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Author Topic: Resources bonuses. Short thoughts  (Read 8649 times)
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TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #20 on: March 10, 2009, 12:31:31 pm »

MPs are the most valuable in theory, but people generally go for munitions because it helps win fights and therefore gets you popcap. It's like the 6 pop cheap rifles and 4 pop expensive grens back in the day.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #21 on: March 10, 2009, 12:36:49 pm »

Users used to be able to get up to 50% back in the old days, even with the later version of Rbs that just gave set values you would still be able to get more than 30% bonus of one resource.
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #22 on: March 10, 2009, 12:46:27 pm »

and on top of that we had price reducing doctrine choices which we won't see ever again.
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Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #23 on: March 10, 2009, 12:52:23 pm »

good... those old battles were bad, people would just have buttloads of units.. i had at times around 20 rifleman squads... now, 9.. much funner, makes actually working and killing good units meaningful...

30per for a boost on 1 thing is far enough imo.
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Tymathee Offline
Donator
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Posts: 9741



« Reply #24 on: March 10, 2009, 01:49:09 pm »

i miss trolling out 30 rifles a game...
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
RikiRude Offline
Donator
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Posts: 4376



« Reply #25 on: March 10, 2009, 02:24:25 pm »

Man a 30% bonus in MP means you could afford 12 extra rifle squads!


if you have the pps to pay for them....

I didn't even think of that, in that case it balances itself out in terms of loads of a resource allowing you to spam things.
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Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #26 on: March 10, 2009, 04:28:55 pm »

When you think about it, a percent on Manpower does end up being quite huge.

We'll test the game with them, and see how it pans out.
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Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #27 on: March 10, 2009, 05:00:07 pm »

We used to have 10k manpower as a starting amount in the old EIR so it probably wont be that bad.
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EscforrealityTLS Offline
EIR Veteran
Posts: 593



« Reply #28 on: March 10, 2009, 06:02:05 pm »

What I would like to see with the new resource bonus system is a mechanism similar to that with PP bought units. Where if the unit is lost the PP is lost. With this system the manpower spent on a unit will be lost with the unit rather than returned at the end of a game. So PP would be required to buy the unit back and if that unit is out of supply then more PP will be required as usual.

That way the extra units and weapons would be more precious to the player, particularly if he is low on PP. Which he should be when all your systems are in place.
« Last Edit: March 11, 2009, 06:34:39 am by EscforrealityTLS » Logged

Pwanawan baby!
Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #29 on: March 10, 2009, 06:20:43 pm »

For me its hard to spend the Res when your allied Armor at start of you company building (0cp)
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^<-- Duck ™ and ©


 We need more axis players!:
puddin Offline
EIR Veteran
Posts: 1701



« Reply #30 on: March 10, 2009, 06:40:44 pm »

why are ppl complaining... One one end ppl can;t afford more diverse companies, yet RBs ar now to much id on;t get it? 

PLus for the ammountof Fuel thats a bonus you get what, 1 tank?  and 1 light vehicle?  Compaired to alot more at and mp to contend with.  Btu it seems just fine.  I think it will add something the game needs, greater diversity.  Right now everypone has certain things ingrained in their company, more diversity would be great.
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Puddin' spamtm
i cant really blame smokaz i mean playing against puddin is like trying to fight off breast cancer. You might win and do it and be a bad ass but you'll feel sick and mutilated forever.

Puddin' spamtm is soulcrushing... what's hard to understand about that?
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #31 on: March 11, 2009, 05:00:07 am »

With 10% fuel RB you can get 2 tiger aces Tongue.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #32 on: March 11, 2009, 05:36:26 am »

I find it so dismaying when a native english speaker fails at grammar so much... Or hope-giving to all foreigners that aren't that good at english...

Ayways, RBs added a very good layer to the game, reinstating them would bring just that much fun back to the game..
But until the factional balance is fixed, I don't believe we should see them implemented.
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