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Author Topic: Empire: Total War  (Read 37461 times)
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Nevyen Offline
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Posts: 2365


« Reply #100 on: March 17, 2009, 04:43:26 am »

You see cozmo im  playing british so all my research was going into the naval line and then economic research (nation of traders and all that jazz) , I currently dominate the seas very nicely.

The deal is here  mate if you followed the thread that my discussion was not about how i teched but about the historical effectivness off the bayonet and how its represented in the game.  Beyond that mate well done to you sir.
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BigDick
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« Reply #101 on: March 17, 2009, 04:58:28 am »

Doesn't it disturb anyone that no real actual strategy is used?

That the infantry square is not a REAL infantry square? That the bayonet is actually already developed by 1700? That even if you successfully "broke up" the infantry square with a well executed charge, your cavalry will still be killed by the "bonuses" offered by the infantry square?

Or how the "regiment of horse" is really pathetic except for killing artillery and light infantry? They can't even rout line infantry when charging them from the rear/flanks.

cavallery has more of a support role in empire TW than in medieval2
it is more to
1.kill arty as you said
2. helps to secure your "line" flanks against side attacks and later rear attacks...
3. helps to secure your own artillery
4. works good for adding the last kick while your infantry is fighting other infantry (flank them and they are done in no time)

Quote
etc etc etc. This game simply doesn't offer sufficient tactical depth in engagements or non-intuitive controls.

the tactic comes from army setup and unit placement
you "can" beat the verry hard KI only with line infantry but it is not by doing it with minimal casulties (there the tactics come into)
and it will not work against human opponents
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Unkn0wn Offline
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Posts: 18379


« Reply #102 on: March 17, 2009, 05:24:44 am »

On the subject of naval warfare, anyone ever saw 'Hornblower'? It's a BBC series about a young man who joins the Royal Navy in the late 18th century, excellent series. I started watching them again recently, shows some real great naval battles and imo illustrates the life in the Royal Navy in the 18th century quite well.
« Last Edit: March 17, 2009, 05:59:41 am by Unkn0wn » Logged
Nevyen Offline
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Posts: 2365


« Reply #103 on: March 17, 2009, 05:58:51 am »

Yep love that series
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Unkn0wn Offline
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Posts: 18379


« Reply #104 on: March 17, 2009, 06:08:49 am »

I wish they had battle drums like in reality, I know there's the tech ability but no real unit that increases morale. Would add a nice little touch to the battles imo Tongue.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #105 on: March 17, 2009, 06:11:24 am »

I think they didn't really finish the game - probably a lot of the stuff (battle drums for instance) just wasn't done yet. Maybe they'll go "a la L4D" and add it in later?

And you can beat the AI that has a balanced army with just a full army of windsebuche jaegers Tongue.
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Dnicee Offline
EIR Veteran
Posts: 998



« Reply #106 on: March 17, 2009, 06:26:52 am »

I kind of miss the fancy music they had. It’s a bit boring with just those battle drums =/
 And one thing that I think is so annoying is that cannons suck any others agree?
They really don’t make up for their prices.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #107 on: March 17, 2009, 06:29:27 am »

cannons suck in a fast game. If you got time for a 2 hour 30 minute 2v2 game with an opening 1 hour artilery battle with constant redeployement, they pay off for it ^^.
I had 4 howitzer troops in one once, they killed around 350 troops in total(medium money, medium size - total 1400 troops on enemy side). Was rather worth it ^^.
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Unkn0wn Offline
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Posts: 18379


« Reply #108 on: March 17, 2009, 06:30:24 am »

http://www.twcenter.net/forums/showthread.php?t=237457

Smoke, sound & blood mod

ZOMG

http://www.youtube.com/watch?v=M9qyZDrx1ww&feature=channel_page

http://www.youtube.com/watch?v=A1Zn2fMaO3c&feature=channel
« Last Edit: March 17, 2009, 06:32:06 am by Unkn0wn » Logged
Prydain Offline
EIR Veteran
Posts: 287


« Reply #109 on: March 17, 2009, 06:49:30 am »

Eight Howitzers and Two Riflemanzz, I would like to see any army beat that.
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The Germans in Greek
Are sadly to seek;
Not five in five score,
But ninety-five more;
All, save only Hermann,
And Hermann's a German.
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #110 on: March 17, 2009, 06:53:59 am »

Eight Howitzers and Two Riflemanzz, I would like to see any army beat that.
charges 4 provincial cavalry.
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Prydain Offline
EIR Veteran
Posts: 287


« Reply #111 on: March 17, 2009, 07:01:44 am »

Eight Howitzers and Two Riflemanzz, I would like to see any army beat that.
charges 4 provincial cavalry.
No you Spunkbox, concussion shells wile wipe out your mum before you get there. It is actually a way of cheating online at the moment and will be fixed soon.

You can obviously defeat it with light infantry, but you can't make an army just for that tactic; everyone else will fuck you up badly. Just remember to take a few Royal Green Jackets if you want to win against that.
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Mysthalin Offline
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Posts: 9028


« Reply #112 on: March 17, 2009, 07:05:04 am »

Without cheating, your 8 howitzers and 2 riflemen WILL get pwnt by 4 provincial cavalry(at least the howitzer part), which is the most basic of cavalry, then about 4 line infantry come up to finish the job. And I pay much less in cash than you do(granted - no cheating ensues).
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Prydain Offline
EIR Veteran
Posts: 287


« Reply #113 on: March 17, 2009, 07:19:21 am »

Without cheating, your 8 howitzers and 2 riflemen WILL get pwnt by 4 provincial cavalry(at least the howitzer part), which is the most basic of cavalry, then about 4 line infantry come up to finish the job. And I pay much less in cash than you do(granted - no cheating ensues).
I don't think you get it. Each one of those howitzer teams has three Howitzers? 24 Concussion shells on your horsemen, it is not supposed to always win, just grief you.

I have seen it in 2v2s where someone protects one guy while he blasts the shit out of the other. We won so it can't be that good but it did piss us off immensely. In fact it was quite funny watching Black Watch form a square on a flank only for it to be targeted by every single artillery piece and was destroyed before I could run into some woodland.
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Dnicee Offline
EIR Veteran
Posts: 998



« Reply #114 on: March 17, 2009, 08:06:25 am »

Really nice job finding that sound, smoke and drum fix Unkn0wn!


Thank You
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Pak88mm Offline
EIR Veteran
Posts: 423


« Reply #115 on: March 17, 2009, 08:30:21 am »

how do you increase unit size? i want 450 men!
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Exactly.

There is only so many times you can slaughter Lt Apollo, Rocksitter, and Alwaysloseguy24 before you get bored and fall asleep.

-GamesGuy-

Most Hated player in EiR....Pak88Mm
|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #116 on: March 17, 2009, 09:16:49 am »

You see cozmo im  playing british so all my research was going into the naval line and then economic research (nation of traders and all that jazz) , I currently dominate the seas very nicely.

The deal is here  mate if you followed the thread that my discussion was not about how i teched but about the historical effectivness off the bayonet and how its represented in the game.  Beyond that mate well done to you sir.

I'm Brits obviously, and my tech was military, hence i owned most of Europe by about 1729 and now at 1741 I pretty much own the new world and am now going to look towards India... at one point i was getting like 30,000 a turn Tongue because i had ships in all the trade theaters and was trading with nearly all the other factions... until i destroyed them Tongue 

Teching your navy is a waste of time imo, the AI doesn't really use it and you have no need to protect your shores since the AI never uses ships to transport troops. (I'm not on VH because I think the AI spawning full 20 pip armies just out side your FOW when you have all their ports blockaded and they have no other allies (hence no other trade) and only 2 or three regions retarded...). But yea until the AI uses its navy more effectively and me having Naval superiority actually helps, navy is my last priority, i don't even need a battle fleet in the Caribbean to remove Spain from it...
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CafeMilani Offline
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« Reply #117 on: March 17, 2009, 09:19:19 am »

get back to EIRR  Roll Eyes
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31stPzGren Offline
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Posts: 455


« Reply #118 on: March 17, 2009, 10:28:14 am »

I use plenty of historical strategy that becomes very apparent as gameplay goes on.

The problem is the AI don't. I would cite the infantry square for a point of contention more than anything else because... an infantry square doesn't necessarily need to be formed up by only a company of men. It can be several companies formed up together to make a big square. That's the problem with implementing that in game and if you get this done right, you change the gameplay very drastically.

I could simply form up huge amounts of line infantry, march on the enemy and win by pure attrition.

Actually the bonuses lessen significantly as the square loses cohesion, and half the bonus is the fact that it is, indeed, a square. Cavalry don't do particularly well in prolonged fighting against bayoneted infantrymen, but then again they do well before bayonets, and in fact they do well after the "advent" of heavier cavalry to counter bayonets - the charge itself does most of the damage, however...

I charged the square before it could form up at 3 corners with 3 regiments of horse, the corners were always the weakest point of the square. The charge went in, "squashed" and completely broke the square. Surprisingly they are still together! Take note that I'm fighting at 1710-1720.

You'll note a man with a giant pointy stick is usually a match for a guy on a horse with a shorter, but also very pointy, stick throughout much of history. The one on foot is cheaper to employ, but a lot less mobile than his equestrian equivalent.

With the exception of the most hardened and well drilled armies, most men do not stand and get trampled by a horse, much less 3 companies charging at them before the square was even formed up! Even when the line infantry get hit in the rear completely by a cavalry unit with a line infantry pressing against them in the front, one would think they break easily.

Your version of "tactical depth" appears to involve "WHAY CAV BLOB NO WORK?!" unless you can come up with any more specific instances that aren't related to cavalry being poor at charging people with giant pointy death cannons, which is kind of a given.

My examples are given above. Superior arms and men should always win, especially against a disorganised unit.

To Nevyen

So at 1700 while you could argue that the bayonet was in use its effective use is null until military theorists start to develop efective drill. given that we see evidence since 1640 that the bayonet was in use it was not universally accepted as a standard form until 1703.

If you put it that way, fine. If you're talking about researching bayonet drills, thats a good argument but innovating a bayonet? Please. That's just uncreative. Imperial Glory did it much better.

As to tactics, key thing here is that a well executed charge against a square would not usually happen and was fraught with danger.

Thanks for the educational details you have posted. Its a good read. As mentioned above, my charge occurred against an infantry square which was yet to form and the charge smashed the entire ranks completely and the unit was disorganised.

The charge would usually only be effected at full gallop from about 150 paces, the remainder was at trot or canter.  If you micro you can reflect that but the engine does lack there.

Therein lies the critical issue I would think. The difference between the size of the cavalry unit at 45 to a line infantry at 120 is devastating, but the limitations of the engine are such that, even flanking with a cavalry isn't worth the military upkeep, the limitations of use (against the versatility) and costs.

So a Captain in the Royal Navy or any nation was not equvilent to a captain in the army, they would be more close to a Colonel or Brigadier General.  A commodore would be General and Admiral would be C-in-C.  Liutenants in the navy would be close to a captain in an infantry battalion as they would command gun companies in the firing decks while the captiain was concerned with the management and command of the ships movements in battle.

...

So you can see the nature of warfare is very different.  Also use the wind and understand the term weather guage when fighting, having the wind and understanding how a ship reacts and how to navigate to place your ships in the right postion is important.  There is allot of tactical depth and nuance here that actually reflects naval combat.

I don't exactly agree that its all historical and I think there are things lacking as placing restrictions on players that actual commanders faced, but sir your arguments are not well founded to begin with here.

Thank you for correcting me on the more appropriate comparison between the Navy and the Army. My fault for using a poor comparison. The point I would like to raise, is that the amount of "micro" actually required to command a ship is infinitely more than commanding an Army. Based on your explanation, going on a naval battle in Empire's Total War is like having to command multiple armies of units!

I disagree that my arguments are not well founded, but rather, not properly phrased out in detail.
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Sach Offline
EIR Veteran
Posts: 1211


« Reply #119 on: March 17, 2009, 11:39:03 am »

My major complaint is that when not actively fighting a battle my time is spent roughly 50/50 between doing stuff and waiting for the cpu to end its turn. I just cba playing a game where I spend so much time hanging around.
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Sach Wins! Cheesy

Would people please stop killing my AVREs. Not cool.
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