply #95 on: February 19, 2009, 04:27:23 am »

yeah, h'okay...

We could post counter-starts all week and it wouldn't mean a thing. Noone can ever tailor their starts in an actual game situation.

Personally I'm quite satisfied with the marder.  If it costs too much, it's only by a little.  From the way people are posting you'd think it was the old 12 pop m10...  Wink

P.S. isn't this a balance thread?
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gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #96 on: February 19, 2009, 04:28:58 am »

The basis of all of your counter arguments are based on these points

Your opponent is a fucking idiot who;

1. lets you out micro him
2. will attack you up front on your strongest flank, up against all your firepower
3. happens to bring precisely the RIGHT units for you to slaughter

1.Guess what the ketten is for, oh wait. Roll Eyes
2. Ya I mindcontrolled CrazyWR so he would post the dual stuart scenario(probably the best start against PE).

Quote
You have supposedly;

1. Superior tactics and advantage of terrain and able to choose when, where and how you intend to counter your opponent's army
2. A cost-effective call in which is cheaper than the opponents
[/b]

Any player worth his salt knows that all these conditions are not possible.

And yet I keep beating people.  How is this possible?  I'd challenge any of you PE whiners in this thread with my PE army, but we all know you would never agree to a game.  Von Ritter certainly wouldn't.

Quote
And your stupid line-up will get owned by a simple blob of rifles with grenades, BARs and stickies... which are very common call in units. God forbid, if they even brought rangers/AB+RRs or support weapons to the party.

If there's even a sniper, good luck to your sorry ass.

Ya because everybody calls in nearly half their infantry upgraded with every upgrade on their very first call in.  I'd bleed you with my infantry, retreat them and call in dual FSJ and rape your infantry blob.

FSJ will rape a sniper in one burst with the ketten to reveal.

Your scenario is completely unrealistic because wtf would you do if I was wehr?  Roll over and die?
« Last Edit: February 19, 2009, 04:34:23 am by gamesguy2 » Logged
DeadlyShoe Offline
EIR Veteran
Posts: 470


« Reply #97 on: February 19, 2009, 04:29:58 am »

Quote
And yet I keep beating people.  How is this possible?
Repair whoring!   Grin
Logged
gamesguy2 Offline
Honoured Member
*
Posts: 2238


« Reply #98 on: February 19, 2009, 04:31:58 am »

3 support teams against a mortar halftrack?  good luck  Wink
Yeah if i stay and getting mortared. I'll tell you what happens. I'll move in with the infantry and have the support weps following close. At one point hes gonna try to make his stand.
His mortar has 4 possible targets.
a) My mg.
b) My mortar.
c) My atg.
d) My infantry blob.

 Grin

Even if he gets lucky to kill one support wep, im gonna close down on him and take all his stuff out with the rest. GG.

Whats he gonna do, run down on me with his infantry ? Cheesy
Get in a house ? Go guerilla on me ?
Theres nothing a pe bring in initially that can defeat a well combined arms force.
And in the size of mine too :p

Mate, my two infantry squads would easilly rape your infantry.  You can only have one flame engy with that setiup btw.   FSJ+G43s will one volley the engineers more or less and then focus fire on your bars, killing them quite quickly.

With only 40 range on the 30 cal and a ketten, I would have to make a pretty big mistake to get shot by it.  And I'd mortar that first, because its the only that poses a threat to my infantry.

PS: Two rifles, only one with bars, and a single flame engy is hardly a "blob".
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gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #99 on: February 19, 2009, 04:33:03 am »

Quote
And yet I keep beating people.  How is this possible?
Repair whoring!   Grin

I just made that wehr company literally an hour before I played you.   I got bored with only Brit/PE, now I have one company for each faction. Grin
« Last Edit: February 19, 2009, 04:35:28 am by gamesguy2 » Logged
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