*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 26, 2024, 04:58:51 am

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1]   Go Down
  Print  
Author Topic: Pricing  (Read 4558 times)
0 Members and 1 Guest are viewing this topic.
MannfredvonRitter Offline
EIR Veteran
Posts: 375


« on: March 05, 2009, 03:35:07 am »

Now this isn't another blah blah unit too expensive blah thread. This is more a question combined with a statement...

How is pricing calculated, how do you determine arguments on pricing.

Is the pricing of a unit based upon it's optimal conditions or it's average conditions.

For example, a sniper under average conditions may get 20 kills, under optimal conditions it may get 40 kills.

To make another example:
"I use this unit and I pwn"
"I find it adequate"

Both reffering to the same unit, the first one is optimal usage, latter is adequate usage.

I have always felt, that to ensure fun in a game, one should balance based upon the optimal usage, so that fragile units will be used primarily by skilled players and that skilled players will not exploit powerful units priced upon their average power usage. I feel this way because exploitation of potentially powerful units, will result in more harm to the community, than overpricing will cause in terms of damage to the community (most players don't recover the cost of a sniper for example, but seeing them every game would be incredibly annoying for ALL players; the annoyance of a novice user at snipers will either prompt him to get better at them, or move to more efficient tactics for cost for his skill level).

It's now that I argue, that skill is important in balancing, because the noobs on this forum who cry constantly about certain things failing to me, says that perhaps certain units are priced upon the correct scale currently, especially when I know of certain units being used to great effect.

Finally, with pricing, should things be considered in line with their macro-environment, or on an individual scale (versus their main competitor)?

Sherman v Hetzer (a recent one) OR Combined arms approach, that is Hetzer and Shrecks versus Sherman and Rangers etc etc.

This is mostly a philosophical question and isn't about hetzers/shermans. It's more what people think should be the actual guidelines in pricing.
Hetzer alongside other PE
« Last Edit: March 05, 2009, 03:37:09 am by MannfredvonRitter » Logged

Tymathee Offline
Donator
*
Posts: 9741



« Reply #1 on: March 05, 2009, 03:48:21 am »

hell i duno good question.i think im too tired to figure this out. i was typing something but it made no sense
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #2 on: March 05, 2009, 03:51:38 am »

Good question.  Good topic for discussion if we can keep it civil Wink

I for one like the Ucross method of the bygone years of balancing in a circular pattern by 5 unit increments  Cheesy  J/K.
Logged

Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!

You have DasNoob who uses the mod as COHTV
MannfredvonRitter Offline
EIR Veteran
Posts: 375


« Reply #3 on: March 05, 2009, 03:54:15 am »

I guess I'll summarise for people tho cbf reading.

Two suggested ideas for pricing:

Based upon ideal conditions/use:
Pro:
Stops spamming by good players of powerful units
Con:
Stops new players from using powerful units

Based upon average use:
Pro:
Allows everyone to use all units
Con:
Potential spam of powerful units
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #4 on: March 05, 2009, 03:55:30 am »

We throw a bunch of figures and names in a bowl each, then randomly pick a name and match it with a new price.
Kinda like the lottery, very fun!
« Last Edit: March 05, 2009, 03:57:03 am by Unkn0wn » Logged
GrandRoyale Offline
EIR Veteran
Posts: 96



« Reply #5 on: March 05, 2009, 12:34:03 pm »

Are not unit prices based as closely to vCOH as posible?  Would not that be the basis for unit prices in EIR:R?

~Grand
Logged

The true soldier fights, not because he hates what is in front of him, but because he loves what is behind him.  ~G.K. Chesterton
Smithy17 Offline
EIR Veteran
Posts: 756


« Reply #6 on: March 05, 2009, 01:00:05 pm »

No its the updater's consciousness nowdays.  Wink

I assume that they just chose some vague numbers originally and the prices slowly changed based on how effective the unit turned out to be, arriving at the prices we have now.
Logged
Khorney Offline
EIR Veteran
Posts: 221



« Reply #7 on: March 05, 2009, 05:29:28 pm »

surely vCoH pricing (if not stats) is utterly redundant due to the entirely different conditions in game and with the meta-economy present?
Logged
Tymathee Offline
Donator
*
Posts: 9741



« Reply #8 on: March 05, 2009, 05:47:05 pm »

a  lot of the vcoh p ricing was sorta carrier over to eir if you look at it, especially infantry wise on the vanilla sides (amer/wehr)
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.073 seconds with 36 queries.