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Author Topic: Commando Squad/Glider  (Read 7979 times)
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CafeMilani Offline
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Posts: 2994



« Reply #20 on: February 21, 2009, 10:12:00 am »

glider crush is an exploit, isnt it?
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Mysthalin_Axis Offline
EIR Veteran
Posts: 184


« Reply #21 on: February 21, 2009, 10:14:09 am »

not really. In EiR it just doesn't work to crush units as the glider is fragile/hard to aim/takes forever to land, and crushing buildings is just plain unnecesary risks.
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The-Goatlord Offline
EIR Regular
Posts: 10


« Reply #22 on: February 21, 2009, 10:19:26 am »

Regardless of how risky it is, it still counts as an exploit in my book. It happened to me like 3 times in a single game. And each time the commandos lived through it. They took out most of my opening call in with that shit. It was like a warningless offmap.
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CafeMilani Offline
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« Reply #23 on: February 21, 2009, 10:19:45 am »

that is good..
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Mukip Offline
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Posts: 450



« Reply #24 on: February 21, 2009, 01:39:33 pm »

An exploit is taking advantage of game mechanics in a way the developers didn't intend.  Relic put glider crushing in and it's been a facet of the game since OF was released so it's not an exploit.  That said I believe they (Relic) intend to get rid of it when they release the next patch.

balance issue =/= exploit
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Khorney Offline
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Posts: 221



« Reply #25 on: February 21, 2009, 02:17:56 pm »

it takes 30 seconds for gliders to come on (IIRC, same as airborne), so unless you don't move your units at all i don't see how it could work effectively =S

i've only seen a glider take out a building once, at that was before any patches were made, and that has since been fixed.

i guess you were just unlucky or your opponent was persistent. either way, you pay through the teeth for commando units so his army will be lacking elsewhere if he's using them as bombs.
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skyblazer Offline
EIR Regular
Posts: 36


« Reply #26 on: February 21, 2009, 06:35:55 pm »

Gliders btw don't kill drops as they land anymore but can still take out buildings and your paying 250mp min and 40mu min per glider bomb if your looking at trying to do it as cheap as possible. Commando HMG's are the best option for glider bombs for price however HMG's are more useful alive so the next best choice is using commando piat squads however these use more MU. In the end to use a glider bomb no matter the unit your still paying a heavy price for it either in the form of resources or useful troops which could be used to counter blobs or tanks. So far i belieave I've seen only about 1 in 5 gliders deploy their troops after leveling a building generally because theres something around that can fire 1 shot off or the damage to the glider is great enough to destroy it out right.
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DeadlyShoe Offline
EIR Veteran
Posts: 470


« Reply #27 on: February 21, 2009, 06:51:53 pm »

Quote
No, the benefit of airborne units is that they can deploy behind enemy lines.  The intent is not to allow players to instantly place units anywhere on the field but to allow players to sneakily insert units at the flanks.  There is also the benefit of surprise in that while there is a delay from the player clicking to them dropping, from the enemy's perspective it is a sudden appearance of troops.
Why should it be such an explicit tradeoff?  Airborne units are expensive and doctrine based.  They had to have long delays because Airborne's ability to keep the pressure on was unbeatable, especially when stacked with doctrine abilities that benefitted only airborne.  But now air-dropped units are limited by the supply system.  Do the same problems even still apply?

I've always been a bit of an airborne partisan, but at this point its very difficult to justify a drop behind enemy lines.  The risk compared to the benefit is often too great, especially with elite units like commandos and FSJ.  Delay is the major factor in that.  And when you drop them inside your lines its slower than calling them on normally.  Even a small reduction (5s? 10s?) would go a long way.

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This may be the most offensive thing I've read.  At least, today.
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